Try to deal with unmarshalling old parcels. Turns out someone
was writing a parcel to disk storing a Bundle. Naughty, naughty.
This helps us not completely keel over.
Change-Id: Id343da2690b7bab89f6c3cb6fad1b92f270dad03
Also do some tweaking of the various container classes
to synchronize them with the support lib and make it
easier to copy code between the two.
And update activity/fragment to use ArrayMap.
Change-Id: I3cfe82392a17119dfc72c3d9961f64e1914f42be
One problem this turned up is, because FastPrintWriter does
its own buffering, a lot of code that used to use PrintWriter
would fail -- if it pointed to a StringWriter, there was no
buffering, so it could just immediately get the result. Now
you need to first flush the FastPrintWriter.
Also added some new constructors to specify the size of buffer
that FastPrintWriter should use.
Change-Id: If48cd28d7be0b6b3278bbb69a8357e6ce88cf54a
We now keep track of the time actually process run independently
of the time packages run in process, so we can give an accurate
summary of how long each physical process runs.
New command line options can be supplied to restrict printing to
a specific package, dump in a new csv format, control what is
printed in the csv format, and print a checkin report.
Add toString methods to ArrayMap and ArraySet.
Change-Id: I47b8f68472592ecc0088c5286d3564aa615f4e0a
Also a few little tweaks to the ArrayMap implementation. Note that
these are fairly parallel implementations; I looked at what I could
abstract out as a base class, but there isn't really all that much without
making the resulting code more general and thus slower. If we kept
the data structure for ArraySet the same as map, where the array has
two values per entry, then they could probably share a lot of code.
I couldn't really bring myself to do that at this point, though...
Change-Id: I9e0dd8baa8e1febcc1033ecef61623ad59ce4aae
Added equals() and hashCode() to ArrayMap to allow equals() tests
of maps with the same key/value pairs to return true.
Changed putAll() to handle the case of an empty map faster, just copying
the arrays instead of adding elements one by one.
Added to ArrayMapTests to test new equals() and copy constructor
functionality.
Issue #9299310 Optimize ArrayMap copy constructor
Change-Id: I1186a0eddd1fd53a0f380c2f3972fc1942cdf879
The new ArrayMap class is more efficient for small collections.
Transitions use maps all over the place to collect/use property
values in setting up the transition animations. Changing to ArrayMap
should be more efficient, especially in terms of memory allocations
and GCs.
Issue #9276256 Transitions: Reduce memory allocations
Change-Id: I07b7d4ba68d5a207808eca11943aa3578fa90e3e
Yay to ArrayMap, letting me get rid of a bunch of temporary
iterators in core code paths like updateOomAdj. (Now I definitely
need an ArraySet to finish that up.)
Also clean up various other things that are doing unnecessary
allocations, clean up some debug output, make more of the debug
output respect package filtering.
Change-Id: Ib4979faf4de8c7912739bc0937c3fa9e7bfcde67
This is a new kind of key/value mapping that stores its data
as an array, so it doesn't need to create an extra Entry object
for every mapping placed in to it. It is also optimized to reduce
memory overhead in other ways, by keeping the base object small,
being fairly aggressive about keeping the array data structures
small, etc.
There are some unit and performance tests dropped in to some
random places; they will need to be put somewhere else once I
decided what we are going to do with this for the next release
(for example if we make it public the unit tests should go in
to CTS).
Switch IntentResolver to using ArrayMap instead of HashMap.
Also get rid of a bunch of duplicate implementations of binarySearch,
and add an optimization to the various sparse arrays where you can
supply an explicit 0 capacity to prevent it from doing an initial
array allocation; use this new optimization in a few places where it
makes sense.
Change-Id: I01ef2764680f8ae49938e2a2ed40dc01606a056b
Fix for bug 8656899 API REVIEW:
android.util.PropertyValueModel/ValueModel,
android.widget.ValueEditor etc
Revert the change that added this API to remove it outright.
This reverts commit 989709a973
Change-Id: I9018cd8dadb1b1a54ad8749c816bd02bb7e7a38b
The comment for the PHONE pattern says:
"<digit><digit|sdd>+<digit>"
But the actual pattern requires that the string contains
more than that. A phone number should be allowed to be
three digits.
Change-Id: I86d2f3d634cd0c1654dad9814906f151055dc23a
1. Removed the support for infinite pool size which nobody was using and
does not make sense.
2. Update some classes in ViewGroup to use the poolable APIs.
Change-Id: Ifdb8c10968cd06fe53085ec9d3d649f7c9a944b7
Before to implement a pool of objects, the pooled class had to implement an
interface which was leaking the pool management APIs. This requires
hiding APIs - inconvenient at best. Further, each client had to
implement the chaining of pooled instances which means adding a couple
of member variables which are manipulated by the implemented interface
methods. As a consequence the client is aware of how pooling is
implemented which is error prone and breaks encapsulation. Now the
pool objects are responsible for managing pooling state via reusable
wrapper objects and the clients are oblivious of how pooling is done.
Creating a thin cached wrapper for each pooled object has minimal
performance impact while making the code more maintainable. Actually
implementing of the old version of the APIs was taking as much code
as implementing the pooling yourself.
Also clients had to implement a poolable manager whose responsibility
was to create new instances and provide callbacks when an instance
is added to or removed from the pool. Now, the clinet class should
create a static member for the pool and expose obtain/aquire and
release/recycle methods in which it should create a new instance if
the pool did not return one and clear the state of the host when
it is returned to the pool. Updated the JavaDoc with a best practice.
The pooling was composed of several interfaces and classes scattered
over a few files, now all this is in a single small file.
Update all usages of the pooling APIs in the framework.
Also one had to write a poolable
manager which
Change-Id: Ib8dc286040eb3d7cb7d9668ba76fead05cb97647
FindBugs description:
There is an apparent recursive loop at IntProperty.java
in method set(Object, Integer)
This method unconditionally invokes itself. This would seem
to indicate an infinite recursive loop that will result in a stack overflow.
Note: Checked into AOSP. Cherry-picking for mr1.1.
Issue #7621806 IntProperty has infinite recursion bug
Change-Id: I2f52dd3689198cb948925aa65dd9c95be7888fe7
FindBugs description:
There is an apparent recursive loop at IntProperty.java
in method set(Object, Integer)
This method unconditionally invokes itself. This would seem
to indicate an infinite recursive loop that will result in a stack overflow.
Change-Id: I2f52dd3689198cb948925aa65dd9c95be7888fe7