- More moves where possible
- Better interface for PathOrDebugName creation
- function_ref as a callback
- Get rid of some obsolete Util.h code
- Shut up the logging in host mode, and ignore all calls
Bug: 237583012
Test: build + boot + UTs
Change-Id: Ia71fc1c83f17ab5ce3cac1179f74534f7ad2a3cb
IsUpToDate() is one of the most often called functions, let's
make sure it only performs a syscall if it makes any sense and
the underlying file can really change.
Bug: 237583012
Test: build + boot + UTs
Change-Id: Ie5999ddadf10b56f35354d00ad3402b229ffa2c3
This function is used mostly to select what type should
be parsing the very same file, so instead of opening that file
again later make it able to accept an opened fd
Bug: 237583012
Test: build + boot
Change-Id: I9ca1f44d6fe16fec0dd4732bfc9f0d6272d3b1e7
When an application is incrementally installed, and a resources
operation fails due to the resources not being fully present,
the app should crash instead of swallowing the error and
returning default values to not alter the experience of
using the application.
Disable IncFsFileMap protections on ApkAssets that are a part of the
application that is running (base and splits).
Bug: 187220960
Test: atest ResourcesHardeningTest
Change-Id: Ibc67aca688720f983c7c656f404593285a54999b
Fabricated RROs do not provide assets but are stored on disk. Ensure
that the path to the frro is returned when querying for the ApkAssets
path (which is mostly for debug purposes).
Bug: 181338216
Test: enable frro, use cmd overlay lookup to see path in resolution
Change-Id: Ibf9b1bf0a995325affbf084c71b1e87c5682e734
With the introduction of ResourcesProviders, not all ApkAssets have
paths on disk. Theme::SetTo and various AssetManager methods use the
path to perform equality checking on ApkAssets. This equality check
will be performed on the debug string of an ApkAssets if it does not
have a path on disk. This causes ApkAssets with the same debug name
(like "<empty>") to be seen as the same ApkAssets. Rather than using
path, the pointer to the ApkAssets should be used for equality checking
since ResourcesManager caches and reuses ApkAssets when multiple
AssetManagers request the same assets.
Bug: 177101983
Test: atest CtsResourcesLoaderTests
Change-Id: I11f6a2a3a7cc8febe3f976236792f78e41cf07e6
Fabricated Runtime Resource Overlays are overlays that are generated
at runtime and are stored in the data/ partition.
The system can fabricate RROs at runtime to dynamically theme the
device. Idmaps can now be created from APK RROs and fabricated RROs.
Rather than operating on ApkAssets, libidmap2 now operates on abstract
resource "containers" that supply resource values. Target resource
containers implement methods needed to query overlayable and target
overlay information. Currently only APKs can be loaded as target
resource containers. Overlay resource containers implement methods to
supply the mapping of target resource to overlay value and other
overlay information.
The format of a fabricated RRO is as follows:
0x00 - 0x04 : fabricated overlay magic (always FRRO)
0x04 - 0x08 : file format version
0x08 - 0x0c : crc of version + proto data
0x0c - EOF : proto fabricated overlay data
The magic is used to quickly detect if the file is a fabricated overlay.
The version is incremented whenever backwards incompatible changes are
made to the proto file format. Idmap must always be able to upgrade
fabricated overlays from previous versions to new versions, so all
previous versions must be checked into the tree.
Bug: 172471315
Test: libidmap2_tests && libandroidfw_tests
Change-Id: I4c9f29da278672e5695fb57d131a44c11a835180
Creates ApkAssets creation methods that allow an AssetsProvider to be
specified.
During idmap verification and creation, idmap2 currently opens the
target package and overlay package several times:
1) When the crc of the package is calculated in idmap2 verify
2) When the manifest of an overlay is parsed
3) When an ApkAssets is opened.
Opening large zip files (like framework-res.apk) is slow. If we opened
the zip one time as an ApkAssets, the resources.arsc would have to be
parsed (which means mmaping/unmapping and touching a lot of
resources.arsc pages). This would cause idmap2 to preform unnecessary
work just to check the crc of some files.
This change allows a ZipAssetsProvider to be created and then moved
for the creation of an ApkAssets. The zip file only needs to be opened
once and the resources.arsc is not parsed until reading resources is
actually necessary.
Bug: 172471315
Test: libandroidfw_tests
Test: CtsResourcesLoaderTests
Change-Id: I940bb2c13844c7f028776a623a9ecef45a4813bf