Previously checked:
- bar visible -> invisible -> visible again (rotation)
- bar always visible (non-rotation)
However, these checks were unstable and the animation changed during the release, making the tests hard to maintain.
For now check only that the nav and status bar exist at the end of the transition
Bug: 189804667
Bug: 186115871
Test: atest FlickerTests WMShellFlickerTests
Change-Id: I5e34ae7e1af8bfcab56461617aaac9aa326e75b3
Previously used a fixed timeout, which was not reliable. Now wait for both apps or for the non-resizeable one
Test: atest WMShellFlickerTests
Bug: 189997782
Change-Id: I60d79317d5d1f684b8a4a75b3f3e6ad7d1048bcd
When Device boot and SystemUI servies starting, settings provider
may callback onChange() when OneHandedController register observer.
If the callback timing earlier han mEventCallback registered by
WMShll#initOneHanded, then the NPE will happen.
The simple fix is to add NPE check in
OneHandedController#notifyExpandNotifcation()
we can just ignore the callback during init time since the singal
is to expand notification and come from shorcut after user enable
and tap shortcut.(No need to act for the signal during boot progress.)
Test: manual reboot device and observe
Test: atest WMShellUnitTests
Bug: 191600033
Change-Id: I73849afa9904031759da304298221dbb222aeaaa
The library is used in tests only and doesn't need to be optimized. When optimization is enabled, the IDE breakpoints don't work correctly and some variables are not available, making it harder to debug.
Test: atest FlickerTests WMShellFlickerTests -w and put a breakpoint in any test
Bug: 162925924
Change-Id: I642cf86473573847d10b0ed452246e8742487684
1) Add OneHandedEventCallback for WMShell to register
callback, and if one handed mode settings set show
notifications, when user tap one handed mode shortcut
notify WMShell send KEYCODE_SYSTEM_NAVIGATION_DOWN
through OneHandedEventCallback with SysUIMainExecutor.
2) Add isReady() flag in OneHandedDisplayAreaOrganizer
and Simplify the flow of onActivatedActionChanged()
to prevent potential race problem while auto-enable
One-handed and immeditately startOneHanded(), however,
DisplayAreaOrganizer#onDisplayAreaAppeared() may not
ready for transtion yet, and result mState keep in
unfinsihed STATE_ENTERING.
3) Adjust the transiton duration from 800ms to 600ms
800ms is a little bit long to affect timing of
apply runtime overlay package.
4) DelayExecute setEnabledGesturalOverlay() until
transition finised and at most delay once.
- onSwipeToNotificationEnabledChanged() : DelayExecute
- onEnabledSettingChanged() : DelayExecute
- Ctor setupGesturalOverlay() : No DelayExecute
- mState.isTransitioning() : DelayExecute
Test: WMShellUnitTests
Bug: 182425480
Change-Id: I2615c3b30ad95a858510b4bcc73d8f343843fc96
When the default display changed due to unfolded the device, the split
root tasks might be changed to invisible before reporting display info
changed to split component. This causing the split component didn't
update split layout due to the divider bar is not "initialized" after
released with stage roots changed to invisible.
This makes sure to update split layout while the split is activated no
matter the divider bar is initialized or not.
Fix: 189726605
Test: atest WMShellUnitTests
Test: check the split bounds updated properly after the device unfolded.
Change-Id: I722b08116a97b8482ea6e25b60ffe71005076cd7
This is extracted from PipTaskOrganizer and updated/used by both
TaskOrganizer and PipTransition.
Bug: 165793917
Test: Enter PiP with ENABLE_SHELL_TRANSITIONS flag on
Change-Id: Iebc70744f075112f47a3f1bec84311343acae24c
Without a name, waitFor invocations appear as:
***Waiting for ... retry=5 elapsed=3524 ms
Requesting new device state dump
***Waiting for ... Failed!
Which makes it hard to debug
Bug: 167521849
Test: atest FlickerLibTest
Change-Id: Id04a33a51987043651ae982a3007681a72e0b382
Previously the test sometimes failed because the it ended before the PIP window flags were correctly updated. Now ensure animation is complete before making assertions
Bug: 190215146
Test: atest WMShellFlickerTests
Change-Id: I9c49ca3919e2e43602745b113499e086b9febb50
The background color of splash screen starting window may depend
on the declared window background and the content if icon. That
may be expensive operations if the drawables are not using pure
color. Because the attributes to compute the colors are simple,
it only need a few fields to identify whether the incoming request
has been computed. So it is worth to cache them with very small
extra memory. The cache of a package will be cleared if the package
is removed or replaced.
It may save the creation time up to 20ms (depends on the complexity
of the drawable).
Bug: 190176296
Test: atest StartingSurfaceDrawerTests#testColorCache
Test: Cold/warm launch app twice and compare the duration of
trace name "makeSplashScreenContentView". The second time
should be faster. Re-install the app and launch again,
the trace will contain "peekWindowBGColor" that means
that cache for the package was cleared.
