Before overlays could reference internal resources, overlays were
added to AssetManagers before shared libraries. Overlays are now
loaded as shared libraries so they must be assigned package ids
after non-overlay shared libraries so enabling and disabling
overlays does not affect the package ids of the non-overlay shared
libraries.
Since overlays are added to the end of the AssetManager by
ResourcesManager, enabling and disabling overlays will not change
the assets cookie of shared libraries loaded through ResourcesManager,
but it will change the apk assets cookie or overlays added through
AssetManager#addAssetPathAsSharedLibrary.
The package ids of shared libraries added through
AssetManager#addAssetPathAsSharedLibrary will not be affected by
overlays since overlay package ids are assigned last.
Bug: 146685730
Test: CtsHostsideWebViewTests
Change-Id: If7ea17d51b18769bf2465e29af3ae6a71004d06c
This change must be reverted because it broke packages with the same
package name but different package ids loaded at once.
Bug: 146685730
Test: MultiSplitInstallTest
This reverts commit fe50d739f7.
Change-Id: If6364fd660c76284452f77e7d4f09a3df9dede1d
To add the partner requested ResourcesProvider#loadFromDir APIs, this
change adds format type integer that allows us to reduce the number of
ApkAssets loading overrides.
This change also adds hidden offset and length based ResourcesProvider
APIs that could not make R.
Bug: 142716192
Test: atest FrameworksResourceLoaderTests
Change-Id: I926fde257cae701901dcd4ca408024feae8c90a6
Merged-In: I926fde257cae701901dcd4ca408024feae8c90a6
When shared libraries are assigned package ids in a different order
than compile order, bag resources that use attributes from both
multiple libraries will not be sorted in ascending attribute id order.
This change detects when the attribute ids are not in order and sorts
the bag entries accordingly.
The change is designed to be less invasive. Deduping the GetBag logic
should probably be spun off in a separate bug.
Bug: 147674078
Test: libandroidfw_tests
Change-Id: Id8ce8e9c7ef294fcc312b77468136067d392dbd0
When a shared library package is loaded into an AssetManager, the
shared library will be assigned a unique package id. Subsequent
AssetManaagers that load a shared library of the same package name
as the original shared library will use previously assigned package
name. Shared libraries will have stable package ids throughout the
lifetime of application.
Bug: 140790224
Bug: 128496033
Test: libandroidfw_tests
Test: third-party app no longer crashes on open
Test: atest CtsHostsideWebViewTests
Change-Id: Idc0315be21ea00b74d1a918b7083ad655104c008
This change allows RROs to reference their own internal resources as
expected.
Overlays are loaded as shared libraries so they can have their own
resource id space that does not conflict with the resource id space of
the target or other overlays.
References to overlay resources that override target resources now
appear as references to the target resources.
Overlay values that are inlined into the xml file specified using
android:overlayResources are now able to be used at runtime.
See go/rro-references for more information.
Bug: 135943783
Test: idmap2_tests
Test: libandroidfw_tests
Change-Id: Ie349c56d7fd3f7d94b7d595ed6d01dc6b59b6178
Allows retrieval of a string representation of overlayable resources
that can be compared during CTS testing to verify that the overlayable
resources on device match the expected overlayable API.
Bug: 135052616
Test: libandroidfw_tests
Test: atest OverlayHostTest
Change-Id: I613f28c202a0904a917577f932d072111c1aa7bd
Add a new, hidden method to AssetManager to extract a mapping
overlayable name -> overlayable actor for all <overlayable> blocks in a
package. [This will eventually be used to check if the caller of the OMS
AIDL API is the registered actor for a given overlay.]
Also, teach AssetManager2 to not accept packages that re-use the same
overlayable name. [Such packages have always been ill-formed.]
Bug: 123894537
Test: make libandroidfw_tests
Change-Id: I1117fd3503f04fe4c73eb7114901e022508f4d9e
GetResourceName used GetPAckageById which only works when the compile
time package id is eqal to the runtime package id. This change resolves
resource names correctly using the ruuntime package id.
Bug: 79666085
Test: libandroidfw_tests
Change-Id: Ic60cb2416329c5cb34e925991cd689ca7574b483
After an AssetManager.FindEntry call is made, either directly or from any of the resource entry calls, a stack of the steps taken to resolve the resource is saved. Those steps can be retrieved as a log later on by calling AssetManager.GetLastResourceResolution, which returns a formatted string of the resource ID/name and path taken, including the configs and package names of each step.
Logging and the saving of the steps to memory can be enabled/disabled with the @hide .setResourceResolutionLoggingEnabled() method on AssetManager.
Bug: 122374289
Test: cases for single and multi ApkAssets loaded
Test: case for no resolution made
Test: made test app to display log on device
Test: added debugging call to source and ran through on-device apps
Change-Id: I6a32b8d4020c3f8510032ff7f431510089fff43f
AAPT would allow for ids to be declared in the form:
<item name="name" type="id>@id/other</item>
@id/name should hold a reference to @id/other. When
getResources().getValue() is called on R.id.name with resolveRefs
enabled, the resuling reference should be R.id.other.
