The platform now knows how to deal with a platform key, which at this
point is "just like end call, but don't end a call."
Also improve the handling of virtual keys, to allow for canceling when
sliding off into the display and providing haptic feedback.
Finally fixes a bug where the raw x and y in motion event were not
always set which caused the status bar to not work.
Merge commit '11ea33471e1a14a8594f0b2cd012d86340dd3bd8'
* commit '11ea33471e1a14a8594f0b2cd012d86340dd3bd8':
Allow for screen density drawables in compatibility mode.
This change allows us to use drawables that match the current screen
density even when being loaded in compatibility mode. In this case,
the bitmap is loaded in the screen density, and the bitmap and
nine-patch drawables take care of accounting for the density difference.
This should be safe for existing applications, for the most part, since
they shouldn't really be pulling the bitmap out of the drawable. For
the small rare chance of them breaking, it worth getting the correct
graphics. Also this will only happen when there is actually a resource
of the matching density, and no existing apps should have resources for
anything besides the default density (though of course all of the
framework resources will be available in the native density).
As part of this, the bitmap density API has been changed to a single
integer provider the DPI unit density.
Merge commit '589cebe2d58591403de4a77077941c0454bc91bc'
* commit '589cebe2d58591403de4a77077941c0454bc91bc':
* Use the scaled size for surface view instead of native. The surface will be always scaled
Merge commit 'e0ef973b1358585d039989ee5572e16751078aaf'
* commit 'e0ef973b1358585d039989ee5572e16751078aaf':
* a best effort fix for apps that uses get/set Matrix API on canvas.
by surface flinger in compatiblity mode. The original approach confused the app because
the surface size and the view size were different.
* a few clean up. removed unsed arguments, obsolete conditions from getTranslator()
(expandable check was a bug)
- scale the matrix
- but don't scale if the matrix *looks* like obtained from the canvas itself. (typically to set it back to original matrix)
This is best effort change and not perfect (not even close), but works for one game,
and hopes it can handle many other apps that uses set/get Matrix. If you have an alternative idea, please let me know.
Merge commit '98a44df4b4cc8cd28276ad888a7e17f81353ae44'
* commit '98a44df4b4cc8cd28276ad888a7e17f81353ae44':
* Revert the change that I introduced while refactroing in SurfaceView#dispatchTouchEvent
The MotionEvent API should be fairly solid, but there is still a lot of
work to do in the input device code. In particular, right now we are
really stupid about watching how fingers change -- we just take whatever
the driver reports as down and dump that directly into the motion event.
The big remaning work is to assign pointer IDs so that applications have
help in determine which fingers go up and down, and adding support for
the official multi-touch driver protocol.
Merge commit '841f13c8e9ff3f7695b6c18a8abcec3c947983ff'
* commit '841f13c8e9ff3f7695b6c18a8abcec3c947983ff':
* Reverted the change in PackageParser that I checked by accident
* More surface view fix.
- correct event translation on surface view.
- use compatible window
* removed FLAG_NO_COMPATIBILITY_SCALE. It was my misunderstanding of how SurfaceView works, and this was not necessary.
* Added compatibility related info to package dumpsys
Merge commit '54f09101381fa63dca35ae4ea0ba3802ee863236'
* commit '54f09101381fa63dca35ae4ea0ba3802ee863236':
* Use Fede In/Out animation if one of opening/closing apps is in compatibility mode.
* preserve compatibility window flag when the app updates window's layout params.
* Added assertion in DEFAULT_COMPATIBILITY_INFO object to prevent unintentional modification.
* A few minor updates
* log/dump message improvement
* Removed unnecessary method in FadeInOutAnimator
* Fixed 100 char issue in WindwoManagerServer.java
ViewRoot keeps a reference to the previously focused View and use this reference
when trying to scroll the window to the focused rect. There situations however
in which the previously focused view might have been removed from the view
hierarchy. This happens on Home for instance when you trash an icon, or with
ListView's items. This change ensures the previously focused view is still part
of the view hierarchy.
Merge commit '1ecf5d28817f0a051e77488380dcd5bc622ea169'
* commit '1ecf5d28817f0a051e77488380dcd5bc622ea169':
Re-implementation of large screen support using window manager.
* added background filler surface to fill the outer rim. Using the same layer as dim surface because
they never co-exists (in the same window)
* clean up the obsolete code in CompatibiltyMode/ViewRoot for support large screen support.
Merge commit '790a604b9c32647711599710e21f0f00eb3d839c'
* commit '790a604b9c32647711599710e21f0f00eb3d839c':
Fixes#1963217. Increases the invalidate region in compatibility mode.
A restricted Context is a special type of Context that prevents specific features
from being used. For instance, android:onClick, used by View, can be dangerous when
used from within apps widgets. By using a restricted Context to inflate apps widgets,
widgets providers are prevented from using android:onClick.
Merge commit '79ec07b333f8982ee83de8eeb0b1927a6cb112ed'
* commit '79ec07b333f8982ee83de8eeb0b1927a6cb112ed':
Fixes#1444844. Set a maximum fling velocity in scrollable views.
Merge commit 'fbd8f69a84163ef1cf52b07966320caf448c2bc9'
* commit 'fbd8f69a84163ef1cf52b07966320caf448c2bc9':
Fixes#1946141. Introduce new caching API to control scaling.