I think when we were scanning the updated app in the system image,
from an older version on the data partition, we were not setting
the existing package to have the system flag, so not auto-granting
any new permissions.
This also includes some other cleanup in the package manager to
remove old files in various places, and tighten up logging.
Also similar logging cleanup elsewhere.
Change-Id: I6d113c7cf7e736ab9be512d6d7c94c806a24199a
* changes:
- make SyncManager get the accounts list during the constructor, which will allow syncs to be scheduled during bootup. The providers need this so that they can potentially schedule syncs while they are starting up. - make the SyncManager message handler wait until boot has completed to start dispatching messages
which will allow syncs to be scheduled during bootup. The
providers need this so that they can potentially schedule
syncs while they are starting up.
- make the SyncManager message handler wait until boot
has completed to start dispatching messages
- The lock screen now fades in and out.
- Fixed a bug where we would accidentally freeze the screen when switching
to an activity with a different orientation than the current (but
the screen itself is in the current orientation). This would mess up
the animations on the car dock.
- New API to force a particular animation for an activity transition
(untested).
- New wallpaper animations.
- Resources now uses the next API version when in a development build,
to help applications being developed against such builds.
Change-Id: I2d9998f8400967ff09a04d693dc4ce55f0dbef5b
Lot of infrastructure for more things to go away when "clear system dialogs"
happens, and now do this when we turn on the lock screen.
Change-Id: I567130296fe47ce82df065ed58ef21b37416ceaf
- New meta-data you can add to a dock activity to have it launched by the
home key when the device is in that dock.
- Fix a deadlock involving ActivityThread's internal content provider lock.
- New window flag to have a non-secure keyguard entirely dismissed when a
window is displayed.
- New WindowManagerPolicy APIs to allow the policy to tell the system when
a change it makes during layout may cause the wall paper or
overall configuration to change.
- Fix a bug where an application token removed while one of its windows is
animating could cause the animating window to get stuck on screen.
Change-Id: I6d33fd39edd796bb9bdfd9dd7e077b84ca62ea08
* changes:
experimental fix for compatibility mode. When we scale up by 1.5 (240 dpi), we put stretched ninepatches on exact pixel boundaries when we walk the inverse matrix (e.g. 2/3, 1+1/3, 2, 2+2/3, 3+1/3, 4, ...).
exact pixel boundaries when we walk the inverse matrix (e.g. 2/3, 1+1/3, 2, 2+2/3, 3+1/3, 4, ...).
These are not stable, since any variance in the inverse matrix (even in the lowest bit) can cause some other
part of the ninepatch to start a hair to the left, resulting in misaligning every 3 pixels.
The fix changes the matrix' phase enough to keep all of the stretched ninepatches in phase.
Add API to skip the animation for a particular start activity, so that
a latter better one can be used.
Fix Theme.NoDisplay to actually work.
Fiddle with various animations: don't do a different animation for task
switching, try a scale animation for switching in/out of the wallpaper.
Adjust the animation duration so that at normal speed we have something
more like the slower animation option (so slow is now the default).
Change-Id: Ieba9f3db0bd9a762a19b327a3ecccbc7b547893d
In particular, this no longer attempts to back up the on/off state of specific
backend syncing [gmail/contacts/calendar], nor the "background data" toggle.
The former was causing a great deal of spurious trips through backup as the
notification was being tickled during general sync operation, and the latter
makes little sense at restore time.
Fixes these issues:
b/2097613 - frequent "backup_data_changed" messages in event log
b/2131662 - should not backup background data, master sync settings
Avert your eyes!
The key change here is that RemoteViews can now call a Context API to
start its pending intent, which inside of the activity manager we can
use to determine to cancel the timeout delay for external entities
to disrupt the home screen.
Change-Id: If097cf7478cbed7a3c04a304050bd7fd5703d197
have no Authenticator, both when the package is removed
and when the phone is booted.
- add the ability to register with the RegisteredServicesCache
to be notified when the set of Authenticators changes.
