We can use the new mechanism to ask the calling shell to open
a file in order to implement the rest of these commands, allowing
you to give the path to an apk to install. That API is thus
extended to allow you to open readable files, not just opening
file for writing.
Doing this however means we no longer can pass a file path to
AssetManager for the apk to parse, we only have an already open
fd for that. Extending AssetManager to allow adding apks from
fds is not that hard, however, since the underlying zip library
already supports this.
This main thing this changes is in AssetManager.cpp where we
retrieve the open zip file for a particular apk that has been
added. This used to look up the zip file by path every time
it was needed, but that won't work anymore now that we can have
things added by fd. Instead, we keep track of each opened zip
in the AssetManager, so we can just directly retrieve it from
the asset_path representing the item that was added. As a
side-effect, this means for normal paths we no longer need to
look up by name, but just have the opened zip file directly
accessible. (This is probably good, but it does mean that we
no longer run the logic of seeing if the zip file's timestamp
has changed and re-opening it if it has. We probably shouldn't
be relying on that for an active AssetManager anyway, and maybe
it is even good that we don't allow the zip file to change
under it?)
A follow-up change will finally remove the Pm.java implementation
and turn the pm "command" into a simple shell script that runs
cmd package.
Test: manual
Change-Id: Ie103e3bdaa5b706796cc329254f2638151a3924f
for better performance. Without the optimization, these two functions
may check more than 100k file names in the pre-installed APK files,
which can take a few seconds to finish even on a recent device.
(cherry-pick of 34fe3df851)
Bug: 21957428
Change-Id: I5ebe0438019958d883a7fda6bd92ea4484211d23
for better performance. Without the optimization, these two functions
may check more than 100k file names in the pre-installed APK files,
which can take a few seconds to finish even on a recent device.
Bug: 21957428
Change-Id: I315fd3c6d5aa1076b993752525de449a9933de12
getEntryInfo crashes on 64-bit devices because "long" types
were being passed int pointers (that pointed to a stack frame)
that were reinterpret_cast'ed to long* (sigh.). To fix this issue
once and for all, use types with explicitly defined widths.
This change also removes some dead invariant checking from
Asset.cpp instead of cleaning it up.
Note that we've introduced a wart in NativeLibraryHelper, where
we need to deal with zlib's uLong type, which is "at least 32 bits
wide".
bug: 21622286
(cherry picked from commit 4600dd053d)
Change-Id: I7886cb37a229cc27c625699c80e6a6a6117d2203
getEntryInfo crashes on 64-bit devices because "long" types
were being passed int pointers (that pointed to a stack frame)
that were reinterpret_cast'ed to long* (sigh.). To fix this issue
once and for all, use types with explicitly defined widths.
This change also removes some dead invariant checking from
Asset.cpp instead of cleaning it up.
Note that we've introduced a wart in NativeLibraryHelper, where
we need to deal with zlib's uLong type, which is "at least 32 bits
wide".
bug: 21622286
Change-Id: Iae675a9601db7aae03a8b80b40321d2cc1d97f50
I've inspected all other callers of OpenArchive and this seems
to be the only broken one. The easiest way to reproduce this is
by using getPackageArchiveInfo or by adding an asset path that
isn't a valid APK.
bug: https://code.google.com/p/android/issues/detail?id=171099
Change-Id: I41cd85d20f26ad47968e2a6f1384cc03330b558b
This lets us share zip archive processing code with both
the runtime (Art, dalvik) and critical java code
(StrictJarFile).
This change also moves several utility methods to ZipUtils
and dedups code across several zip inflation methods.
One of the side effects of this change is that several
processing loops are now O(n) instead of O(n^2).
bug: 10193060
Change-Id: I3c7188496837a47246c4f342e45485a70fef3169
Reconcile the difference between ZipFileRO and java.util.ZipFile to have
the same behavior.
Bug: 10424836
Change-Id: I6bde1bad7e20065ee650945fd43a913c05ce5ac7
Reconcile the difference between ZipFileRO and java.util.ZipFile to have
the same behavior.
Bug: 10424836
Change-Id: Iff159c9e1a91b59f6c5346dc0278cb9e4bbc1a39
ZipUtils is needed by build/tools, move it from libandroidfw
(frameworks/base) to libutils (frameworks/native).
Change-Id: I2b4b7adcdf68eb25ee7cba5dd3b69eadf0523af3