For storing pointers, long is used in VelocityTracker class,
as native pointers can be 64-bit.
Change-Id: I8c454663a97745c7440bb6f99ef49d28e9026876
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
For storing pointers, long is used in KeyCharacterMap class,
as native pointers can be 64-bit.
Change-Id: Idc1b39874202e96b9231d7801e6707003787659b
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Instead of storing a kb layout per device descriptor (which is expected
to be unique), store it for each vendor/product. This way we can keep
a consistent layout between identical but physically different keyboards.
There are some corner cases this is expected to fail on, namely devices
that incorrectly have the same vendor/product id. Devices that don't
define a vendor/product id will continue to use the descriptor to store
layout files.
Change-Id: Id0890d13e1c859eaf993d4831b7b1acbaf5df80f
During inflation, any view with a theme attribute will wrap its context
with a theme override. Child views inflated during recursion will inherit
the wrapped context.
BUG: 12178430
Change-Id: Icba019d1c4f4f7e1a66d19dd402038defb42b7a6
For storing pointers, long is used as
native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I3c0855373c0e4bedc172adb82b103586de9219dc
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
During inflation, any view with a theme attribute will wrap its context
with a theme override. Views inflated using a parent will inherit the
wrapped context.
BUG: 12178430
Change-Id: I3448e5174e94c19960a1e21df5bd6127d0d33c07
Refactored the directory structure so that services can be optionally
excluded. This is step 1. Will be followed by another change that makes
it possible to remove services from the build.
Change-Id: Ideacedfd34b5e213217ad3ff4ebb21c4a8e73f85
Add gl functor to the prototype support to allow
webview team to begin playing with RT
Also create RemoteGLRenderer to avoid needing to make
breaking changes to GLRenderer. Currently the differences
are mainly around mFunctorsRunnable and how it queues itself up
Change-Id: I1ca39056189b68cd7b8dded4dd5889d331f6660a
1. Views not important for accessibility should not send events.
2. The base View implementation should not add it self to the
list of children for accessibility.
3. Null pointer exception in AccessibilityNodeInfoCache.
Change-Id: Ie5b373362269200ead13ffe632679bd42ee40309
True 3d transformations are now supported by DisplayLists and the
renderer, initially with the translationZ property on view.
Renderer operations used directly by DisplayList (formerly,
clip/save/restore/saveLayer) are now more simply managed by allocating
them temporarily on the handler's allocator, which exists for a single
frame. This is much simpler than continuing to expand the pool of
pre-allocated DisplayListOps now that more operations are called
directly by DisplayList, especially with z ordered drawing.
Still TODO:
-APIs for camera positioning, shadows
-Make Z apis public, and expose through XML
-Make invalidation / input 3d aware
Change-Id: I95fe6fa03f9b6ddd34a7e0c6ec8dd9fe47c6c6eb
The WebVTT rendering implementation interprets window color as region
color, since there is no window for non-region captions.
BUG: 12020757
Change-Id: Ie891e1343d718783fc32c712860f886de22558ec
* Add theme attributes for specifying a top-level TransitionManager
for an activity window.
* Add window feature for automatic content transitions. This
automatically assigns/creates a Scene for setContentView calls.
* Add named transitions. This allows apps to define APIs for
handshake-agreements about which exit/entrance transitions to play.
* Add new transition type for ActivityOptions. This lets the system
use ActivityOptions to communicate transition specifics and
arguments to the called activity.
* Have ActivityManager pass appropriate ActivityOptions through to the
called Activity. Have the called activity call back into the caller
to let it know which transition of a possible requested set was
chosen.
Still to do:
* Define and pass arguments for transitions. This will require
defining a Parcelable version of TransitionValues and deciding how
much leeway apps should have for these things.
* Determine how to appropriately filter the ActivityOptions bundle so
that only appropriate data reaches the target.
* Determine if generalizing the auto-Scenes functionality to
ViewGroups is appropriate.
Change-Id: I10684b926129ab2fbc1adec9ef31767237acae79