Change-Id: I61158416694a226999843fa8fc6a8b23d6893f02
* adjust the default spacing so that its small enough that 5 bubbles
can show on crosshatch (5 is the default)
* Add max bubbles to BubblePositioner, replace the other usages
Test: atest BubbleDataTest
Test: manual - have 5 bubbles
- adjust screen size to largest
- open the stack
=> notice that the number of bubbles have changed and
they all fit on the screen without overlap
- repeat & check the different densities
Bug: 187715444
Change-Id: I4794ed89541eeb573c367748f980cf7ffe45d3f3
* Add shadows back -- icon lib is no longer adding shadows but
bubbles should still have them for background protection.
* The shadow is active on all bubbles when:
- the stack is being dragged around & bubbles trail behind it
- the stack is expanded (the bubbles can be dragged to dismiss &
can show on top of the expanded view or overflow)
* When the stack is resting, only the top two bubbles show a shadow
& the bubbles below that animate their Z translation so the change
is smooth.
* Also put the # of bubbles we show in the stack in a static int &
updated usages
Test: visual - add 5 of the 'test bubbles' from the test app
and notice the white backgrounds don't blend together
due to the shadow & that they are distinct when
placed on a white background
- drag / fling the stack around & notice shadows show
for all the bubbles while moving but once they come
to rest you don't see a stack of shadows
Bug: 183657577
Change-Id: I0c273f4d0261db9eac1b49ef584fd62fbb67cc9a
TaskSurfaceHelper(Controller) will be used as an interface to communicate
with the SurfaceControl of the underlying Task. This change adds a function
to set the game mode metadata for the task layer.
Bug: 186025682
Test: atest TaskSurfaceControllerTest
Change-Id: I136b65636b98e1883eaf9e4f4f0b34c61350d4e4
* Update sizes of badge & bubble; also simplify some of the sizing
code, we can do it with just the overall size
* Simplified things, instead of the inner / outer sizes just use
the overall size
Test: visual - create a bubble and look at the size of the bubble and
badge
visual - have some bubbles, change display size, create a new
bubble & verify that all of the sizes are the same
Bug: 183657577
Change-Id: Ibd8609a8737bb0a57519fa70fba17138bb69b379
Adds a parameter to the IRemoteTransitionFinishedCallback. This
transaction will be merged into the finish transaction before it is
applied. This is needed by transitions like live-tile recents where
the end-state of the transition is altered during the "animation".
Bug: 172695387
Test: open app, swipe up to overview, resume that same app, screen
shouldn't turn black anymore.
Change-Id: I6fa1e22288ce087ad17fdfc950a8419e6ba61a47
The display area's bounds and orientation changed might be callbacked
seperatedly when the device's folded state changed, causing the
SplitLayout rendered divider bar into wrong orientation. This makes sure
to update divider bar and split layout correspondingly when the
orientation, rotation and root bounds chagned.
Fix: 189101216
Test: atest WMShellUnitTests
Change-Id: Ie5d7132e4122b82d9b5b404a40f97cca3095ce2c
Test: manual - add more than 2 bubbles, note you only see the top 2
- expand & collapse the stack, note you only see top 2
after collapse
- fling the stack around, note once it hits the edge
you only see top 2 bubbles but while dragging around
you see all of them following
Bug: 180142824
Change-Id: I168a14e1fba1506f53ed0734b55b44971d128de4
When iterating through registered transitions and finding one and
marking as active, WM sets a reset transition which runs at when the
transition handler runs its finish callback. However, not all transition
handler wants a complete reset of the transition; in PiP's case, it
actually wants to set the final position to the new PiP x and y
coordinates. Passing in the finish transition to #startAnimation will allow
each transition handler to customize and overwrite values as necessary.
Bug: 165793917
Test: Enable Transitions, enter PIP - PIP animates correctly now
Change-Id: I741a04c1a9123c924383168c0db48646ef34059d
The flicker test suite grew and now trigger a treehuger SLO violation. To address this problem create different groups for different tests using: --module-arg <TEST SUITE>:include-annotation:<GROUP>
Where:
<TEST SUITE> = FlickerTests or WMShellFlickerTests
<GROUP> = com.android.server.wm.flicker.annotation.Group1 or com.android.server.wm.flicker.annotation.Group2 or com.android.server.wm.flicker.annotation.Group3
For example:
1) to run only tests in the first group in flicker use: `--module-arg FlickerTests:include-annotation:com.android.server.wm.flicker.annotation.Group1`
2) to run only the third group of tests from wmshell flicker: ``--module-arg FlickerTests:include-annotation:com.android.server.wm.flicker.annotation.Group3`
Bug: 180620475
Test: atest FlickerTests WMShellFlickerTests with the respective parameters
Change-Id: I82f668713ba262bafe2758e2c618bfc060cc2c8a