Add a new SystemUI component to watch for keyboard attachment /
detachment. If the config specifies the name of a keyboard that is
packaged with the device, then SystemUI will ask the user if they
would like to enable BT (if disabled) and then attempt to pair to the
device.
Bug: 22876536
Change-Id: I786db35524d49706d5e61d8b8bc71194d50113f3
Previously there was always a 1s delay which could even become a 5-8s
delay if the Alarm was not delivered in time.
Bug: 24355754
Change-Id: I1625c69719eee81403a1fcce1358d4d6c9fcf3e9
Only shows if translation is available, follow-up
I3e883eeca002e86d4df30c2b238e18bd63bbddea to show in
all locales.
Bug: 24167496
Change-Id: I667cde69e5d5f8aec8ac9fd105bbfb7e118ced64
- Move all fingerprint related to logic in on central class in
SystemUI that knows all the state of the UI so there is exactly ONE
place in which we decide what to do when we acquire a fingerprint.
- When pulsing and we get a valid finger, we fade the contents of the
Keyguard out and fade the scrim out almost the same way as we would do
in a normal wake-and-unlock sequence.
- Hide shadows while dozing, so we don't see the artifacts when we fade
the dozed Keyguard out.
Bug: 23225107
Change-Id: I82f78e61f2530cf7d507ade80f6f0a340c082567
- Add callback to inform SysUI when the screen has been unblocked
and turned on.
- Cleanup inconsistent messaging about device interactive/screen on
and off.
- Add callbacks to inform SysUI about screen states
- Implement a quick fade for the scrim after touch, wake, and unlock.
First, start with a black scrim on top of everything, and then fade
it out.
- Make sure we play the normal unlock animation when device is pulsing
- Override navigation bar animations for touch, wake and unlock: Fade
in the same manner as the scrim.
Bug: 22571198
Bug: 21855614
Change-Id: I8ff08d72cced1e0f03c78d71ff710d8a4f6b848c
Long clicking on settings gear in QS causes it to accelarate and
spin, when released it will open and enable the tuner. On first
opening there will be a warning dialog.
Also add way to disable tuner from tuner screen. This way it can
be removed from its former home in Developer Settings. All tuner
settings are reset when disabled to match developer settings
behavior.
Bug: 22462605
Change-Id: Ie700a6a15e6c3caccf7cd1885da73328e6fac6ab
Also re-enable the content collapse layout transition animations,
supported by ensuring the dialog window is tall enough for long
enough to complete the transition, avoiding clipping.
Bug: 21335976
Change-Id: Ibc4cbb1e882c1e11c4406463752afa177fb1e6d7
Add an animation that discloses delivery
of contextual data to the assist component.
Also fixes a bug where contextual data was
delivered to legacy assist activities even
though the user explicitly disabled context.
Bug: 21568059
Change-Id: I27dfaa36e2f677b0d73acfa4730f0f4ea3486919
Revert back to using a standard system toast
for the toast shown when user unlocks to a
work activity.
Include the work status icon in the toast.
Bug: 21325183
Bug: 21896447
Change-Id: I691417a4ecac36983f391ee722f59e2b467affc1
- Switch AlphaOptimizedImageView to have the boolean hasOverLappingRendering()
return be a custom value. This allows us to have AnimatedImageView extend
AlphaOptimizedImageView and support both types of ImageViews w/o having to
create 2x subclasses.
- Add drawable ID tracking to AnimatedImageView so that we don't interrupt
animations with an update of the exact same drawable.
- Switch mobile signal icon to use AnimatedImageView so that animations aren't
interrupted.
Bug: 21504588
Change-Id: Ic2275f1bf607449c191ae0d08bc7756c7d694bc1
Change the toast shown when unlocking with
a work app in the foreground from normal toast
to rectangle with work icon in it.
Bug: 21325183
Change-Id: Id41d33eb83d7825d16298dc1da18d3b9ed7e3fc1
Fixes a bug where the scrim would not cover
the area occupied by the nav bar which looks weird
when the nav bar is hidden.
Bug: 19582019
Change-Id: I7d96ca46a41ec764984be5fe42d225cb94f53497