Bug: 69445910
Test: Created tests for correct parsing of id references and correct
resolving of deep references
Change-Id: Id1feb37b2565c213dc6a19b4c401906260d7fc14
Style resources with circular parental dependencies caused infinite
recursion when calling AssetManager2::GetBag. This fix allows recursion
to cease when a circular dependency is found.
Bug: 77928512
Change-Id: Ib900c36ab1aef5da5b03234a9484c4dad3b63c02
Test: Manual test of b/77928512 and duplicates of 74493983
List was skipping directories. Include them, and add tests to ensure
the order and precedence is correct.
Bug: 72511641
Test: make libandroidfw_tests
Test: atest CtsContentTestCases:AssetManagerTest
Change-Id: Iadf45883283d3e4aae93bd7c3343745912e34fa0
When an app is loaded as a shared library (eg. monochrome),
make sure to set the bit that it loaded as such, so that
conversions from package ID 7f -> shared library ID are done.
Bug: 72511998
Test: make libandroidfw_tests
Test: out/host/<host_os>/nativetest64/libandroidfw_tests/libandroidfw_tests
Change-Id: Icd11b7a5adff351165ca16d5853fb5a0002c34b1
This added more up-front cost to loading an APK and didn't provide
a significant benefit to resource retrieval.
Test: make libandroidfw_tests
Change-Id: Idbf993abc433fa8c8950d106c66469b310b66f7f
If the value passed to AssetManager::ResolveReference is not a
reference, the caller may be expecting for the last reference to
not be cleared, as a more appropriate value should most likely be
retained.
This was causing an issue when a caller was manually resolving
references and expecting the last resource ID resolved to be propagated
across calls to ResolveReference.
Test: make libandroidfw_tests
Change-Id: I5b7f586e2cd541059023eaa9ba23e324a21a9a1e
ApkAssets who have failed verification should still run for
compatibility. Not all resources are accessed, and therefore
errors in the APK are not necessarily fatal. However, this means
we must do bounds checks when retrieving resources, which is
slower.
Test: make libandroidfw_tests && $ANDROID_BUILD_TOP/out/host/<host>/nativetest64/libandroidfw_tests/libandroidfw_tests
Test: make libandroidfw_benchmarks && adb sync system && adb sync data && /data/benchmarktest64/libandroidfw_benchmarks/libandroidfw_benchmarks
Change-Id: I4cc926c064bca0491785d82cdac0419d74d7d9b0
If @empty is encountered in XML, do not fallback
to searching through the theme.
Bug: 36891052
Test: make aapt2_tests
Test: bit CtsContentTestCases:android.content.res.cts.TypedArrayTest
Change-Id: Ie3bf7b70af9c7913513a1092afd95d26bec5e635
- Use FileMaps to open Assets (prevents closing of ApkAssets underlying
zip)
- Implement OpenDir and List methods
- Fix issue where DynamicRefTable wasn't properly constructed
Test: make libandroidfw_tests
Change-Id: Ib21a84e1114d028120744aa3bc1c6eb9d9399fa8
This adds support for shared resource libraries in the new
ResTable/AssetManager implementation.
The dynamic package map encoded in resources.arsc is parsed
and stored with LoadedArsc, and combined to form a resolved table
in AssetManager2.
Benchmarks show that this implementation is an order of magnitude
faster on angler-userdebug (make libandroidfw_benchmarks).
Test: libandroidfw_tests
Change-Id: I57c80248728b63b162bf8269ac9495b53c3e7fa0
The multiwindow model and Resources-per-activity
model that came in N puts greater demands on AssetManagers.
They are created whenever window dimensions change, which
can be frequently. There is a need to be able to cheaply
create a new AssetManager for each Activity, which shares
a lot of underlying state.
In order to make the creation of AssetManagers cheap,
we need a new implementation of the native AssetManager
and ResTable to support immutable representations of
APKs. This new data structure/class is ApkAssets.
ApkAssets have the same functionality of an AssetManager, except
that they operate on a single APK, and they do not do any caching.
Once loaded, they are immutable.
ApkAssets will be exposed as a Java object, with its implementation in
native code. The existing Java StringBlock will be owned by ApkAssets,
which means that Strings can be shared across AssetManagers.
ApkAssets can be cached by the ResourcesManager. Creating an AssetManager
requires only a list of ApkAssets and a configuration.
AssetManager2 (named with the suffix '2' for now while transitioning
to the new implementation) caches bags that are accessed.
Since ApkAssets are expected to be kept around longer, they do more validation
of the resource table, which cause slower load times. Measured on an angler-userdebug,
loading the framework assets takes 11ms with ApkAssets, and 2ms with the old
AssetManager implementation.
The tradeoff is that there does not need to be any security checks once an ApkAssets
is loaded, and regular resource retrieval is faster. Measured on an angler-userdebug,
accessing resource (android:string/ok) with many locales takes 18us with AssetManager2,
and 19us with AssetManager (this is per resource, so these add up).
Test: make libandroidfw_tests
Change-Id: Id0e57ee828f17008891fe3741935a9be8830b01d