The purpose of the input device descriptor is to make it possible
to associate persistent settings for each input device, such as the
keyboard layout.
The descriptor is a hash of the information we have about the
device, such as its vendor id, product id, unique id, name,
or location.
Bug: 6110399
Change-Id: Idb80f946819b3f0dbf4e661bb0a753dbc2b60981
Simplified input injection API down to just one call.
Removed all input state reading API. It was only used by the
window manager policy and required a permission that applications
could not obtain. READ_INPUT_STATE is now unused and deprecated.
Change-Id: I41278141586ddee9468cae0fb59ff0dced6cbc00
The status bar now extends behind the nav bar, and uses
fitsSystemWindows to ensure its content is not covered. We
always report a stable content insets (as if the nav bar is
visible) even if the nav bar is hidden, so the content doesn't
jump when transitioing. This does mean that if you only hide
the nav bar (and not the status bar), when in landscape you
will end up with a status bar whose right side still leaves
room for the nav bar. But why the hell would you want to do
that?
Also improve documentation on setSystemUiVisibility().
Change-Id: I8087d875f1214ef0085a91b5ed5c2f35ff2fc1b3
This change adds support for transferring control of a TextureView's
SurfaceTexture between the UI framework and the application. It makes the
TextureView detach the SurfaceTexture from the UI framework's GLES context
before calling the surfaceTextureDestroyed callback, allowing the app to use
the SurfaceTexture in its own GLES context if it so chooses. This change also
adds the TextureView#setSurfaceTexture method, allowing an app have the
TextureView use a SurfaceTexture that already exists rather than creating a new
one.
Change-Id: Iac9cc917687e4239dd1c24eae553709aa37512da
Added a new InputManager service for interacting with input
devices and configuring them. This will be the focus of
an upcoming refactoring.
Added an API for registering keyboard layouts with the system
based on the use of a broadcast receiver. Applications can
register their own keyboard layouts simply by declaring a
broadcast receiver in their manifests.
Added the skeleton of a package that will ultimately contain
the keyboard layouts and other input device related resources
that are part of the base system.
Bug: 6110399
Change-Id: Ie01b0ef4adbd5198f6f012e73964bdef3c51805c
Because of the mAdded=false statement a few lines above, a large section
of doDie() was not executed. Things would eventually get cleaned up
but it seems better to do it at the right time.
Change-Id: I1a2f3a8e05057dd7cd7205b6d3f9c145d6c0241d
This can be used by app to efficiently listen for draw passes. This listener
is guaranteed to not generate any garbage unlike OnPreDrawListener.
Change-Id: Ida40d11a3f8a5d2617bafe722906ee5c9af48602
1. In a prevous patch I fixed the issues when on clearing
focus of the first focusable view the callback for
gaining focus were called before the ones for losing
focus. Since it cause some issues the patch was reverted
and resubmitted. In this chaos some code was missed so
tests are failing. Added the missing logic to give focus
to the first focusable in the current touch mode when
a view loses focus.
2. Removed clear focusForRemoval methid since it is a dup
of unFocus();
Note: All focus tests now pass.
Change-Id: I06881d4b5a66fc5a33efca16a96f20207a7220d3
The status bar and navigation bar are two completely separate
elements, with their own semantics. The system bar now classifies
itself as a navigation bar, since that is really how it behaves.
This required rewriting the HDMI resizing code, so that it is
all done by PhoneWindowManager since that is what is responsible
for the size of the navigation bar (and thus now system bar). This
actually gets rid of a fair amount of code, and means we can also
do the same thing for a pure navigation bar.
Likewise the system bar now has the navigation bar ability to be
hidden when requested by system UI flags. To get the behavior
we want on Xoom, we only allow the nav bar to be hidden when it
will help provide a better aspect ratio for showing widescreen
videos.
Finally the nav/system bar now animates when hidden and shown.
