The problem was that when dismissing the lock screen, the window manager
would briefly turn off force hiding when it started animating the transition
and then turn it back on until the transition was done.
This would cause it to briefly switch focus to the app behind and then
take focus off it. The app would find out it got focus, and re-start
input on itself, asking the input method service to do so. At this
point the input method service would ask the window manager if the
caller really had focus, and it may or may not be told no depending
on the timing. If it is told no, then it doesn't allow the focus
switch to happen at that point, ignoring the new input connection,
and ultimately when focus does really switch the IME is left talking
with an old dead input connection.
I added some code to the input connection to make sure when we are
no longer using one that we mark it inactive and can't use it. This
bug was especially difficult to track down because it would only
visibly break when a GC happened during this time, causing the weak
reference on the input connection to become null. With this change
it will now always break (though in the scenario here only if you
hit the race condition correctly).
Change-Id: I81a6164dc140c548da1a9736e42cd253e8238a80
When app verfication is enabled and the verifier times out, allow
PackageManagerService to continue with the installation.
Bug: 6531120
Change-Id: Ic6aef755af92588e8887c918b70fb195c683b24c
The last caller of these methods was removed in
I7be5b4224555bc8c3893b75275ac3a997a6677d1.
See WebKit change Ie645cb657407c34a63e5df6b0ade050f1780a7f0.
Change-Id: I9e5c0fd914f53d11e130ffcdc0e749f45dfe4013
Note that we plumb DRT Geolocation mock calls via WebView. This is required
because the WebCore client-based mock is not a static but is tied to the Page.
See WebKit change Ib74a3c05991593e75c3138415d4ac0bf0c9aefa9.
Bug: 6511338
Change-Id: I6d88d5dce5c2148812b191a5b452718bf0854aeb
The API allows applications to post FrameCallbacks that will
run on vsync and that are provided with the frame time.
Change-Id: Ieb39fcdd085ef8a57805b8f78e7a307f416ff21d
1. This patch has somecode that syncs input and accessibility
focus or tries to put accessibility focus on the top most
container that was missed by the previous patch.
Change-Id: I08f21670b1c6e9f363d5714b1976fb52d84baae4
Bug #6531172
Changing the surface texture would not update the layer properties
nor its transform matrix.
Change-Id: I54e155a410d7e72f1a8edf3a4ab0034bf764ae28
1. Now accessibility focus does not drag input focus and
vice versa. Having the two focuses chase each other
can lead to some pathological cases. For example, a
container is input focusable and manages input focus
for its children i.e. as soon as it gets input focus
it sets input focus to a child. Now assume input and
accessibility focus are on a child and focus search
finds the parent to take accessibility focus, now
putting accessibility focus to the parent will put
input focus there and the parent will put input focus
to the child which as a result will put accessibility
focus there, thus resulting in traversal loop.
bug:6522900
2. Fixed asymmetrical behavior of accessibility focus search
for AbsListView.
bug:6520016
3. Fixed accessibility focus search getting stuck in an
empty AbsListView.
bug:6520049
Change-Id: Ia26e5be7b5a9f340f873861ff466c787467b98dc