Slide: transition in and out of the edge of the scene.
Explode: transition to the scene borders
Moved capability from Fade to Visibility.
Change-Id: Ibeb0d8f751c990edc467570d9665fbe251af2703
* commit 'bdfe384106de364ea2effac6ab80108556d11649':
Add stringType and requiredPermissions to SensorManager.java, as well as a permission for the heart rate sensor
* commit 'fd53d8352a4617941b0a0449390aa562a01ea1d3':
Add stringType and requiredPermissions to SensorManager.java, as well as a permission for the heart rate sensor
Add the new Toolbar widget for use in app layouts.
ActionBar can now be used as a point of control for either a
traditional window decor action bar or for a Toolbar that appears
inline in an Activity's layout.
ToolbarActionBar is currently WIP.
Change-Id: I0da093e5645840f4fd032aa34efa0ae5f1825ff2
Navigation modes were a great shortcut for patterns that are no longer
recommended or that don't integrate as nicely with application
content. Apps have done a great job both inventing new navigation
patterns that work well in their own contexts or following patterns
that can be implemented inline with an app's content. Navigation modes
as a prescriptive construct are no longer needed.
Be free, apps!
Change-Id: I9ae1c2efc830c7dcb6664061bba68b1748928ae3
This is a fix for bug 7615701 TextView: calling setText with long
strings causes ellipsize to not work correctly. The problem is that the
"break" when the last line was ellipsized did not fully break out of
both loops of the processing logic, but only the inner loop. This
caused the outer loop to restart at the next span, causing the next span
boundary to overwrite the line end of the last visible line.
The fix simply returns from the function in that case, as there is no
further processing needing to be done.
Change-Id: I5b34233ffba6f0f6f1c12b9565b4fc53e83a4892
Instead of posting onDreamingStarted() to a handler from attach(), do
the work immediately. This ensures that the dream is actually in the
expected state when the callback runs. Previously it was possible
for the callback to run after detach() occurred which could cause
exceptions and unexpected behavior. As it happens, there's no need
to post this callback since attach() already runs on the UI thread.
Handle certain races involving the window token lifecycle a little
better. When the dream manager shuts down a dream, it removes the
window token. This can happen before the dream completes its attach()
phase in which case a BadTokenException is thrown. We now handle this
exception and abort the dream in anticipation of receiving a request
to finish it immediately.
Add a safeguard to getDozeHardware() to handle the case where it
might inadvertently be called at the wrong point in the lifecycle.
Bug: 13475612
Bug: 13760290
Change-Id: I9bc9c154370d08d7727b568d398c460a38592099