Check to make sure that the closing wallpaper animation isn't used on
an opening app token. This can happen when a previous animation hasn't
completed when the next animation is starting.
Fixes bug 6557751.
Change-Id: Ib8bd4dd7de1e361f6fc0cab11d0997e70f9ddd0b
Incorrect animation was introduced with CL 196207 (perhaps in
combination with a later CL). Reverting part of that CL fixes
the incorrect animation and so far has not reintroduced the jank
that was fixed by that CL. If the jank reappears it should be
fixed in a different fashion than in CL 196207.
Fixes bug 6597505.
Change-Id: Ie8012237a8d49810ede51bd8d78ef8c2fd91ddd4
Add a new variation of ActivityOptions that allows you to
supply custom animation resources and get a callback when the
animation starts.
Use this in SearchPanelView to determine when to start hiding
the search panel instead of having a fixed delay.
Fix some issues in the activity manager where we would cancel
the options in cases where we should actually keep them to give
to the window manager for a transition. (Basically when the
activity being started is not actually ending up launched, but
just results in a shift in the activity stack.)
Note that this is not quite what the design calls for -- the
entire search UI is waiting and then disappearing when the
animation starts, instead of the ring first disappearing while
waiting for the time to fade out the circle.
Change-Id: Iee9a404ba530908d73cdbd4a9d0d2907ac03428f
Previous fix exposed an existing bug where we were using mAnimLayer to
determine the highest Surface layer. This fix uses mSurfaceLayer to set
the layer limits for making the screenshot.
Fixes bug 6586168.
Change-Id: Iaa3b43867aef795ca617ff4b8076428dfc91eaf2
When we are in the middle of an app transition and need to change to a
new one we were not ending the old one in a clean state. Also,
wallpapers were defaulting to the wrong animation in certain
situations.
Remove ':' style iterators.
Fixes bug 6486708.
Change-Id: Ied17e8410486020295db380ff68df5dad08bc5cc
ActivityStack sets the mNextAppTransition value before moving the apps
to their proper position. This makes the test for mNextAppTransition
being TRANSITION_UNSET incorrect. Better to just look for animating.
Fixes bug 6565418.
Change-Id: I4651b7d3678e46fc712a8e901992fb01b94c415e
Send a message to all windows to redraw before notifying
PhoneWindowManager of screen on. This minimizes the delay in
screen update that causes the keyguard clock to display the old time
before displaying the current time.
Fixes bug 6381021.
Change-Id: Ida7071e7dac2284540f101c5d004511b52133b91
Stop trying to keep track of the AppTokens that have been moved
to the top and bottom and then try and match the WindowStates when
transitions are goodToGo. Instead rebuild the WindowState order based
on the AppToken order when we are goodToGo.
When moving AppWindowTokens lower in mAppTokens create a new ArrayList
of AppWindowTokens to keep track of the apps in Z order while
animating.
Fixes bug 6481078.
Change-Id: I29b33a507b45752f15feb10a9f4b47a3f5eb9f0e
Do not create a StartingWindow for apps that show wallpaper.
Fix handling of obscure case where found wallpaper is hidden.
Fixes bug 6484034.
Change-Id: I07181c4aea56fa9e530df0c95d886fe8ad61ec9d
By moving the StrictModeViolation display onto the WindowManager
Handler we avoid potential deadlocks as found in the bug below.
Fixes bug 6537798.
Change-Id: Ia46a43d1f7f6e55256f770b9e196602092669b49
The problem was that when dismissing the lock screen, the window manager
would briefly turn off force hiding when it started animating the transition
and then turn it back on until the transition was done.
This would cause it to briefly switch focus to the app behind and then
take focus off it. The app would find out it got focus, and re-start
input on itself, asking the input method service to do so. At this
point the input method service would ask the window manager if the
caller really had focus, and it may or may not be told no depending
on the timing. If it is told no, then it doesn't allow the focus
switch to happen at that point, ignoring the new input connection,
and ultimately when focus does really switch the IME is left talking
with an old dead input connection.
I added some code to the input connection to make sure when we are
no longer using one that we mark it inactive and can't use it. This
bug was especially difficult to track down because it would only
visibly break when a GC happened during this time, causing the weak
reference on the input connection to become null. With this change
it will now always break (though in the scenario here only if you
hit the race condition correctly).
Change-Id: I81a6164dc140c548da1a9736e42cd253e8238a80
1. Now the user have to double tap to activate the last
item. If the last touched window is not active because
it does not take input focus the click on the last
touch explored location. Othewise the click is on the
accessibility focus location.
bug:5932640
Change-Id: Ibb7b97262a7c5f2f94abef429e02790fdc91a8dd
Also show a notification when an external keyboard is connected
and does not have a keyboard layout selected yet.
Bug: 6405203
Change-Id: Id0ac6d83b3b381f8a236b2244a04c9acb203db3c
...logic for notouch in Configuration
Added new TELEVISION feature.
We now force the configuration to "television" if the TELEVISION
feature is set, and "notouch" if the TOUCHSCREEN feature is not set.
Also cleaned up documentation, deprecated some configurations that
are not used.
