Commit Graph

16 Commits

Author SHA1 Message Date
Stan Iliev
e0fae2356b Add memory tracing in HWUI
Add ATRACE memory counters to track memory usage at the end
of each frame in HWUI.
There are 3 catagories: CPU, GPU and Texture memory.
There are 3 more counters for memory that can be purged.
This CL deletes GpuMemoryTracker class, which implemented
similar function for Android O HWUI renderer.

Test: Collected systrace with gmail and setting.
Test: memory tracing adds ~0.1ms per frame when ATRACE is enabled
Bug: 146580770
Change-Id: Icbcc0478bc426dff578e83726fe7c95df171ed93
2020-01-10 16:14:39 +00:00
Alec Mouri
05955610a0 Merge "[HWUI] Get DeviceInfo through stable ABI" 2019-11-07 17:15:47 +00:00
Alec Mouri
22d753f74d [HWUI] Get DeviceInfo through stable ABI
This also removes the dependency on ui/DeviceInfo other than in test
code.

Bug: 136263392
Bug: 136263238
Test: builds, boots
Change-Id: I6a4687e981359f0e6beb83be8a5501ed7fd16f15
2019-10-25 13:30:42 -07:00
John Reck
83161dcd6a Delete VectorDrawableAtlas
Poking around in a few apps it doesn't appear that
the VectorDrawableAtlas is achieving sufficient
utilization to justify its existence. The potential for
draw call merging doesn't seem warranted for the
RAM cost of the atlas.

Bug: 137853925
Test: builds
Change-Id: Id2419bc6dccb6316636d50c568f8fac75a2d563f
2019-10-04 14:49:20 -07:00
Robert Phillips
57bb0bfb44 Switch to using GrContext::setResourceCacheLimit and getResourceCacheLimit
The old version that took a maxResourceCount are now deprecated

Test: does it compile
Change-Id: Ib4d69c8907169329c7765c648f46fa5e4a10bf7a
2019-09-06 13:22:11 -04:00
Jerome Gaillard
21e7e2d9b1 Build native android graphics library for desktop
The purpose of this is to be able to use the native graphics code from
the Android platform directly in Android Studio (running on desktop) to
do layout rendering.

This creates a host library that is a subset of libandroid_runtime
including only the JNI files relevant to Android graphics. It also
includes LayoutlibLoader.cpp which is used to load the JNI when using
it as part of layoutlib (the graphics library for Android Studio).

This also creates libhwui-host, a host library that is a subset of
libhwui.

Bug: 117921091
Test: lunch sdk && m libandroid_runtime
Change-Id: I3850020d2d4c13c85e377476bc463d3eb6a01c6d
2019-05-29 15:48:53 +01:00
Derek Sollenberger
b9e296e18f Update the CPU text cache sizes to be the same as their GPU equivalents
Bug: 130684261
Test: uibench jank tests
Change-Id: Ieb837afd76d1990c796baa9794ba54a83b8cd46f
2019-04-19 15:29:48 -04:00
John Reck
322b8ab774 Remove old TaskManager system
Replace it with a newer, fancier, WorkQueue-inspired
one that's just a global common thread pool.

Test: hwuiunit passes
Change-Id: Ib5d03104a08bbac9a4ec67a1bfc0db2b35d6700f
2019-03-18 09:34:11 -07:00
Chih-Hung Hsieh
a640ed6058 Merge "Fix/suppress renderthread google-explicit-constructor warnings" am: 138aae8eaf am: 2e2028aee4
am: 4e628bc772

Change-Id: I543de7a1c0e3429ca11addd60ae8300d8aedda29
2018-12-20 22:20:18 -08:00
Chih-Hung Hsieh
d736d4b845 Fix/suppress renderthread google-explicit-constructor warnings
* Add explicit to conversion constructors/operators
* Use NOLINT or NOLINTNEXTLINE to suppress warnings on intended converters

Bug: 28341362
Test: make with WITH_TIDY=1 DEFAULT_GLOBAL_TIDY_CHECKS=-*,google-explicit-constructor
Change-Id: Ib7d634bf1e0e9a1dda35b0a1d92de4d460193296
2018-12-20 15:10:23 -08:00
Yichi Chen
9f95955620 Add cache validation to ensure the validity
Create cache identity from GL_VERSION and store in ShaderCache.
In the next time ShaderCache is restored from disk, compare the
cache identity to ensure its validity. If GL_VERSION changes in
between, flush out entire FileBlobCache and start from an empty
one.

Bug: b/71800782
Test: Wrote a new unit test to save and restore ShaderCache
Test: hwui_unit_tests
Change-Id: Ie573dc4f18733eee090725be30445d879765231b
2018-09-04 04:04:58 +00:00
Greg Daniel
660d6eca99 Update GrContext creation calls to use sk_sp
Test: manual testing

Change-Id: I68d8706ffa7bc7c6622ea0b8c45d7297a131f6bf
2017-12-11 09:39:16 -05:00
John Reck
1bcacfdcab Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
2017-11-03 10:57:44 -07:00
Derek Sollenberger
8ec9e88cda Enable multi-threading of cpu intensive tasks when using Skia pipelines
Test: CtsUiRenderingTestCases
Change-Id: Ifa36371f55d3f2d78faf0a23fb283c904ff1af5f
2017-09-08 10:24:27 -04:00
Stan Iliev
3310fb1b24 Cache VectorDrawables in an atlas
Optimize VectorDrawables for Skia pipeline: draw small VectorDrawables
in a GPU atlas instead of seprate offscreen buffers.
This implementation is using CacheManger and allows for the atlas to
be released if there is a memory pressure.

Test: A new unit test for VectorDrawableAtlas is passing. Systrace shows
0.5ms faster DrawFrame for fling in Settings app main screen.
Change-Id: Ide3884eefae777e1547f1dfdb67b807185839fb4
2017-07-18 19:00:15 -04:00
Derek Sollenberger
f9e45d1d81 Implement CacheManager for the Skia pipelines.
The core of the implementation is complete and provides heuristic
cache sizing based on the size of the surface being used. This CL
will also be used to add the following features in the future...

1) Support Vulkan pipeline reporting on the size of the surface.
2) Complete the VectorDrawableAtlas stub code
3) Automatic purging of stale resources for low memory devices.

Test: hwui_unit_tests (new test added) and CtsUiRendering
Bug: 62260637
Change-Id: Ib85159cca28b646fe249f2190b07f1b7e0f50d8f
2017-06-06 14:19:37 -04:00