Categories CATEGORY_CAR_DOCK and CATEGORY_DESK_DOCK can be assigned to
activities to make them launchable on docked events.
This is a better mechanism than listening for ACTION_DOCK_EVENT with a broadcast receiver.
Change-Id: Ic5f3ab3555ce02ca922bc31ebba41978cefe8bda
Signed-off-by: Mike Lockwood <lockwood@android.com>
Before, all icon URIs were opened with
ContentResolver.openInputStream(Uri), but that does not
include the density information from the source
application.
Now, if the URI uses the android.resource scheme,
we resolve the URI to a Resources and a resource ID,
and load it with Resources.getDrawable(int).
This requires making OpenResourceIdResult and getResourceId()
in ContentResolver public (but hidden).
This change also caches icons that were specified using just a
resource ID.
Since loading a Drawable from a URI is a generally useful operation,
it would be good to make it easy for apps to do it in the proper
density-independent way. We could add a getDrawable(Uri)
method to the framework. The question is where.
It would be easiest to add it to ContentResolver, but that may be a
bit odd since there is no other code for dealing with Drawables in
ContentResolver. Another alternative is in Resources, since
getDrawable(int) is there, but that class deals with the resources
for a single app, whereas getDrawable(Uri) can open a drawable
from any app. Putting it in Context may be the best choice,
since that's in android.content, and can thus access package
private members in ContentResolver, and since it's already
a dumping place for random useful high-level methods.
Opinions?
Fixes http://b/issue?id=2034526
"Icons on search do not scale for wide VGA"
Change-Id: I44de0b74826e5560141a3174bcbba991ba6264ac
This implements support for devices whose hardware can hide
their navigation keys. It works much like the existing keyboardHidden
configuration, and for compatibility uses the same configuration
change bit.
Also add FLAG_TURN_ON_SCREEN for windows, which has the system
cause the screen to be turned on when the window is displayed.
Great fun when used with FLAG_SHOW_WHEN_LOCKED!
Change-Id: I0b867f19af85cfd8786a14cea194b34f7bdd9b7a
Now that we are using preloaded drawables in compatibilty mode, when
constructing them from their constant state we need to set the new
drawable's target density appropriately.
Change-Id: I3665cbea09d38b9ac5f45f8c380dc8641f86b266
First, fix some issues with the final wallpaper bitmap
we use: ensure it is always 16bpp, and make sure dithering
of its bitmap is turned off. We take of dithering
when loading, to make sure we don't use it when drawing.
Also add new APIs to return the wallpaper with the equivalent
of Launcher's old FastBitmapDrawable. As doing this, also load
the default wallpaper the same way as custom ones, taking care to
resize it as needed at load time.
Finally implement a mechanism for the window manager to wait
for the wallpaper to redraw at its new position before returning
from the application's call to change the offset. This ensures
that the wallpaper better tracks the application. Note that there
is a timeout in this wait that is relatively short, and if it
expires we will run for a while without waiting.
Change-Id: Ife449437746da85958bd447e0a6cf3d2223b398c
Remove the stuff that doesn't use preloaded drawables when in
compatibility mode, since this works fine ever since we were able
to deal with drawables in a different density than the canvas.
Change the snapshot function on View to return a snapshot at
the same size that will actually be drawn on screen (when in
compatibility mode), to be able to show scaling artifacts and
all.
This change was original an attempt to fix issue #2101917: Text
field edges appears to be improperly rounded. That turns out to
probably be something deeper in the graphics system, but also
included here is the debugging code I did to try to track down the
problem to make it easy to turn on again later.
Change-Id: I34bfca629639c7ff103f3989d88874112ef778d9
Actually being able to configure a wallpaper relies on additional
work in the launcher and wallpapers that will be in another change.
Also note that this breaks all existing wallpapers, since they now
need to include a meta-data item about themselves. This also
will be fixed in another change.
Change-Id: I97d2c2bd07237abc32f92b9147c32530a2f73c71