Change-Id: If1c7a284b580a8a66bda2a75f0c7fa841b3dc9b7
Removing the code that delays a surface destruction when
WindowManager.FLAG_KEEP_SURFACE_WHILE_ANIMATING is set. The lock
screen that continued to animate after destroySurfaceLocked is no
longer used and this code was causing problems.
Also mDrawState was being set to NO_SURFACE in destroySurfaceLocked
even if the surface ended up not being destroyed. Later when it was
reused the false value of mDrawState was messing things up.
The screen lock bug referenced below no longer levaes the user stuck
with a black lockscreen. However it occasionally powers back up in the
launcher screen rather than the lock screen.
Fixes bug 6485955.
Change-Id: I684104c7e7c39c161a5118aa890889fbae92e635
The window manager now performs the crop internally, evaluating
it every animation from, to be able to update it along with
the surface position.
Change-Id: I960a2161b9defb6fba4840fa35aee4e411c39b32
- During the transition, fade the bg to black
- Exiting activity fades to black
- Recents background no longer fades away, because
then it would fight against the fade to black
happening behind it
This refactoring sets the stage for a follow-on change that
will make use additional functions of the power HAL.
Moved functionality from android.os.Power into PowerManagerService.
None of these functions make sense being called outside of the
system server. Moving them to the PowerManagerService makes it
easier to ensure that the power HAL is initialized exactly once.
Similarly, moved ShutdownThread out of the policy package and into
the services package where it can tie into the PowerManagerService
as needed.
Bug: 6435382
Change-Id: I958241bb124fb4410d96f5d5eb00ed68d60b29e5
Prior to this fix once dimming had been turned on it stayed at the
same layer and associated with the same window until it was turned
off. Now the DimAnimator layer is updated if either the window layer
changes or the dimming window changes.
Fixes bug 6467865.
Change-Id: I3e1765b92b51be26e3718c8a87e2583041a36af9
- Fading out recents first, then scaling up app
thumbnail
- Fade Recents out over 130ms
- Delay the window animation for 200ms first,
then animate for 200ms (previously we didn't delay
and then animated for 300ms)
Bug: 6390075
Change-Id: Ia8c753bf7ee03d2acef6eb2772b28d88fe10a682
If the layout goes through more than one pass after detecting a window
movement but before animation begins then the later pass overwrites
the animation offsets. The incorrect values are large leading to an
animation starting location in the bottom right corner.
Fixes bug 6450310.
Change-Id: I0f74e67b3e9a15a9246151abf6d47384509340e9
Qualify the test for wallpaper animation to exclude the dummy
animation. This keeps us from treating a dummy-animating wallpaper
as an exiting wallpaper and providing the wrong animation.
Hide wallpapers when the wallpaper target window is hidden. This
fixes a timing issue where the wallpaper was exposed for one pass
through performLayout after the launcher was hidden.
Fixes bug 6454992.
Change-Id: Ib4f9205c01a37e6f48f1f93ddcf2476e40ff942f
When attached to an HDMI touch screen, the input system needs
to know the size and rotation of the external display independent
of the internal display. The size was already being reported
separately but not the rotation. The inconsistency can cause problems
if the internal display's natural rotation is portrait but
the external display's natural rotation is landscape.
Change-Id: Id344f04c1ba032625f6265766be66f9ddaa2cc0b
Wallpaper logic assumed that if mWallpaperTarget was non-null then
any wallpaper animation should be exiting. However, if the existing
wallpaper target was already animating away then mWallpaperTarget
remains non-null until it is completely gone. Pressing Home during
this time was causing the next animation to exit rather than reverse
and enter.
This fix looks to see if the wallpaper target is animating and if it
is to treat it as null for the purpose of determining which direction
the animation should go.
Fixes bug 6407941.
Change-Id: I731267328db0f9972a5aed6f214962f96737dd07
The window manager policy made some incorrect assumptions about the
meaning of the Configuration.keyboard field. We need to be more
careful about distinguishing between built-in and external keyboards.
Most of this change is to move the determination of the parts of
the Configuration related to input devices into the WindowManagerService
leveraging new features of the InputManagerService to good effect.
Then we plumb through the flag that indicates whether a device
is internal or external so that we can be more particular about
how the lid switch effects changes to the Configuration.
Bug: 6424373
Change-Id: I36a1c22ade35e578955465a25940a33f227b9763
Added a config option to allow the lid switch to turn off the
screen. This is a closer match to what a lid switch should be
doing.
Removed an old feature to bypass keyguard when keyboard is visible
because the way it was plumbed in made bad assumptions about
the meaning of the lid switch. Also, the last product we shipped
that had a physical keyboard turned this config option off.
So away it goes. We can bring it back someday if we really want it.
It's questionable how useful the feature is anyhow, since it only
works when the keyguard is unsecure and when the lid switch is
unlikely to be jostled in the user's pocket.
Fixed a bug where we would tell the power manager that the keyboard
was visible even if the lid switch did not control the keyboard.
This used to cause the power manager to try to set the keyboard
brightness, which doesn't work.
Bug: 6377115
Bug: 6406726
Change-Id: Ic84b71d09563d51c92cd1cf132fa8bdee6509103
This will be used to determine which parts of a window a completely
hidden by system UI elements (status bar, nav bar, system bar) so
that they can be clipped out from rendering.
Change-Id: I2c6c6ac67dbdfeed82d2c089ef806fb483165bd9