Also, move over DateFormat.getInstance(SHORT) instead of
LocaleData.shortDateFormat4 (which forces 4 digit years).
Based on an analysis of git history, there seems to be no
real motiviation for using 4 digit years.
If anyone in the platform complains loudly, we could look at
using a skeleton pattern instead of just replacing 'y' with 'yy'.
If third party apps are affected, we could add a targetSdkversion
based check and revert to the old behaviour for older targetSdks.
bug: 18388178
bug: 18322220
Change-Id: Ieab2b41691958a2e668d382c5a6b3d9aaf741ed2
The 24 hour setting was not respected correctly. Also
fixed a bug where the next alarm would not display itself
in the QS panel.
Bug: 16239208
Change-Id: I89734f783912dead5831db49db53fba04dbf54ee
The "moreChars" test in StaticLayout's generate method would evaluate to
false when the last character in a word caused the break. This in turn
suppressed the ellipsis in this case. The proposed fix is always to set
moreChars true in the code path where the line is broken because more
text wouldn't fit.
Bug: 17738112
Change-Id: Ifa1a69841ca952da4d1937dc8326778179b026b3
The "moreChars" test in StaticLayout's generate method would evaluate to
false when the last character in a word caused the break. This in turn
suppressed the ellipsis in this case. The proposed fix is always to set
moreChars true in the code path where the line is broken because more
text wouldn't fit.
Bug: 17738112
Change-Id: Ifa1a69841ca952da4d1937dc8326778179b026b3
libcore now offers a wider variety of 12-/24-hour time formats,
so be more specific about which one we want here.
(cherry-pick of 85f60d3a03b5b5d9a0e8b8a138eb85a6b53a1eca.)
Bug: 10361358
Change-Id: I846ab7a6f84cd49e876ad21e9366aff1600e0530
libcore now offers a wider variety of 12-/24-hour time formats,
so be more specific about which one we want here.
Bug: 10361358
Change-Id: I846ab7a6f84cd49e876ad21e9366aff1600e0530
The motivation is an API change: FloatMath is going to be
deprecated and/or removed. Performance is not the goal of
this change.
That said...
Math is faster than FloatMath with AOT compilation.
While making the change, occurances of:
{Float}Math.sqrt(x * x + y * y) and
{Float}Math.sqrt({Float}Math.pow(x, 2) + {Float}Math.pow(y, 2))
have been replaced with:
{(float)} Math.hypot(x, y)
Right now there is no runtime intrinsic for hypot so is not faster
in all cases for AOT compilation:
Math.sqrt(x * x + y * y) is faster than Math.hypot(x, y) with
AOT, but all other combinations of FloatMath, use of pow() etc.
are slower than hypot().
hypot() has the advantage of being self documenting and
could be optimized in future. None of the behavior differences
around NaN and rounding appear to be important for the cases
looked at: they all assume results and arguments are in range
and usually the results are cast to float.
Different implementations measured on hammerhead / L:
AOT compiled:
[FloatMath.hypot(x, y)]
benchmark=Hypot_FloatMathHypot} 633.85 ns; σ=0.32 ns @ 3 trials
[FloatMath.sqrt(x*x + y*y)]
benchmark=Hypot_FloatMathSqrtMult} 684.17 ns; σ=4.83 ns @ 3 trials
[FloatMath.sqrt(FloatMath.pow(x, 2) + FloatMath.pow(y, 2))]
benchmark=Hypot_FloatMathSqrtPow} 1270.65 ns; σ=12.20 ns @ 6 trials
[(float) Math.hypot(x, y)]
benchmark=Hypot_MathHypot} 96.80 ns; σ=0.05 ns @ 3 trials
[(float) Math.sqrt(x*x + y*y)]
benchmark=Hypot_MathSqrtMult} 23.97 ns; σ=0.01 ns @ 3 trials
[(float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2))]
benchmark=Hypot_MathSqrtPow} 156.19 ns; σ=0.12 ns @ 3 trials
Interpreter:
benchmark=Hypot_FloatMathHypot} 1180.54 ns; σ=5.13 ns @ 3 trials
benchmark=Hypot_FloatMathSqrtMult} 1121.05 ns; σ=3.80 ns @ 3 trials
benchmark=Hypot_FloatMathSqrtPow} 3327.14 ns; σ=7.33 ns @ 3 trials
benchmark=Hypot_MathHypot} 856.57 ns; σ=1.41 ns @ 3 trials
benchmark=Hypot_MathSqrtMult} 1028.92 ns; σ=9.11 ns @ 3 trials
benchmark=Hypot_MathSqrtPow} 2539.47 ns; σ=24.44 ns @ 3 trials
Bug: https://code.google.com/p/android/issues/detail?id=36199
Change-Id: I06c91f682095e627cb547d60d936ef87941be692
All supported locales use only U+2025 and U+2026 to represent
ellipses, and it will unlikely change in future. Given translated
resources are inconsistent and often use three dots it is safer
to use constants instead of resources.
Change-Id: I51a6cb903f62f739fbadd6b78e5765c0028d641a
With a hardware keyboard, using up arrow within the top line should
move to the beginning of the buffer, to better match desktop text
editing expectations, and similarly for down arrow on the last line.
This patch implements that behavior.
Bug: 17385784
Change-Id: Ia23c23c9cc2462558bca9aaffec7d83e284d55e8