Change-Id: Ie927154b68376a0b61802f99171ff56b8da92e7a
- fix bug #6163772
- use bits field and pack them as much as possible
- take care of "supportsRtl" flag from Manifest
- add visual unit tests
CTS unit tests in another CL
Change-Id: Ib77c4eb423854209af130688c5ef9977401a9c1c
Add Java properties for those XML attributes that don't have getter/setter
pairs. Also, link existing methods to their XML attributes where the comments
were previously missing.
This CL is worth extra scruitiny: first because it's View, and secondly
because many of the new APIs depend on subtleties in the underlying implementations
that I'm not familiar with.
Also, please consider whether it is too much to deprecate getBackgroundDrawable().
Change-Id: I0f2641926d86e5f44b92a0057736f64b59d2e9b9
You can now set the max number of frames being tracked by the gfxinfo
profiling data by doing 'adb shell setprop hwui.profil.maxframes #'.
Also, running gfxinfo automatically resets the data so that any set of
frame data always starts from the beginning.
Change-Id: I87ae3fb4d580741a1b2fba75be4ec540de7c52a4
Some views (such as ImageView and TextView) handle non-opaque alpha
values directly. This was originally an optimization, but we can handle it faster
in many cases without this optimization when DisplayList properties are enabled.
Basically, if a view has non-overlapping rendering, we set the alpha value directly
on the renderer (the equivalent of setting it on the Paint object) and draw each
primitive with that alpha value. Doing it this way avoids re-creating DisplayLists
while getting the same speedup that onSetAlpha() used to get pre-DisplayList properties.
Change-Id: I0f7827f075d3b35093a882d4adbb300a1063c288
- introduce "supportsRtl" as a new application attribute in the AndroidManifest
- "supportsRtl" default value is FALSE (no RTL support)
- adapt the View layoutDirection and textDirection logic to take care of "supportsRtl" value
Change-Id: I5e4f9f576e14f35dedc6b0c29a7142c397f598e0
Specifically, this carefully ensures that ViewStub.inflate() uses
the restricted LayoutInflater from RemoteViews, which has a filter
to enforce the @RemoteView annotation.
Bug: 2541651
Change-Id: I341aacbf6029cdd717a894eb084760c6ec224786
An earlier commit fixed problems with enabling DisplayList properties.
This CL actually enables the properties.
Change-Id: I5c41d0c64e9241822af53eb367de0fed7d9608e0
Re-enabling DisplayList properties last week caused some app
errors due to the way that some transforms were being handled (specifically,
those coming from the old Animations and ViewGroup's childStaticTransformation
field). This change pushes *all* transform/alpha data from View.draw() into
the view's DisplayList, making DisplayLists more encapsulated (and correct).
Change-Id: Ia702c6aae050784bb3ed505aa87553113f8a1938
These keys are specific to Japanese hardware keyboard which can be
used by input method.
Patch ported from AOSP, with the addition of EISU and KANA mappings.
Change-Id: I647473cdd257458e3b9d134b0fc623eae946c3e0
The main change is a few new flags you can supply to
View.setSystemUiVisibility(). One is a new visibility mode,
SYSTEM_UI_FLAG_FULLSCREEN, which is basically the same as
the global FLAG_FULLSCREEN option for windows, but driven as
part of the system UI state.
There are also three new flags for telling the framework that you
would like to have your application's UI ignore screen
decorations -- SYSTEM_UI_FLAG_LAYOUT_NO_NAVIGATION for going
behind the navigation bar and SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
for ignoring full screen decorations (that is the status bar).
In combination with this you can use SYSTEM_UI_FLAG_LAYOUT_STABLE
to have the framework report consistent insets to your application.
When using NO_NAVIGATION, when the user taps the screen we now
also automatically clear ONLY_CONTENT, so that we atomically show
both UI elements. This should make it easy for apps like video
players that want to move between fully full-screen and regular
modes.
The ActionBar has also been extended when in overlay mode so
that it will adjust the system window insets to also account
for its space, and allow it to be hidden using the new
SYSTEM_UI_FLAG_FULLSCREEN.
Change-Id: Ic8db1adec49a0f420bfe40c1d92eb21307856d0b