Didn't work anymore since the animation refactoring. Doesn't look
like we still need it, and only causing issues with stuck
animations.
Test: go/wm-smoke
Test: Dock task from recents
Change-Id: Ibb3543d15f42fc7689c3ad705aee693eba93e8b7
Fixes: 77993227
Bug: 77998709
Test: bit FrameworksCoreTests:android.widget.TextViewActivityTest
Test: bit CtsWidgetTestCases:android.widget.cts.TextViewTest
Change-Id: Ibb95a736248643949a7b521368374084f9f133ca
Works around a source of jank when drag resizing in split
screen mode: instead of immediately resizing the (potentially
numerous) invisible secondary stacks, we defer that until
the user lets go of the handle.
Change-Id: I3b9faa83005fa86185d4e51b2849e3a826b7f6a9
Fixes: 78214347
Test: Open a gazillion (resizeable) tasks. Enter split screen. Drag handle, verify there is no jank
Test: atest RectTest
Imagine we have a ViewRoot for a PopupWindow so it's view visibility
will not directly be affected by the stopped state, but we still
will end up destroying the surface. We could see a handler queue like this:
("handleStopped", "performTraversals"). If there were no size changes
we won't call relayout and we won't notice we have lost the Surface
and it seems there is nothing to prevent us from continuing in to draw.
However, if we have handled STOP then the surface is now destroyed. Ensure
we respect the stop signal and the released state it sets on the Surface. The
original intent of this code-path should be preserved in the case that
the client receives a new surface from relayout even if it hasn't yet received
setWindowStopped(false).
Bug: 62536731
Test: Manual
Change-Id: I0eccd4dbfd00f9f61ad37086299f986463082a1f
The function Window::getDecorView() cannot return null, because the view
is being constructed in the case where it actually is null. Therefore,
annotate the method with @NonNull.
Test: no functional change
Change-Id: I1a350e0af8f314f696bb1acde225633abb935a42
As per the referenced bug, we're running into issues where apps are
being fired with stale intents. The reason is because we need intents we
fire to be unique by Intent.filterEquals. Some of the intents we
generate put unique data in the intent extra which is not considered by
filterEquals. The solution here is to create PendingIntents with unique
request codes (using classifiedText.hashCode()).
See more info about this in
https://developer.android.com/reference/android/app/PendingIntent.html
Bug: 77930684
Test: manually tested broken scenarios. See referenced bug
Test: bit FrameworksCoreTests:android.view.textclassifier.TextClassificationManagerTest
Test: bit CtsViewTestCases:android.view.textclassifier.cts.TextClassificationManagerTest
Test: bit FrameworksCoreTests:android.view.textclassifier.TextClassificationTest
Test: bit CtsWidgetTestCases:android.widget.cts.TextViewTest
Test: bit FrameworksCoreTests:android.widget.TextViewActivityTest
Change-Id: Ib7275f94ca5ada51e4ba191742d4b614df12e1ea
Suppresses app transitions when an activity finishes due to crashing.
Fixes: 70640329
Test: "Dev Tools" > Bad Behavior > Crash main thread, verify there's no transition.
Change-Id: I51c4b98b793794b013c266a1dee3fb2e7faf4bd7
Otherwise, we may attempt to reinitialize the ThreadedRenderer with
a Surface which is not actually valid, e.g. from handleWindowFocusChanged.
Entering a code path where the threaded renderer does not heed the
stopped signal. This change ensures isValid returns false when the Surface
is not valid preventing us from calling initialize/initializeIfNeeded, or
udpateSurface. Unlike a previous iteration of this CL, we take care to do so
after invoking the WindowStopped callbacks so that SurfaceView has
a chance to tear down.
Test: go/wm-smoke. More extensive manual testing.
Bug: 62536731
Change-Id: If5e51f8aef7957ad87a23015fe100095f9502bc9
Change-Id: Ibe16ffd792040e753d54d7085ba74e8880de111e
Fixes: 77961334
Test: Set density to Very large, enable simulated cutout, verify it still looks reasonable.
Otherwise, we may attempt to reinitialize the ThreadedRenderer with
a Surface which is not actually valid, e.g. from handleWindowFocusChanged.
Entering a code path where the threaded renderer does not heed the
stopped signal. This change ensures isValid returns false when the Surface
is not valid preventing us from calling initialize/initializeIfNeeded, or
udpateSurface.
Bug: 62536731
Test: For the monkeys.
Change-Id: I65939a29db4db70c6eb6bc4b258a9ed09a86e0ce
To do so, we cannot use the Region from DisplayCutout, because it is conceptionally
a binary Bitmap. Instead, we need the exact curve as a Path.
Also fixes a theoretical bug where the DisplayCutout
was cached even though the display height changed.
Change-Id: I9356f4589186fedc5dc95010c7bd1a1fa20edf5e
Fixes: 77868940
Test: Enable display cutout in developer options, verify the edges look smoth and not jagged.
Test: atest DisplayCutoutTest