If we return to the lockscreen from a FLAG_SHOW_WHEN_LOCKED activity,
there was an additional black flicker as the wallpaper wasn't shown
for a couple of frames. The issue is that we didn't set the wallpaper
flag again, to fix another flicker with lockscreen wallpapers. Now,
we pass the state whether we currently have a lockscreen wallpaper
and if we don't have one, we immediately set the wallpaper flag
again.
Bug: 30829255
Bug: 30883413
Change-Id: I9faeaa77b98eb02058171ce19cf90b43826ebe9e
Which for en_US would be something like "Friday August 5th 2016" but may
be re-ordered for other locales. Dates are hard.
Bug: 30682782
Change-Id: I015d293526592add27ce8fada12cd58bcc274ccf
Bug: 30889568
Fixes an issue where mLayer didn't have
the mSurface set on it in certain resume
scenarios.
Change-Id: Ib75065d3d75e6141d6cd8f306584f6a569b9907c
This type behaves like a normal TYPE_APPLICATION, except that WM
will always wait for it to be drawn before starting a transition.
WM always waits for TYPE_BASE_APPLICATION (main window), but for
TYPE_APPLICATION, it only waits if the window relayouts to visible
and gets a surface before the main window is drawn. If main window
itself is ready very fast, transition could start without the other
window.
bug: 30830849
Change-Id: Ife71a9812db7c8eba6ee4ead10ce4f31d9e93b40
As discussed in ag/1192965/ we have a special case for rotation
animation selection in launch from double tap. This was set to
ROTATION_ANIMATION_CROSSFADE as the goal was just to avoid
ROTATION_ANIMATION_ROTATE on the viewfinder surface and
seamless rotation in launch scenarios was initially descoped. Now we
are aiming at fixing this though, and ROTATION_ANIMATION_CROSSFADE
does not quality for seamless rotation. ROTATION_ANIMATION_JUMPCUT
also would not be a good choice because in the situation that the
rotation occurs before the app starting window appears, then we would
jump cut from unrotated wallpaper to rotated app, I think we want
a crossfade in this scenario. To this end introduce and use a new @hide constant
ROTATION_ANIMATION_SEAMLESS which qualifies for seamless but falls back
to CROSSFADE if seamless can't occur.
Bug: 30171992
Change-Id: If1945b17b5159be4cd5ba0b139d6bea9f7fcca33
The summary is supposed to just hold enough data to continue counting
once the device has reset. Since kernel stats reset when the device
resets, and the first update is ignored to account for soft resets where the
kernel continues running, SamplingTimer should not be recording the last value
it saw from /proc/wakelocks in the summary.
Bug:30575302
Change-Id: Ic193bc5af9a0ede514e3abc8146523d7316c47d3
In Android N, View#isTemporarilyDetached() returns true if it is called
when the same View instance is handling View#onFinishTemporaryDetach().
Returning true there is, however, sometimes confusing, especially
scenarios like the following case:
@Override
public void onFinishTemporaryDetach() {
doSomeRestoringWorks();
}
private void doSomeRestoringWorks() {
doSomething();
}
private doSomething() {
if (isTemporarilyDetached()) {
// As of N, we hit here if this is called as a result of
// View#onFinishTemporaryDetach().
} else {
// but is the logic here is more likely to be appropriate
// when handling View#onFinishTemporaryDetach()?
}
}
What this CL aims to do is to let View#isTemporarilyDetached() return
false when it is called while handling View#onFinishTemporaryDetach(),
because it should make View#onFinishTemporaryDetach() more useful.
Regarding the app compatibility, View#isTemporarilyDetached() was added
in API 24 hence the impact on this change is still limited.
Bug: 30791718
Change-Id: If384da9f9e6ff849598896901626fd021bae5cda
Previously trust agents would be disabled even after one
wrong attempt. Now we wait for the cooldown (usually 5 attempts),
the same as fingerprint.
Also adds a TrustArchive entry of when device policy changes are sent to
trust agents.
Bug: 30037948
Change-Id: I9e284d994ddae45ef66b5b8b601297c63d8ba667
On close/abort calls, which are more likely to run in parallel
with CameraDevice APIs.
Bug: 30742426
Change-Id: I6550283d1026373d48bb730164e65b25c7037bab
Do not terminate when the system server classpath cannot be
compiled. This can be the case in fallback mode, e.g., when
a device ran out of space.
Bug: 30765660
Change-Id: I3aca3f2f789e2201e4019e1bf04d239ab54b0d3d
This change rolls back functionality added in ag/747748.
The idea was to restore accessibility focus on
configuration changes, but the restoration was happening
too early, which caused ViewRootImpl and the View to
disagree about accessibility focus. This confusion makes
some views unreachable by swiping after a configuration
change.
Bug: 30042251
Change-Id: Iae32b5425a1e7de9a8f5be965feb912fd2d9a0bb
Mitigates an issue where a LevelListDrawable would constantly
be reloaded even if unchanged. To avoid this, small icons are
now only reloaded if they no longer point to the same resource.
Note that StatusBarIconView already has this logic.
Change-Id: I6be436e5cef7b7ca91a28edc413b1aaa0f1007d5
Fixes: 30496073