Some olders kernels don't yet support HID_PLAYSTATION. While they are
working on supporting this driver, provide this temporary solution.
Before this patch, if the key layout is loaded, but there is no
HID_PLAYSTATION, then the mappings on the device will be incorrect.
With this patch, this key layout will not be loaded unless there is a
CONFIG_HID_PLAYSTATION enabled on the device.
Instead, when the main layout cannot be loaded, we make another attempt
to load a fallback layout. This way, the mappings on DualSense can be
correct even if the HID_PLAYSTATION module is not loaded.
In this CL, the fallback layout was tested using controllerTester.
Bug: 228005926
Test: tested mappings with a DualSense controller on a device that does
not have CONFIG_HID_PLAYSTATION
Change-Id: I7e46ae1943cd2c63b8c0b03fdf5d71adeea89f6f
group name was changed during review but not updated
in the permission mapping.
Bug: 232283779
Test: manual
Change-Id: Ib7df61fa4fd49c8419f0543fd6c54186a33ebeb6
(cherry picked from commit 4486314be6)
Merged-In: Ib7df61fa4fd49c8419f0543fd6c54186a33ebeb6
group name was changed during review but not updated
in the permission mapping.
Bug: 232283779
Test: manual
Change-Id: Ib7df61fa4fd49c8419f0543fd6c54186a33ebeb6
Map WRITE_SECURITY_LOG to AID_SECURITY_LOG_WRITE which is how logd
controls access to security log buffer.
Bug: 232283779
Test: manual
Change-Id: Ifde2e5192326f0811807dcb05563b1b5b63077ce
(cherry picked from commit e806776e54)
Merged-In: Ifde2e5192326f0811807dcb05563b1b5b63077ce
Changed approach to handle conflict between app transition and recents.
In order to fix flicker which happens when recents and app transition
start in a short time, we delayed app transition while recents was
running. However this approach brought side effects such as b/232984498.
When recents starts, we just want to wait that the launcher activitiy
finishes rendering and commit its visibility without animation. Added a
flag DisplayContent#mExcludeLauncherFromAnimation flag, so that we can
now explicity declare whether we want to apply animation on the launcher
or not.
Bug: 223499269
Bug: 231711212
Bug: 232984498
Test: atest com.android.server.wm.AppTransitionTests
Test: atest AppTransitionTest + manual tests
Test 1
1. Launch Gmail app
2. Click icon on the bottom tab (e.g. Chat)
3. Swipe up from the bottom (immediately after step 2)
4. Verify closing animation only plays once
Test 2
1. Launch "Google TV"
2. Play a trailer
3. Full screen and PIP mode switch twice
4. Verify PIP window is shown
Test 3
1. Change phone to portlait mode
2. Launch Photo app
3. Swipe up from the bottom
4. Verify no rotation animation on the launcher
Test 4
1. Install 3P launcher and set it default.
2. Launch Gmail app
3. Swipe up to go back home
4. Launch Chrome app
5. Swipe up and hold to go to overview.
6. Scroll to Gmail app and click.
7. Verify Gmail app is launched without delay.
Change-Id: I0ccb99479684d17453ce57e8797024c0cd233ac3
Map WRITE_SECURITY_LOG to AID_SECURITY_LOG_WRITE which is how logd
controls access to security log buffer.
Bug: 232283779
Test: manual
Change-Id: Ifde2e5192326f0811807dcb05563b1b5b63077ce
Not all pips should be their own transition. This CL
changes the rules so that any pip originally requested
by the system (even if done via the app -- eg legacy
pause+userLeaving) will not get their own transition
and instead be bundled into the current one.
This also fixes an issue where transient launch
committal was only entering pip for the new auto-enter
case but not the legacy userLeaving case.
Bug: 220196913
Bug: 231150615
Test: launch a legacy userLeave-enters-pip app and
then go home (swipe or button).
Change-Id: I3c20341971ab4512509daa70314742f84c1ccd6b
- Override the callback to inject back as we do today while in Overview.
We can't rely on the client side compat callback because the Launcher
window is not focused in this current state.
Bug: 223750399
Test: Open overview, swipe back
Change-Id: I1978ce3a91cba3e57c0f8bab366691b48a9d5921
In general, we need to move to a model where each transition is
a "fixed" transaction (rather than absorbing everything within
a specific time-window).
Bug: 232020248
Test: PinnedStackTests#testMovePipToBack*
Change-Id: Icf5d36e507bc70736e7760c50d5de297bfe4d8f4
This CL adds synchronization of applying of the window
container transaction with split-screen layout changes after
the display size change. This is needed for the unfold
animation to have the split screen layout ready
for the first frame of the unfold animation on foldable
devices.
The flow is similar to the display rotation synchonization,
now it is triggered on both physical display change and
rotation.
Bug: 204925795
Test: folding/unfolding, rotating with a split layout
when Shell transitions enabled/disabled
Change-Id: I30f391dae69cf38768daf49361660d87165f886d
This fixes conflict between app transition and recents animation in the
following scenario.
1) App transition animation finishes after app closing animation, which
is controlled by recents, finishes.
During the app closing animation, recents makes the closing app surface
invisible, but app transition animation overrides it to visible again.
This causes a flicker.
2) App transition starts during recents animation.
This can happen when a user launches an activity, and immediately after
that, swipes up the screen to close the app.
While recents is running, we assume animation on tasks is controlled by
recents, and visibility is commited without animation after recents
animation finishes. However starting app transition during recents
breaks this assumption, which ends up with playing one more unexpected
closing animation (so users see closing animation twice).
Bug: 223499269
Bug: 231669960
Test: atest AppTransitionTest + manual tests
Test 1
1. Launch Gmail app
2. Click icon on the bottom tab (e.g. Chat)
3. Swipe up from the bottom (immediately after step 2)
4. Verify closing animation only plays once
Test 2
1. Launch "Google TV"
2. Play a trailer
3. Full screen and PIP mode switch twice
4. Verify PIP window is shown
Test 3
1. Change phone to portlait mode
2. Launch Photo app
3. Swipe up from the bottom
4. Verify no rotation animation on the launcher
Change-Id: Ic18d00812308903db08d3564136f33f1eccf408c
First, this cancels the existing pip animation if it is
told to exit. Without this, an exit animation that
starts before an enter animation finishes will have its
state clobbered by the exit's finishTransition call.
Next, make pip-enter transitions queue-up so that they
don't interleave before other queued transitions (very
common during CTS).
Bug: 231150615
Test: atest PinnedStackTests
Change-Id: I7f162c0b1f24ab845770b805c8fae2252814945e