- Do better about figuring out when to stop them and other related window
management.
- Fix problem where we were not redrawing the surface when the orientation
changed. This was the cause of the device hang.
Merge commit '11ea33471e1a14a8594f0b2cd012d86340dd3bd8'
* commit '11ea33471e1a14a8594f0b2cd012d86340dd3bd8':
Allow for screen density drawables in compatibility mode.
This change allows us to use drawables that match the current screen
density even when being loaded in compatibility mode. In this case,
the bitmap is loaded in the screen density, and the bitmap and
nine-patch drawables take care of accounting for the density difference.
This should be safe for existing applications, for the most part, since
they shouldn't really be pulling the bitmap out of the drawable. For
the small rare chance of them breaking, it worth getting the correct
graphics. Also this will only happen when there is actually a resource
of the matching density, and no existing apps should have resources for
anything besides the default density (though of course all of the
framework resources will be available in the native density).
As part of this, the bitmap density API has been changed to a single
integer provider the DPI unit density.
BitmapFactory::Options now let you specify if the resulting bitmap can be
"purgeable". If so, then its decoded pixels may be purged when not actively
being drawn, freeing up that RAM. When such a bitmap is drawn, it will
automatically be re-decoded on demand. This is done by having the bitmap
keep a reference/copy of the encoded data.
Where it is a reference or a copy is controlled by the "shareable" flag in
Options. If this is true, the implementation *may* just reference the encode
data (e.g. a file descriptor) rathern than making a complete copy of it.
Currently, purgeable is not supported for generic inputstreams, but is
enabled for byte-array, file-descriptor, and assets, though for impl
reasons only file-descripts are currently enabled for "shareable", but that
may change in the future.