There is a bug that affects interpolators that do not return 0.0f when given 0.0f as input. All default interpolators in Android do return 0.0f, which is why it hasn't been
noticed. Some custom interpolators can for example run backwards, returning 1.0f when given input 0.0f.
for the width/height on each touch down as orientation
can change.
This should fix the problem where we can't pinch on the
top right corner when device is in landscape mode.
Cached views would, in some situations, not update if they contained an
animating child. This was caused by clearing the dirty cache flag too
early in View.buildDrawingCache().
Approved by Dr. No mcleron.
Change-Id: I8c5f2fc3e6605657e0da625d60d50b55bb133666
Part of a fix for bug b/2300622 (Proximity sensor always blows up the lock screen while in call)
Change-Id: I9ef888638b19540a78a34507d52ff522f505102f
Signed-off-by: Mike Lockwood <lockwood@android.com>
In this case, as opposed to what was happening in 1977685, the focused view wasn't the one that was
directly removed, it was a child of the removed view.
The ViewRoot is responsible for calculating the current view's surface's
transparent region and reporting this to the window server, which in
turn notifies Surface Flinger.
To minimize cross-process traffic, ViewRoot keeps track of the
most recent transparent region that it has reported to the window
server, and only sends updates when the region shape changes.
ViewRoot is effectively shadowing the internal state of the window
server, and usually this works fine, because ViewRoot is usually the
only thing that changes this value.
But when the surface is recreated, the window server resets the
transparent region to empty. So in order to properly update the window
server we need to reset our copy of its state to empty too.
Fixes issue #2133090: GL Gears runs at half speed in some cases
There was another way we could ignore the application windows flags
while the lock screen was displayed. This is the infrastructure to
deal with that.
Change-Id: Id8c9cb2f7081df6757ccb797a7cde618e82f7b38
The APIs for checking whether keys are held down now also look
at virtual keys.
However it turns out there is less than a second between the time we
start the input thread and check for safe mode, so there is not enough
time to actually open all of the devices and get the data from them
about the finger being down to determine if a virtual key is down.
So now you can also hold DPAD center, trackball center, or s to
enter safe mode. Also give some vibrator feedback.
Change-Id: I55edce63bc0c375813bd3751766b8070beeb0153
- The lock screen now fades in and out.
- Fixed a bug where we would accidentally freeze the screen when switching
to an activity with a different orientation than the current (but
the screen itself is in the current orientation). This would mess up
the animations on the car dock.
- New API to force a particular animation for an activity transition
(untested).
- New wallpaper animations.
- Resources now uses the next API version when in a development build,
to help applications being developed against such builds.
Change-Id: I2d9998f8400967ff09a04d693dc4ce55f0dbef5b
Lot of infrastructure for more things to go away when "clear system dialogs"
happens, and now do this when we turn on the lock screen.
Change-Id: I567130296fe47ce82df065ed58ef21b37416ceaf
- New meta-data you can add to a dock activity to have it launched by the
home key when the device is in that dock.
- Fix a deadlock involving ActivityThread's internal content provider lock.
- New window flag to have a non-secure keyguard entirely dismissed when a
window is displayed.
- New WindowManagerPolicy APIs to allow the policy to tell the system when
a change it makes during layout may cause the wall paper or
overall configuration to change.
- Fix a bug where an application token removed while one of its windows is
animating could cause the animating window to get stuck on screen.
Change-Id: I6d33fd39edd796bb9bdfd9dd7e077b84ca62ea08
Add API to skip the animation for a particular start activity, so that
a latter better one can be used.
Fix Theme.NoDisplay to actually work.
Fiddle with various animations: don't do a different animation for task
switching, try a scale animation for switching in/out of the wallpaper.
Adjust the animation duration so that at normal speed we have something
more like the slower animation option (so slow is now the default).
Change-Id: Ieba9f3db0bd9a762a19b327a3ecccbc7b547893d
This also takes care of the problem of system dialogs like the
crash dialog causing the status bar to dim behind the lock screen.
On the down side, the fade transition from the lock screen is
now gone, and I'm not sure how likely it is for it to return.
Change-Id: I7f9e6d0f3510a1fdbbe6ad252d986bd85a16475d
This implements support for devices whose hardware can hide
their navigation keys. It works much like the existing keyboardHidden
configuration, and for compatibility uses the same configuration
change bit.
Also add FLAG_TURN_ON_SCREEN for windows, which has the system
cause the screen to be turned on when the window is displayed.
Great fun when used with FLAG_SHOW_WHEN_LOCKED!
Change-Id: I0b867f19af85cfd8786a14cea194b34f7bdd9b7a