Part of bug:3009375
Create a RenderSkinButton on the UI side, so that we can
use it to draw buttons and free memory, rather than depend
on globals.
Change-Id: If234ec50c42b5c9d63421ab570ea829ba56db048
Like, um, it needs to be given the Activity since this is called before
the activity is attached.
And it was called after the entire fragment and its *view* was created
when being restored from saved state.
And the documentation was whacked.
Also fix the IME selector to dismiss when you tap outside of it.
Change-Id: Icbcafe7558965a570bdef9cda3441b1f0f7a317c
The NB_CACHED_PARAMS is the number of cached parameters, not
the size of the array for cached parameters.
Change-Id: I3d3053bbf247f3f89ae1ea07a931d33df7857a7c
bug:3511123
Now the core settins are stored in the ActivityThread
instad in the AppBindData of the currently bound app.
Also the settings are pushed to the system process on
init.
Change-Id: I100bb7dc80d0d4548def22c328427bbef1694eb7
bug:3508658
It ActivityThread#currentActivityThread() is called when
the ActivityThread is not attached it returns null and
AppGlobals#getIntCoreSetting was not checking for that.
Change-Id: I5e00d1947a161ad1e52ecfaa12cbbac3b534a0db
Report inclusive minimum and maximum ranges for all
axes including X and Y.
Set mouse pointer bounds to 0..width-1, 0..height-1.
Rotate touch and mouse positions more carefully, paying attention
to the maximum bounds when calculating the complement of an axis.
Simplified the InputReader somewhat and removed support for a
couple of poorly defined input device configuration parameters.
We now assume that the touch device provides useful absolute axis
ranges for the X and Y axes since the alternative does not actually
make sense.
Bug: 3413541
Change-Id: I682ce3729e4473de7f1bcf8addb49a3f4484126f
This is tricky: entry.getMessageBox() returns int, so it is
by default boxed to Integer. Map.get() however accepts Objects,
so it ignores the difference, but nothing is find during lookup,
just because Long and Integer objects are compared using equals(),
which has to lead to 'false' result. So, explicit boxning to Long
is unnecessary here.
Change-Id: I967a7829a8926410a00274c6b5e312e1af567299
Replaces previously hardcoded values. This ensures that key repeat
takes the accessibility long press timeout setting into account.
Unfortunately the system must be rebooted for the change to take
effect. We will fix that later.
Change-Id: I3ab70bb037331620b7e532170c1727287b5c6f91
Added some plumbing to enable the policy to intercept motion
events when the screen is off to handle wakeup if needed.
Added a basic concept of an external device to limit the scope
of the wakeup policy to external devices only. The wakeup policy
for internal devices should be based on explicit rules such as
policy flags in key layout files.
Moved isTouchEvent to native.
Ensure the dispatcher sends the right event type to userActivity
for non-touch pointer events like HOVER_MOVE and SCROLL.
Bug: 3193114
Change-Id: I15dbd48a16810dfaf226ff7ad117d46908ca4f86
Broken build.
Should the Paint fields be made public or should the SpanStringBuilder
method be hidden ???
Change-Id: I8ecea19104357ea53ad53b23d02a707ec422161d
Bug: 3494468
During migration of SearchDialog to use SearchView, the appdata was not
passed along. This fixes the loss.
Change-Id: Ia754086d2bb95294e1d29650a72e4fdddec9c899