This crash could occur when invoking setSurfaceTexture() then getBitmap()
before the View has a chance to be drawn.
Change-Id: I25c55df15750e59b9c916e8f750de2c89718d39e
Use the media controller as a reminder to the user when the video ended.
We don't quit the video here b/c user may want to replay the video.
bug:5340224
Change-Id: I6d5fdb54bb614277b75e1a18ebe0a7dadd47017e
Now when a user start inline play and then switch to full screen, there is no
reload any more.
Basically, we change mediaplayer as a static member, and detect possible
situation to skip the prepare work.
bug:5710646
Change-Id: Ida34cf2e919a6cc8e0d52cd1175d51b5f5d527f7
...incorrect visibility when the ActionBar overflow menu is opened
Don't report layout flags in system UI visibility callback. Update
docs to reflect this.
Change-Id: Icfa411b5537de037cafbcac04991101e8b9138c4
The matrix calculated by Animations is pushed down to the native
DisplayList object, and is then used when the DL is issued to the
GL renderer. This works while the animation is running, but the end
of animations is not handled correctly. In particular, we never clear the
animation, so whatever the last frame of the animation calculated will
persist on that DisplayList object until it is recreated.
The fix is to note when we used to be animating and are no longer
doing so, taking that opportunity to push the cleared state down
to the DisplayList.
Issue #6448993 action bar -- including settings menu -- disappears on Nakasi
Change-Id: I73cdadaef40d87ccbc1beb02599c4d70506ea42b
1. Delegating activation gestures has several issues that we should
decide how to handle if possible before allowing an accessibility
service to take over them:
A) It is needed that every view than can be clicked or long pressed on
reacts to such as a response to calling performClick and performLongPress
which is not necessary true since the view may watch the touch
events and do its own click long click detection. As a result it may
be possible that there are view a user cannot interact with in
touch exploration mode but can if not in that mode.
B) Clicking or long pressing on a different location in a view may yield
different results, for example NumberPicker. Ideally such views have
to implement AccessibilityNodeProvide which provider handles correctly
the request for click long press on virtual nodes. Some apps however
just fire different hover accessibility events when the user is over
a specific semantic portion of the view but do not provide virtual
nodes. Hence, a user will not be able to interact with such semantic
regions but the system can achieve that by sending the click/long click
at the precise location in the view that was last touch explored.
2. Adding a flag on accessibility service info to request explore by touch
mode. There is no need to put the device in this mode if node of the currently
enabled accessibility services supports it. Now the problem is inverted and
the service has to explicitly state its capability.
3. Fixing a bug where includeImportantViews was ignored for automation
services.
Change-Id: I3b29a19f24ab5e26ee29f974bbac2197614c9e2a
Conflicts:
api/current.txt