The animator classes caused autoboxing by converting primitive types (by far
the most typical types used in animations) to be converted to their
Object equivalents because of various APIs that required Object
(like getValue() to get the animated value). This change creates
factory methods on some classes instead of the former constructors
so that we can create and return private type-specific subclasses
which operate directly on the primitive types instead.
In particular, float and int are natively supported by the animators
now. Support in the APIs for double and long was removed because it
seemed like these less common types did not justify the extra
baggage of the added API and code.
Change-Id: I6008a3883e3d6dd5225005f45f112af148e5a4ea
Why is it needed: SCO audio connections can fail.
Currently no indication is given to clients which are waiting
for SCO connections. This was working fine before because
SCO connections where blocking calls, which was wrong in itself.
Change-Id: Ic449b2db8506a7a5ae6be6c68715f1a7343f9e40
Currently, if a caller specifies both "purgeable" and "just decode
bounds" options when passing a byte array to decode, we create an
unnecessary copy of the byte array. This is probably not common,
but we may as well avoid the copy.
Change-Id: I27e573b0e1fb8f8516729882a84efa02b6da08a5
Added overloads to ActionBar#addTab with control over whether the added tab
will become selected or not. Old versions implemented in terms of the new.
Change-Id: I810c64652bb7e755b81151ce8a2c765266d78a66
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
also cleaned up some unnecessary synchronous commands from state machine,
and fixed an issue with a synchronous WPS command
Change-Id: I55bf4379d9810e11f2ba2e03e2e703b132d1488f
Now, each ViewGroup is tracking which of its child views [which might
themselves be ViewGroups] is currently under the drag point, and when the
drag leaves that child, a DRAG_EXITED is synthesized and dispatched all
the way down to the leaf view previously under the point. ENTERED is
still *not* dispatched down like this; instead, it's calculated and
synthesized directly at each level based on the new LOCATION.
The ViewRoot still tracks the leaf drag target, but solely for the
purpose of reporting changes to the OS after full dispatch of a new
LOCATION -- the entered/exited messaging is no longer initiated at the
ViewRoot level.
Change-Id: I0089cc538b7e33a0440187543fcfd2f8b12e197d
The implementation was guarenteed to cause deadlock when a timeout was set.
Change-Id: I59444ea784eb9057c6c4c9e9123f558b3ef5eef6
Signed-off-by: Nick Pelly <npelly@google.com>