Commit Graph

10 Commits

Author SHA1 Message Date
Jeff Brown
32cbc3855c Refactor InputQueue as InputEventReceiver.
This change simplifies the code associated with receiving input
events from input channels and makes it more robust.  It also
does a better job of ensuring that input events are properly
recycled (sometimes we dropped them on the floor).

This change also adds a sequence number to all events, which is
handy for determining whether we are looking at the same event or a
new one, particularly when events are recycled.

Change-Id: I4ebd88f73b5f77f3e150778cd550e7f91956aac2
2011-12-01 21:04:47 -08:00
Dianne Hackborn
36991744a2 Fix issue #5445966: WindowManager reporting -long on prime when it shouldn't be.
The window manager now uses the app screen dimensions to compute
the various configuration properties, as it should.

This means that prime is official a "not long" device.  Poor prime.
It probably feels inadequate now.

Because it is.

Oh and all that other stuff?  Debugging logs.  Turned off.  And
why the heck not, debugging logs are great.

Change-Id: Iaaf8ef270d986d34fd046d699ef4c0ecea1981fc
2011-10-12 15:17:11 -07:00
Dianne Hackborn
df89e65bf0 Fix how we hide and show the nav bar.
The PhoneWindowManager is now responsible for hiding and showing
the nav bar.

For hiding, it just moves it off the screen (easy way to get a
nice slide animation on and off).  At the same time, we use a
new WM facility to put up a fake input window to capture all
touch events.

When a touch event is received, we force the system UI to clear
the navigation hiding bit so it will be shown again.

This removes a bunch of code from the system UI for hiding and
showing the nav bar.  Also removes the code calling from userActivity()
to the system UI, which was bad.  (Also no longer using userActivity()
fixes bugs around re-showing the nav bar due to key presses and
other wrong things.)

Change-Id: I8c3174873b5bcaa36a92322a51e8f7993e88e551
2011-10-07 14:32:01 -07:00
Jeff Brown
01a98ddbdf Handle orientation changes more systematically.
Bug: 4981385

Simplify the orientation changing code path in the
WindowManager.  Instead of the policy calling setRotation()
when the sensor determined orientation changes, it calls
updateRotation(), which figures everything out.  For the most
part, the rotation actually passed to setRotation() was
more or less ignored and just added confusion, particularly
when handling deferred orientation changes.

Ensure that 180 degree rotations are disallowed even when
the application specifies SCREEN_ORIENTATION_SENSOR_*.
These rotations are only enabled when docked upside-down for
some reason or when the application specifies
SCREEN_ORIENTATION_FULL_SENSOR.

Ensure that special modes like HDMI connected, lid switch,
dock and rotation lock all cause the sensor to be ignored
even when the application asks for sensor-based orientation
changes.  The sensor is not relevant in these modes because
some external factor (or the user) is determining the
preferred rotation.

Currently, applications can still override the preferred
rotation even when there are special modes in play that
might say otherwise.  We could tweak this so that some
special modes trump application choices completely
(resulting in a letter-boxed application, perhaps).
I tested this sort of tweak (not included in the patch)
and it seems to work fine, including transitions between
applications with varying orientation.

Delete dead code related to animFlags.

Handle pausing/resuming orientation changes more precisely.
Ensure that a deferred orientation change is performed when
a drag completes, even if endDragLw() is not called because the
drag was aborted before the drop happened.  We pause
the orientation change in register() and resume in unregister()
because those methods appear to always be called as needed.

Change-Id: If0a31de3d057251e581fdee64819f2b19e676e9a
2011-09-21 19:26:15 -07:00
Dianne Hackborn
d040edbae9 Use floating point window positions.
Gets rid of gapps between windows during animations.

Change-Id: I17d2ef0af214008f0eabd7eb19268f145fe83b39
2011-08-31 14:18:32 -07:00
Jeff Brown
cc4f7db698 Fix input channel leak.
Bug: 5156144

Input channels could leak or simply live longer than they should
in some cases.

1. Monitor channels (used by the pointer location overlay) are never
   unregistered, so they would leak.

   Added code to handle failures in the receive callback by closing
   the input channel.

2. The DragState held onto its input window and application handles
   even after the input channel was disposed.

   Added code to null these handles out when they are no longer needed.

3. Input channels previously used as input event targets would stick
   around until the targets were cleared (usually on the next
   event).

   Added code to detect when the input dispatcher is in
   an idle state and to proactively clear the targets then
   to ensure that resources are released promptly.

4. Native input window handles held onto the input channel even
   after the input window was removed from the input dispatcher.
   Consequently, the input channel would not be disposed until
   the input window handle itself was freed.  Since the input
   window handle is held from managed code, this meant that the
   window's input channel could stick around until the next GC.

   Refactored the input window handle to separate the properties
   (info) and identify (handle) state into different objects.
   Then modified the dispatcher to release the properties (info)
   when no longer needed, including the input channel.

7. The pointer location overlay does not actually use its
   standard input channel, only the monitor input channel.

   Added INPUT_FEATURE_NO_INPUT_CHANNEL to allow windows to
   request that they not be provided with an input channel
   at all.

Improved some of the error handling logic to emit the status
code as part of the exception message.

Change-Id: I01988d4391a70c6678c8b0e936ca051af680b1a5
2011-08-30 21:40:28 -07:00
Jeff Brown
bc68a59c02 Report the external display size to the input reader.
The input reader needs this information so that it knows how to
interpolate touches on an external touch screen.

Changed Display so that it asks the WindowManager what the real
display size is (as opposed to the raw display size).  This means
it now takes into the forced display size set by
adb shell am display-size.

Replaced all calls to getRealWidth() / getRealHeight() /
getRealMetrics() in the WindowManager and replaced them with direct
usages of the mCurDisplayWidth / mCurDisplayHeight so that the WM
doesn't end up making a reentrant Binder call into itself.

Fixed the table status bar HeightReceiver so that it updates the
height on all configuration changes since it is possible that the
display size changed independently of an external HDMI display
being plugged / unplugged.

Improved the Display class documentation to make the distinctions
betweeen the various sizes clearer.

Change-Id: I3f75de559d3ebffed532ab46c4ae52c5e7f1da2b
2011-07-25 20:10:12 -07:00
Jeff Brown
ea4265512c Fix drag and drop regression.
Bug: 5032496

Change-Id: I6504df1261f563092dadc84155d413f43e921ab8
2011-07-18 18:09:15 -07:00
Dianne Hackborn
ffb3d939cc Improve compat mode scaling implementation.
Rip out the old funky code for trying to restrict the app window
sizes to be within the compat mode range.  Instead, we know rely
entirely on scaling -- we deal with windows always with the scaling
applied so that the window manager doesn't have to deal with them
specially.  Instead, we just apply the inverse scale at the few
points we need to do something the app sees.

Change-Id: I785409dd4513b5f738684e1635dc8f770c249651
2011-05-17 18:29:51 -07:00
Dianne Hackborn
6e1eb76f02 Explode WindowManagerService.
Change-Id: I3d73ed4c9a1b5d730aeffeb2df24ce5e6117d698
2011-02-17 16:14:16 -08:00