Before adding the snapshot start window, remove any existing window
at the same task if any. Also make sure if starting window was create
failed, the window should be remove after it been added.
Bug: 185318171
Test: manual test without ag/14308714
Change-Id: I5de7d54907bc0318c6d979c44ca8e64a5fcea062
* adjust the default spacing so that its small enough that 5 bubbles
can show on crosshatch (5 is the default)
* Add max bubbles to BubblePositioner, replace the other usages
Test: atest BubbleDataTest
Test: manual - have 5 bubbles
- adjust screen size to largest
- open the stack
=> notice that the number of bubbles have changed and
they all fit on the screen without overlap
- repeat & check the different densities
Bug: 187715444
Change-Id: I4794ed89541eeb573c367748f980cf7ffe45d3f3
* Add shadows back -- icon lib is no longer adding shadows but
bubbles should still have them for background protection.
* The shadow is active on all bubbles when:
- the stack is being dragged around & bubbles trail behind it
- the stack is expanded (the bubbles can be dragged to dismiss &
can show on top of the expanded view or overflow)
* When the stack is resting, only the top two bubbles show a shadow
& the bubbles below that animate their Z translation so the change
is smooth.
* Also put the # of bubbles we show in the stack in a static int &
updated usages
Test: visual - add 5 of the 'test bubbles' from the test app
and notice the white backgrounds don't blend together
due to the shadow & that they are distinct when
placed on a white background
- drag / fling the stack around & notice shadows show
for all the bubbles while moving but once they come
to rest you don't see a stack of shadows
Bug: 183657577
Change-Id: I0c273f4d0261db9eac1b49ef584fd62fbb67cc9a
* Update sizes of badge & bubble; also simplify some of the sizing
code, we can do it with just the overall size
* Simplified things, instead of the inner / outer sizes just use
the overall size
Test: visual - create a bubble and look at the size of the bubble and
badge
visual - have some bubbles, change display size, create a new
bubble & verify that all of the sizes are the same
Bug: 183657577
Change-Id: Ibd8609a8737bb0a57519fa70fba17138bb69b379
Pass isSleeping information in TaskInfo to determine whether the task is
sleeping due to display state. Prevent to dismiss staged split when
both stages is not visible due to the display is sleeping, like keyguard
showing or screen off.
Bug: 188010345
Test: atest WMShellUnitTests
Test: verified staged split won't be dismissed while keyguard showing
and screen off.
Change-Id: I0ee8943b035a9e9f937c22d2a228913e597ac79f
Adds a parameter to the IRemoteTransitionFinishedCallback. This
transaction will be merged into the finish transaction before it is
applied. This is needed by transitions like live-tile recents where
the end-state of the transition is altered during the "animation".
Bug: 172695387
Test: open app, swipe up to overview, resume that same app, screen
shouldn't turn black anymore.
Change-Id: I6fa1e22288ce087ad17fdfc950a8419e6ba61a47
The display area's bounds and orientation changed might be callbacked
seperatedly when the device's folded state changed, causing the
SplitLayout rendered divider bar into wrong orientation. This makes sure
to update divider bar and split layout correspondingly when the
orientation, rotation and root bounds chagned.
Fix: 189101216
Test: atest WMShellUnitTests
Change-Id: Ie5d7132e4122b82d9b5b404a40f97cca3095ce2c
Dismiss staged split if there's show-when-locked activity showing on top
of keyguard. Add a callback to monitor keyguard occluded state and
delegate it to StageController in WMShell, so that it could dismiss
staged split properly when keyguard is occluded.
Bug: 188010345
Fix: 187360909
Test: WMShellUnitTests
Test: launch show-when-locked activity while keyguard showing and staged
split activated, observed the staged split will be dismissed.
Change-Id: If93b36f3fcef969d449c505086459997c27b8c75
Invoke onBoundsChanged to make sure it always updates bounds of both
stages in window hierachy after switched stage positions.
Fix: 189046868
Test: atest WMShellUnitTests
Test: trigger staged split, snap divider to non-middle position,
observed double tapping divider bar will update split layout properly.
Change-Id: I5556cc94a19758f737076f241426deee2ca24a22
Normally the bubble window isn't focusable so when the overflow
is opened/closed the window flags get adjusted so that the overflow
can get focus & key events.
Test: manual - expand the overflow and hit back button / gesture back
Bug: 185131171
Change-Id: I00f0063b3c7dd54327152d886bd74a8d1eec4231
* 16dp on either side / from edge of screen for the bubble view
* 16dp between bubble row & expanded bubble rect (works out to 5dp
in code: 16dp - 2dp (badge overhang) - 9dp (pointer height)
* max 8dp between the bubbles in the top row
* manage button has some adjustments - 8dp above & below and is total
32dp from edge of screen; ensure manage button is centered between
bottom inset & bottom of expanded view
* fixes a bug where there was extra padding being at top of expanded
view in landscape mode
* removed an unused layout file & unused dimens
Test: visual - expand a bubble, look at spacing of everything on
screen; do the same in landscape from left and right
edges of the screen.
Bug: 187715439
Bug: 183658029
Change-Id: I29e699aaf9b6e7bf75447dac6aa6b00a7b272b8b
Test: manual - add more than 2 bubbles, note you only see the top 2
- expand & collapse the stack, note you only see top 2
after collapse
- fling the stack around, note once it hits the edge
you only see top 2 bubbles but while dragging around
you see all of them following
Bug: 180142824
Change-Id: I168a14e1fba1506f53ed0734b55b44971d128de4
This is usually taken care by RemoteAnimation, but since PiP takes
control of the entire thing that is no longer the case. So let's just
handle it.
Bug: 165793917
Test: Enter PiP with ENABLE_SHELL_TRANSITIONS flag on
Change-Id: I8f0af4472c20016f856f33f903bd9a431cd5ef3a