Categories CATEGORY_CAR_DOCK and CATEGORY_DESK_DOCK can be assigned to
activities to make them launchable on docked events.
This is a better mechanism than listening for ACTION_DOCK_EVENT with a broadcast receiver.
Change-Id: Ic5f3ab3555ce02ca922bc31ebba41978cefe8bda
Signed-off-by: Mike Lockwood <lockwood@android.com>
Before, all icon URIs were opened with
ContentResolver.openInputStream(Uri), but that does not
include the density information from the source
application.
Now, if the URI uses the android.resource scheme,
we resolve the URI to a Resources and a resource ID,
and load it with Resources.getDrawable(int).
This requires making OpenResourceIdResult and getResourceId()
in ContentResolver public (but hidden).
This change also caches icons that were specified using just a
resource ID.
Since loading a Drawable from a URI is a generally useful operation,
it would be good to make it easy for apps to do it in the proper
density-independent way. We could add a getDrawable(Uri)
method to the framework. The question is where.
It would be easiest to add it to ContentResolver, but that may be a
bit odd since there is no other code for dealing with Drawables in
ContentResolver. Another alternative is in Resources, since
getDrawable(int) is there, but that class deals with the resources
for a single app, whereas getDrawable(Uri) can open a drawable
from any app. Putting it in Context may be the best choice,
since that's in android.content, and can thus access package
private members in ContentResolver, and since it's already
a dumping place for random useful high-level methods.
Opinions?
Fixes http://b/issue?id=2034526
"Icons on search do not scale for wide VGA"
Change-Id: I44de0b74826e5560141a3174bcbba991ba6264ac
This implements support for devices whose hardware can hide
their navigation keys. It works much like the existing keyboardHidden
configuration, and for compatibility uses the same configuration
change bit.
Also add FLAG_TURN_ON_SCREEN for windows, which has the system
cause the screen to be turned on when the window is displayed.
Great fun when used with FLAG_SHOW_WHEN_LOCKED!
Change-Id: I0b867f19af85cfd8786a14cea194b34f7bdd9b7a
Now that we are using preloaded drawables in compatibilty mode, when
constructing them from their constant state we need to set the new
drawable's target density appropriately.
Change-Id: I3665cbea09d38b9ac5f45f8c380dc8641f86b266
First, fix some issues with the final wallpaper bitmap
we use: ensure it is always 16bpp, and make sure dithering
of its bitmap is turned off. We take of dithering
when loading, to make sure we don't use it when drawing.
Also add new APIs to return the wallpaper with the equivalent
of Launcher's old FastBitmapDrawable. As doing this, also load
the default wallpaper the same way as custom ones, taking care to
resize it as needed at load time.
Finally implement a mechanism for the window manager to wait
for the wallpaper to redraw at its new position before returning
from the application's call to change the offset. This ensures
that the wallpaper better tracks the application. Note that there
is a timeout in this wait that is relatively short, and if it
expires we will run for a while without waiting.
Change-Id: Ife449437746da85958bd447e0a6cf3d2223b398c
Remove the stuff that doesn't use preloaded drawables when in
compatibility mode, since this works fine ever since we were able
to deal with drawables in a different density than the canvas.
Change the snapshot function on View to return a snapshot at
the same size that will actually be drawn on screen (when in
compatibility mode), to be able to show scaling artifacts and
all.
This change was original an attempt to fix issue #2101917: Text
field edges appears to be improperly rounded. That turns out to
probably be something deeper in the graphics system, but also
included here is the debugging code I did to try to track down the
problem to make it easy to turn on again later.
Change-Id: I34bfca629639c7ff103f3989d88874112ef778d9
Actually being able to configure a wallpaper relies on additional
work in the launcher and wallpapers that will be in another change.
Also note that this breaks all existing wallpapers, since they now
need to include a meta-data item about themselves. This also
will be fixed in another change.
Change-Id: I97d2c2bd07237abc32f92b9147c32530a2f73c71
This makes the system a little more careful to not start third party
code until it is ready to.
Also fix a little bug in SyncManager that would cause it to crash
during boot if sync was in a failure state.
Change-Id: Ib2d287d8441d155d393fe740a5f98690895fd358
broadcast intent ACTION_PACKAGE_CHANGED public so that
apps like launcher can find out the changed component name
when loading changes made in components.
components by apps which could result in thrashing on the PackageManager. For apps that
do not want to be restarted when such a broadcast is sent, we can just aggregate these broadcasts and
handle them at one go.
Changes include:
New structure to hold pending broadcasts by class name. If a component is enabled or disabled frequently
aggregate component enabled/disabled settings in this structure in a 10 second window and then
send out the accumulated list of broadcasts to the ActivityManager.
A new Handler implementation handles this message
Add new attribute name EXTRA_CHANGED_COMPONENT_NAME in broadcast intent Intent.ACTION_PACKAGE_CHANGED for
additional information for apps like Launcher.
Rename a couple of parameters, the names were too jarring.
Applications can now specify two more aspects of the restore process: whether
they need to run with their own custom Application subclass rather than being
launched in the usual restricted mode during restore, and whether it's okay for
the backup manager to kill the app process once restore has completed. The new
manifest attributes for these are, respectively, android:restoreNeedsApplication
and android:killAfterRestore.
If unspecified in the manifest, restoreNeedsApplication is false, and
killAfterRestore is true.
In order to support kill-after-restore cleanly, this change also adds a new
system-process-only interface to the Activity Manager, which will schedule a
"commit suicide" event on the target app's main thread looper.
The framework backup agents have been given the appropriate new backup
attributes as well.
This introduces a new mechanism to define features associated with
a platform, query the current device for the available features,
and enforce that apps requiring features that aren't available can't
be installed.
Also now allows uses-library to specify that a library is optional,
so the lack of such a library will not prevent the app from being
installed (but if it does exist it will be correctly linked into
the app).
Change-Id: I5b369b46cfa0b3d37c9e08fd14ef1098a978e67b
Unfortunately we are stuck with the donut ones, can't change these in Eclair
to be the more correct names.
Change-Id: Id8aaa2e90cd21631b18a36bea3755a63d0e6d577