- Add new dialog themes without a title bar.
- Add new Theme.Holo.NoActionBar.DialogWhenLarge.
- Remove old Extended and Theme.Light.Holo themes.
- Reorder the public definitions to keep things nice.
Also @hide the MipmapDrawable class.
Change-Id: Ic69a56e9b28aacf441780633f37f0bc6a475d08a
collecting the values from the children-- a task that is much harder to get right than we want to
spend startup time on.
Change-Id: Idf5b1d612472c6accfdc935c6a6fadb1eb239a73
Add support in ActionBar for activity-wide progress APIs.
Add ability for progress bars to set a target framerate rather than
the 5fps previously used.
Clean up some more dialog layouts using hardcoded styles rather than
theme attributes.
Change-Id: I8e88c7595e27c0b6f7829b598f2b084ac8501ae3
Added attribute to let scale drawables size based on the intrinsic
width and height as a minimum. This helps prevent artifacts when
some 9-patches are used in situations like progress bars.
Change-Id: I168a232d3225afe9b5578a05a9b8634a1084404c
invalidateSelf() already exists on Drawable. This triggers a call to
callback listeners so that they know the drawable has been invalidated.
For example, the background drawable on View will cause the View itself
to be invalidated.
Change-Id: I45b231a7600dcf3bc139e4059b7c9940ff49f60c
This is used to allow list view's pressed and activated indicators
to fade in an out, though of course it can be used elsewhere as well.
There is a lot of complexity in supporting this in list view. The
two main things that are being dealt with:
- When recycling views, we need to make sure that the view's drawable
state doesn't get animated from an old row's state. The recycler
now keeps track of which position a view was last in, and if it is
reused at a new position there is a new View/Drawable API to tell
it to jump to its current state instead of animating.
- For the pressed indicator to fade out, we need to keep displaying it
after it is hidden. There are new variables and code to keep track
of this state, and tweaks in various places to be able to remember
the last selected position and continue updating the drawable bounds
as needed.
Change-Id: Ic96aa1a3c05e519665abf3098892ff2cc4f0ef2f
Added null check in computeBitmapSize() to avoid unhandled
exception "java.lang.NullPointerException" at
android.graphics.Rect.<init>(Rect.java:72).
This problem was discovered in the wild.
Change-Id: I8a4729ceadcfc9744f11b8ceafdf24d6de88c645
Merge commit '4fd416880e53c172bac4a51b2eafea699b58badf'
* commit '4fd416880e53c172bac4a51b2eafea699b58badf':
docs: lots of additions to the resources docs
This change only adds the necessary API and stubs. The implementation
will be added in another change.
Change-Id: Ie50b8aff5868e78796cee331df15bdbf990d2ea1
new drawable resources
add <merge> and <include> to layout resource
update drawable class descriptioons to point to resources guide
add ID resource type
Change-Id: I733eec50bb2671f28c9e6dd7dec14eb6586f5193
This Drawable holds different scaled version of a Drawable and use the appropriate one
depending on its actual bounds to minimize scaling artifacts.
Change-Id: I4ced045d73c1ddd8982d9aaf39c3599b3ac58a16
as 0dp and thus while checking for condition, it should be ORed and not ANDed.
It solves Android Issue: 939
http://code.google.com/p/android/issues/detail?id=939
Change-Id: Ic18fae769480972f763f634e7462c6ed3853220b
Catch some View methods missed during the first pass of
marking with @RemotableViewMethod annotation. Also adds new
ImageView.setColorFilter(int) to match the android:tint XML
attribute.
When ImageView touches ColorFilter or alpha, mutate the
underlying Drawable. Fix NPE in StateListDrawable.mutate().
Merge commit '1e90ab542d675616e9370ab7e5add99d7af12587'
* commit '1e90ab542d675616e9370ab7e5add99d7af12587':
Fixs the incorrect message for SecurityException
Default RotateDrawable's pivot set to (50%, 50%)
In order to define the pivot in an XML-instanciated RotateDrawable, android:pivotX
and android:pivotY had to be set in your XML. Forgetting to set those attributes
ended up in a NullPointerException (tv = null) that were caught by the Resources.getDrawable()
method (caught as an Exception). As a result a not-very-accurate message was logged:
"Resource not found ...". Defining a default pivot value seems like a great fix.
Some other fixes would be to modify the documentation or notify the user with a better
explanation than "Resource not found ...".
Skia will clamp the radius independently in X and Y to ensure it is not larger than 1/2 the width (or height).
If the caller to our drawable gives us a single value, we'll assume they want it to be circular, and not an oval.
To do that, we clamp it up front, so we get (possibly smaller) circular corners, rather than potentially
elliptical ones.
This makes the progress bar look "nicer" when it is very thin in one dimension.
Ummmm... this turns out to be pretty bad. NinePatchDrawable was not
scaling its reported padding for compatibility mode, causing spacing
to be off. All over the place. This change should improve things quite
a bit (and magically makes nearly all of the menu flaws go away).
Change-Id: I94a8310d95b908b6f087db97d9afaed654ca6de5
Now that we are using preloaded drawables in compatibilty mode, when
constructing them from their constant state we need to set the new
drawable's target density appropriately.
Change-Id: I3665cbea09d38b9ac5f45f8c380dc8641f86b266
Remove the stuff that doesn't use preloaded drawables when in
compatibility mode, since this works fine ever since we were able
to deal with drawables in a different density than the canvas.
Change the snapshot function on View to return a snapshot at
the same size that will actually be drawn on screen (when in
compatibility mode), to be able to show scaling artifacts and
all.
This change was original an attempt to fix issue #2101917: Text
field edges appears to be improperly rounded. That turns out to
probably be something deeper in the graphics system, but also
included here is the debugging code I did to try to track down the
problem to make it easy to turn on again later.
Change-Id: I34bfca629639c7ff103f3989d88874112ef778d9
We currently allow the dither="true" flag to be set on
individual <bitmap> and <nine-patch> objects, but that flag
is overridden when they are included in a <selector>. This
change adds the dither="true" flag to StateListDrawable so
they can be dithered when desired.
Fixes http://b/issue?id=2068024
- Do better about figuring out when to stop them and other related window
management.
- Fix problem where we were not redrawing the surface when the orientation
changed. This was the cause of the device hang.
Merge commit '11ea33471e1a14a8594f0b2cd012d86340dd3bd8'
* commit '11ea33471e1a14a8594f0b2cd012d86340dd3bd8':
Allow for screen density drawables in compatibility mode.
This change allows us to use drawables that match the current screen
density even when being loaded in compatibility mode. In this case,
the bitmap is loaded in the screen density, and the bitmap and
nine-patch drawables take care of accounting for the density difference.
This should be safe for existing applications, for the most part, since
they shouldn't really be pulling the bitmap out of the drawable. For
the small rare chance of them breaking, it worth getting the correct
graphics. Also this will only happen when there is actually a resource
of the matching density, and no existing apps should have resources for
anything besides the default density (though of course all of the
framework resources will be available in the native density).
As part of this, the bitmap density API has been changed to a single
integer provider the DPI unit density.
Merge commit '59c25cbaf0dd690e503b881392510127441d9074'
* commit '59c25cbaf0dd690e503b881392510127441d9074':
DrawableContainer was not respecting the value returned by Drawable.getPadding(Rect).