1. Move getSupellcheckerInfo to SpellCheckerSession
2. Change the interface of getSpellCheckerSession
3. Remove a flag in SuggestionsInfo
Change-Id: I3debe09e213fc0ab74618eb3504383f2a9447fd9
Bug: 4176026
This CL inherits https://android-git.corp.google.com/g/112600
Spec of TextServiceManager
- Chooses the most applicable TextService(e.g. SpellCheckerService, WordBreakIteratorService..)
for each locale
Spec of SpellCheckerService
- Returns whether the given string is a correct word or not
- Returns Suggestions for the given string
Change-Id: Iaa425c7915fe70767ad0b17bf6c6fbcd2a1200b2
It was done so we would have the name "ViewRoot" available for a
public API. However, the name "ViewAncestor" just makes no sense.
So instead, change it to ViewRootImpl.
Change-Id: If9599ca67896f339f6fefa7d1dde121201171d97
Modified setRotation to allow it to restart a rotation in
progress as long as the rotation animation has not yet started.
This enables the system to recover more quickly from mispredicted
orientation changes.
Removed the call to System.gc() when freezing the display, which
added 60-80ms before we even started the orientation change.
We used to need this to make it less likely that an upcoming GC
would cause a pause during the window animation, but this is
not longer a concern with the concurrent GC in place.
Changed the wallpaper surface to be 32bit. This accelerates
drawing and improves the overall appearance slightly.
Reduced code duplication in the WallpaperManager.
Change-Id: Ic6e5e8bdce4b970b11badddd0355baaed40df88a
Dispatch ACTION_HOVER_MOVE and ACTION_SCROLL through the View
hierarchy as onGenericTouchEvent. Pointer events dispatched
this way are delivered to the view under the pointer. Non-pointer
events continue to be delivered to the focused view.
Added scroll wheel support to AbsListView, ScrollView,
HorizontalScrollView and WebView. Shift+VSCROLL is translated
to HSCROLL as appropriate.
Added logging of new pointer events in PointerLocationView.
Fixed a problem in EventHub when a USB device is removed that
resulted in a long stream of ENODEV errors being logged until INotify
noticed the device was gone.
Note that the new events are not supported by wallpapers at this time
because the wallpaper engine only delivers touch events.
Make all mouse buttons behave identically. (Effectively we only
support one button.)
Change-Id: I9ab445ffb63c813fcb07db6693987b02475f3756
We still don't want third party wallpapers to be able to do this,
since it can't work with all window animations.
Change-Id: I97c8ef78c36bd89bf47a7c4533ed1c244dcff4a6
The SurfaceHolder provided by the wallpaper service was not reporting
the correct size in getSurfaceFrame(). This broke an optimization in
the ImageWallpaper. The old code happened to work because calling
lockCanvas on the SurfaceHolder with a null dirty rectangle happened
to have the side-effect of updating the SurfaceHolder's surface frame
size field because it passed mSurfaceFrame as the dirty rect, causing
mSurfaceFrame to be set to the size of the region to be drawn.
However, relying on this side-effect is wrong. Among other things,
the dirty region could actually be smaller than the surface frame.
This patch fixes WallpaperService, SurfaceView and ViewRoot to ensure
that the surface frame size is always set explicitly and is not modified
by calls to lockCanvas.
Change-Id: I10948f5ec269409ceaf0f7d32b3f6731e9499ebc
This fix prevents a crash that sometimes happens when setting a
live wallpaper. It happened when pressing "Set wallpaper" button
in the live wallpaper preview activity, before the preview was
fully loaded.
The crash happened in native code while updating the wallpaper
surface when calling mInputChannel.registerInputChannel(),
because the previous call to
mSession.add(mWindow, mLayout, View.VISIBLE, mContentInsets,
mInputChannel)
had failed. The fix aborts the surface update when it is not
possible to add the window.
Change-Id: I0e79a851e5c7f7b15eb07043c63d1f4d78f14616
This enables the livewallpaper preview activity to send tap commands to the
wallpaper so that the preview is more interactive.
Also add a command for sending secondary pointer taps for multitouch
enabled wallpapers.
Change-Id: I9fa10cc47d92dfa9f1a1208aba44c66943eee3ec
Refactored ViewRoot, NativeActivity and related classes to tell the
dispatcher whether an input event was actually handled by the application.
This will be used to move more of the global default key processing
into the system server instead of the application.
