We need to make sure, if the window size changes, to have onSurfaceChanged()
called for the surface to be redrawn.
Change-Id: Iad518199fa400de8059a77ed34d50d6eb93a6aff
I also realized the ROTATION_NN constants were misdocumented, they
actually align the opposite direction from the "orientation" angle
computed in the code (i.e. orientation=90 is left side up, ROTATION_90
is right side up). I just changed the comment here to keep the change
minimal; I'll update the code to be more consistent outside of this
release branch.
Bug: 2549875
Change-Id: I79c4286be582a21e730b25a8a24f2e1137c6e4cb
There was a really dumb bug that was causing us to not always apply
the new configuration. As a result of fixing this, there were new
glithes in the transition between car and regular mode, so further
work here to fix that. And since I was actually working during the
night and seeing night mode, I noticed how obnoxiously bright the
status bar is compared to the car home at night, so it now nicely
dims itself when we switch to the night config. Oh and in doing
that I also found and fixed a bug in dispatching config changes to
a window (where they wouldn't get dispatched if the window didn't
resize).
FINALLY... tweak the wallpaper enter/exit animations a bit to
make them a little smoother.
Change-Id: I4e062093cbcfbc919307799a794846db2920216f
release the Surface in SurfaceView when it's not visible, after it comes back from relayout(),
it should not be holding buffers at this point, but it's cleaner to have it in the released state.
also log a warning in Surface.finalize() when there is work to do, as it means Surface.release() wasn't
called when it should have.
Change-Id: Id637d4ec2916d8fd800b0344d8dec6cecce02051
- Do not show layers with an invisible parent
- Correctly draw extras from dispatchDraw() (ListView's dividers for instance)
Change-Id: Id2e24ae9d52879290dffbf1cc446c5eda9522fbb
No steps to repro, but makes the code more robust by using the standard
JournaledFile class and doing sanity checks on the input it reads.
This required moving the JournaledFile class in to the framework (and
we really should get rid of either it or AtomicFile, but they have
different recovery semantics so that is tough). Also went through and
cleaned up the file management in various places.
Change-Id: Ieb7268d8435e77dff66b6e67bb63b62e5dea572e
OverScroller has been made a Scroller child class. Both use a physical constant deceleration
force to compute the animation. OverScroller also includes a rubber edge bounce effect.
Approved by Jim Palmer.
Change-Id: I3f43a03694b8cb6bfa0784c2663b37c9c39322cc
When the surface view scrolls off the screen it stops drawing, so
we stop moving it. Add an observer to scrolls so we can continue
to update its position.
Change-Id: I2604cbbecd3e72be1a2a6bc5794e3e1c19317b9e
Well, mostly. There is still a problem here where the first time
you show the lock screen it just doesn't draw itself. I assume
this is something breaking in the view hierarchy as it floounders
around removing and adding new views as it is first being shown...
but no idea at this point what is the actual case.
Change-Id: Iba99ae3242931c8673b17b106c86fc99e2c52abe
Fix issue #2493497: Stuck in the Emergency dialer - Home/Back keys doesn't work
This was another case of not updating the window focus when needed, this time
when the lock screen was hidden.
Also re-arrange the layout/animate flow to address issues where you would see
a flicker of whatever was behind the lock screen when showing a new activity that
hides the lock screen. This was because we were deciding to hide the lock screen
during the layout phase, which meant we had to do it without considering whether
it had drawn. So we could hide the lock screen before the window is shown for the
first time after being drawn. Now we can do this in the policy during animate, so
we can wait until the window is drawn and actually being shown.
The flow in perform layout is thus significantly changed, where the layout and
animate loops are both under the same repeating loop. The actual flow from this
should be the same, but it now allows the policy to request a new layout after
the animation loop is done. This actually cleans up a number of things in this
code as the complexity has increased.
Finally this includes a change to the ui mode manager when switching modes, to do
the resource configuration switch at a different time. This makes transitions
between modes much cleaner (though not yet perfect).
Change-Id: I5d9e75c1e79df1106108dd522f8ffed6058ef82b
Bug #2376231: Apps lose window focus (and back key causes ANR) if the
lock screen is dismissed while the phone is in landscape mode
This is another case where we weren't recomputing the focused window
after changing the visibility policy.
bug #2479958: Investigate source of "Resources don't contain package
for resource number 0x7f0a0000"
Um, okay, so it turns out there were bugs all over the place where
we would load an XML resource from a another application, but not
use the Resources for that application to retrieve its resources...!
I think the only reason any of this stuff was working at all was
because it typically only cared about retrieving the resource
identifiers of the items (it would look up the values later).
Bug #2401082: Passion ERE26 monkey crash - InputMethodManagerService
Add some null checks.
Merge commit 'a630dcdb956f9acb028dd03bc63b28874f100f8a'
* commit 'a630dcdb956f9acb028dd03bc63b28874f100f8a':
Ensure the IME is rendered above the surface when we z-order the surface to be on top.
Bug #2309387
This was a problem in lists with list items that would cause notifyDatasetChanged()
interleaved with a series of up/down motion events. This is a pretty rare case
but it's worth fixing it to avoid getting views in a weird state.
There were three main complains about orientation sensing:
* Switching to landscape when putting a device down on a table (or picking it up)
* Changing orientation due to road bumps or vehicle vibrations while in a car dock
* Switching to upside-down too easily
This change includes three primary enhancements.
First, we run the accelerometer output through a lowpass filter before considering its orientation. This avoids glitches due to brief phone movement, particularly when the phone hits a table. The filter uses a very low default time constant of 200ms to retain responsiveness (note the samping period is ~200ms, so the effect of this filtering is pretty mild). At tilt angles beyond 45 degrees, however, we increase the time constant to 600ms, which helps greatly with avoiding glitches picking the phone up from a table. It does introduce some sluggishness when rotating while the phone is tilted back, i.e. being used in one's lap.
It's also worth mentioning that the accelerometer output on Sapphire appears to be pre-lowpass-filtered with a time constant of around 500ms, making this less necessary on that device, but the added effect doesn't noticeably degrade user experience in my opinion.
Second, we check the magnitude of the raw accelerometer output. If it deviates from the strength of gravity by more than one m/s^2, we distrust the data, since that implies the device is under external acceleration and the sensor data doesn't accurately reflect orientation. This helps avoid glitches due to shocks and vibrations, as in the car dock scenario. However, rather than ignore the data entirely, we filter it with a very high time constant (5 sec). As a result, if the device is rotated while vibrating, even if we never pick up a clean sample, we will eventually detect the orientation switch. Of course, with a sampling period of 200ms, we're prone to aliasing, but that seems like a highly unlikely corner case.
Third, we restrict transitions to upside-down orientation to a much narrower range, both in terms of orientation and tilt. This should prevent upside-down mode from activating in most cases where it's not desired.
I also updated a lot of stale documentation, added a lot of documentation, and cleaned up a lot of the code, so as to make this (often subtle) code as transparent as possible.