As general background, OWNERS files expedite code reviews by helping
code authors quickly find relevant reviewers, and they also ensure
that stakeholders are involved in code changes in their areas.
Some teams under frameworks/base/ have been using OWNERS files
successfully for many years, and we're ready to expand them to cover
more areas. Here's the historical coverage statistics for the last
two years of changes before these new OWNERS changes land:
-- 56% of changes are fully covered by OWNERS
-- 17% of changes are partially covered by OWNERS
-- 25% of changes have no OWNERS coverage
Working closely with team leads, we've now identified clear OWNERS on
a per-package basis, and we're using "include" directives whenever
possible to to simplify future maintenance. With this extensive
effort, we've now improved our coverage as follows:
-- 98% of changes are fully covered by OWNERS
-- 1% of changes are partially covered by OWNERS
-- 1% of changes have no OWNERS coverage
This specific change is automatically generated by a script from
detailed ownership information confirmed by team leads.
Bug: 174932174
Test: manual
Exempt-From-Owner-Approval: refactoring with team leads buy-in
Merged-In: I9789c97c1de8e5d962b48c29c57d82fe83729eba
Change-Id: I9789c97c1de8e5d962b48c29c57d82fe83729eba
GestureLibraries#fromFile takes a file path and returns a
GestureLibrary object. This change adds an equivalent API
GestureLibrary#fromFd that takes a FileDescriptor.
Test: GestureBuilder.apk still works properly
Bug: 139182427
Change-Id: Ie50f3a624703cf128d6ee34bb450bbe971ad1730
If they were null, then the Parcelable would fail to work.
Bug: 126726802
Test: manual
Change-Id: I7929ffa2f20e5de1c8e68e8263cca99496e9d014
Exempt-From-Owner-Approval: Trivial API annotations
The motivation is an API change: FloatMath is going to be
deprecated and/or removed. Performance is not the goal of
this change.
That said...
Math is faster than FloatMath with AOT compilation.
While making the change, occurances of:
{Float}Math.sqrt(x * x + y * y) and
{Float}Math.sqrt({Float}Math.pow(x, 2) + {Float}Math.pow(y, 2))
have been replaced with:
{(float)} Math.hypot(x, y)
Right now there is no runtime intrinsic for hypot so is not faster
in all cases for AOT compilation:
Math.sqrt(x * x + y * y) is faster than Math.hypot(x, y) with
AOT, but all other combinations of FloatMath, use of pow() etc.
are slower than hypot().
hypot() has the advantage of being self documenting and
could be optimized in future. None of the behavior differences
around NaN and rounding appear to be important for the cases
looked at: they all assume results and arguments are in range
and usually the results are cast to float.
Different implementations measured on hammerhead / L:
AOT compiled:
[FloatMath.hypot(x, y)]
benchmark=Hypot_FloatMathHypot} 633.85 ns; σ=0.32 ns @ 3 trials
[FloatMath.sqrt(x*x + y*y)]
benchmark=Hypot_FloatMathSqrtMult} 684.17 ns; σ=4.83 ns @ 3 trials
[FloatMath.sqrt(FloatMath.pow(x, 2) + FloatMath.pow(y, 2))]
benchmark=Hypot_FloatMathSqrtPow} 1270.65 ns; σ=12.20 ns @ 6 trials
[(float) Math.hypot(x, y)]
benchmark=Hypot_MathHypot} 96.80 ns; σ=0.05 ns @ 3 trials
[(float) Math.sqrt(x*x + y*y)]
benchmark=Hypot_MathSqrtMult} 23.97 ns; σ=0.01 ns @ 3 trials
[(float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2))]
benchmark=Hypot_MathSqrtPow} 156.19 ns; σ=0.12 ns @ 3 trials
Interpreter:
benchmark=Hypot_FloatMathHypot} 1180.54 ns; σ=5.13 ns @ 3 trials
benchmark=Hypot_FloatMathSqrtMult} 1121.05 ns; σ=3.80 ns @ 3 trials
benchmark=Hypot_FloatMathSqrtPow} 3327.14 ns; σ=7.33 ns @ 3 trials
benchmark=Hypot_MathHypot} 856.57 ns; σ=1.41 ns @ 3 trials
benchmark=Hypot_MathSqrtMult} 1028.92 ns; σ=9.11 ns @ 3 trials
benchmark=Hypot_MathSqrtPow} 2539.47 ns; σ=24.44 ns @ 3 trials
Bug: https://code.google.com/p/android/issues/detail?id=36199
Change-Id: I06c91f682095e627cb547d60d936ef87941be692
Many media files and source code files were marked as executable in Git.
Remove those.
Also a shell script and python script were not marked as executable.
Change-Id: Ieb51bafb46c895a21d2e83696f5a901ba752b2c5
* AccessibilityService -- document onBind() to not be implemented.
* GestureLibrary.getLearner() -- needs to be hidden.
* IntentSender -- remove protected constructors, document that it is retrieved from a PendingIntent.
* Hide permissions: SHUTDOWN, STOP_APP_SWITCHES.
* Context -- hide BACKUP_SERVICE.
* ContextWrapper -- hide getSharedPrefs bla h blah
* Intent.parseUri() -- fix docs.
* ApplicationInfo.FLAG_TEST_ONLY?!?
* Hide MockContext.getSharedPrefs blah blah
This change adds new APIs to control the gesture's path by deciding whether the
path should be drawn and by getting the ability to get the Path itself and
draw it differently.
This mostly fixes how gestures libraries are saved and loaded.
Saving a library twice in a row was erasing the entire library,
which was preventing the sketch test app from working propertly.
When a "ghost" stroke was showing, events would be intercepted in ListView. This patch modifies the logic used to detect when to still events: either the current stroke is a gesture, or the previous stroke was a gesture.
Ignore touch up events that happen after a gesture was cancelled. This fix also improves performance by ignoring move events that are within the touch threshold.
having the wrong version. I made the loader print a message to
the log for this, and made the calling code disable gestures
for the listview instead of crashing.