Change-Id: If06b98b6f45c543e5ac5b1eae2b3baf9371fba28
We were telling the app, but we weren't saving the data for ourselves.
This also tells them to re-scroll when there's a new size.
Bug: 3144373
Change-Id: I9d12b714119ff02dd7d7f1cfa997d8a44475b9e9
This is to maintain backward compatibility with badly programmed
GL wallpapers. Wallpapers can call SurfaceHolder.setFormat() to
request a different format.
Change-Id: Ib42b0cf6c7040d1300cad239c3acfd5c4c6cd326
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.
Renamed NDK input constants per convention.
Added InputDevice class in Java which will eventually provide
useful information about available input devices.
Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.
Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.
Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.
Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.
Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
And also:
- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
around the IME or status bar).
There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.
Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
Removed old input dispatch code.
Refactored the policy callbacks.
Pushed a tiny bit of the power manager state down to native.
Fixed long press on MENU.
Made the virtual key detection and cancelation a bit more precise.
Change-Id: I5d8c1062f7ea0ab3b54c6fadb058c4d5f5a9e02e
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.
Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
Take care of the window manager destroying a surface, to report to the
app that it has been destroyed. Make sure to perform a traversal when
becoming visible to re-create the surface if needed.
Change-Id: If3bc05e0106f90d4c3bad2d7575212667680fbc8
WallpaperService doesn't always call onSurfaceDestroyed()
Just helps us see a little better what is going on.
Change-Id: Ibe8efd9e343e880ca31df446c8b36c7fa3722e87
Well, mostly. There is still a problem here where the first time
you show the lock screen it just doesn't draw itself. I assume
this is something breaking in the view hierarchy as it floounders
around removing and adding new views as it is first being shown...
but no idea at this point what is the actual case.
Change-Id: Iba99ae3242931c8673b17b106c86fc99e2c52abe
Bug #2489288
Prior to this change, changing the display's orientation would not send an offset
change, which could cause live wallpapers relying on pixel offsets to display the
wrong position.
This is a bunch of reworking of how configuration changes are handled:
- When orientation is changing (for whatever reason), the window manager no
longer tries to pre-emptively compute a new configuration. Instead, it
just determines change is happening and tells the window manager.
- The activity manager is now responsible for giving the window manager the
final configuration it is using. This is both so it knows whem the
activity manager is done with its configuration updates, and so the window
manager can use the "real" configuration.
- When an orientation or other configuration change is happening, freeze the
screen and keep it frozen until the activity manager has given us the
final configuration.
- The window manager can now send new configurations to its clients during
its layout pass, as part of a resize, if it has determined that it has
changed. This allows for a new View.onConfigurationChanged() API for any
view to easily find out when the configuration has changed.
- ViewRoot now also works with the activity thread to make sure the process's
current resources are updated to the new configuration when it receives one
from a window. This ensures that at the time onConfigurationChanged() and
other view callbacks are happening, the correct configuration is in force.
- There is now a sequence number associated with Configuration, which
ActivityThread uses to avoid using stale configurations. This is needed now
that it can receive configurations asynchronously from both the window
manager and activity manager.
- The hack for keeping the locale has been removed, and underlying problem
fixed by having Configuration initialize its locale to "unknown" instead of
a valid default value.
The service renders a list of urls at the given dimension and invokes the
callback interface for each result. A ParcelFileDescriptor is used to transfer
the large image data to the client. The client must close the file descriptor
is order free the underlying resources.
A more robust api will use UrlRendererRequest and UrlRendererResponse objects
to transfer data.
This adds new DevicAdmin, DevicePolicyManager, and DeviceAdminInfo classes.
See the java docs for each on documentation on them. Basically: a DeviceAdmin
is what you derive from to administer a device; DevicePolicyManager is what you
use to apply and check your policy requirements and perform other administration
tasks.
The detach of the wallpaper engine was coming in after the containing
service was destroyed. This was possible because these are different
IPC interfaces so will not be serialized. The fix is to keep track
of all of the active engines in the serice, and detach any remaining
ones when the service is destroyed.
Change-Id: I8810786a777dd4f7b15cfbd2e0da25866a4f3ec5
Make sure to deliver events to the wallpaper until the final up.
Also fix behavior in the case where a window goes away while the pointer is still
down in it, which is a fairly novel situation introduced by the new lock screen.
Also add infrastructure for delivering motion events during preview.
Change-Id: I0de7979be27e00caf0b1eff794ea899a815142f6