We need to render PDF documents for two main use cases. First,
for print preview. Second, for resterizing the PDF document by
a print service before passing it to a printer which does not
natively support PDF (most consumer ones).
Adding PDF rendering APIs improves guarantees for print quality
as the same library is used for preview and rasterization. Also
print vendors do not have to license third-party rendering engines.
Last but not least as the platform uses PDF as its main print
format it should also be able to natively render it.
Change-Id: I57004a435db147663cafea40cf3296465aba7f99
I816129d49c0118453222916f3c818eccac33663d merges a new version of
Skia that updates various APIs. Call the new ones.
SkBitmap::copyTo now takes an SkColorType instead of an
SkBitmap::Config, so do the conversion with
SkBitmapConfigToColorType or use the enum when it makes sense.
Call SkImageDecoder::decodeSubset instead of (deprecated)
SkImageDecoder::decodeRegion.
Override SkCanvas::ClipVisitor::clipRRect in ClipCopier.
In Canvas::clip calls, call SkCanvas::isClipEmpty(), which was
previously called inside the clip call, to determine the return value.
For various SkPaint effects, call the new factories (as the constructors
have been made protected).
Implement SkJavaOutputStream::bytesWritten(), overriding a new pure
virtual function on SkWStream.
Update Matrix calls to always return true (since SkMatrix calls no
longer return a value).
Depends on I816129d49c0118453222916f3c818eccac33663d (skia).
Change-Id: I5cdcea827ebff587df0bbddc0965e3e0fbf48002
This a merger of two commits submitted to AOSP by
the following authors:
ashok.bhat@arm.com, david.butcher@arm.comacraig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com
Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.
Commit messages below:
================================================
AArch64: Make graphics classes 64-bit compatible
Changes in this patch include
[x] Long is used to store native pointers as they can
be 64-bit.
[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)
[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
==================================================================
AArch64: Use long for pointers in graphics/Camera
For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
===================================================================
Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
This a merger of two commits submitted to AOSP by
the following authors:
ashok.bhat@arm.com, david.butcher@arm.comacraig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com
Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.
Commit messages below:
================================================
AArch64: Make graphics classes 64-bit compatible
Changes in this patch include
[x] Long is used to store native pointers as they can
be 64-bit.
[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)
[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
==================================================================
AArch64: Use long for pointers in graphics/Camera
For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
===================================================================
Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
Tweaked equals() and finalize(), introduced trivial hashCode().
(Also picked up a handful of automatic trailing-space removals.)
Bug 9756081
Change-Id: I4639cf1e970a16179fa6c0d24785f4d0dfbe58ed
This change adds partial support for the following transforms:
- scale()
- translate()
- rotate()
- setMatrix()
- getMatrix()
The transform is stored in a snapshot and saved/restored as needed.
The transform is currently not applied to the clip rect and is not
mapped to the vertex shader.
Change-Id: Id48993453311200804149917d0c126a4d0471226
There are three major classes of changes here:
- Avoid writing lines where their values are often empty, false, or some other typical thing.
- Use partial writes to the PrintWriter to avoid creating temporary strings.
- Use StringBuilder where we need to generate real String objects (and where possible cache the result).