- check layout direction previous value in the onResolveDrawables(int) callback
- dont do any Drawables resolution if we cannot resolve the layout direction
- also remove unnecessary call to resolveRtlPropertiesIfNeeded() in ViewGroup when
adding a child as the call to resolveRtlPropertiesIfNeeded() will be done into
the measure() call itself later
Change-Id: I62237af3d307dfea203f7f2865551d1c61a0e0b8
This new API makes it possible for an application to ask on
which Display it should show a Presentation based on the currently
selected media route.
Also added a new API on DisplayManager to query displays that
support a certain category of uses.
Improved the documentation of the Presentation class to explain
how to choose an appropriate Display for presentation.
Bug: 7409073
Change-Id: Iab451215e570ae55f3718fc228303143c800fe51
Add new API to determine whether a display is secure.
Add new API to make a SurfaceView secure.
Clarify documentation.
Bug: 7368436
Change-Id: I7068c34c910e43b4bc72e43fa0dded59a25f0fe2
Bug #7391098
The existing code was doing a make current to guarantee we have a
current context. This can however fail when the surface is destroyed
which could lead to GL calls without an EGL context, and therefore
potential leaks. This change fixes the issue by using a technique
found in HardwareRenderer.destroyHardwareResources(). If the surface
is not available then we use a special 1x1 pbuffer as a way to get
a valid context.
Change-Id: I716d3799bf90120d793d76e90a83956837ecd491
Throw an InvalidDisplayException to addView if the display being
added to has been removed. Handle this exception in Dialog.show()
by removing the view after it has been added and rethrow the
exception from there.
Add javadoc to ViewManager.addView and Presentation.show explaining
the new exception and how best to handle it.
Bug: 7368565 partially fixed. It remains for the Videos app to
handle Presentation.show throwing the InvalidDisplayException.
Change-Id: Ib4303c9b3f7bf7a0cfa95d19bd60a0c128658c48
A bug in software rendering caused animations on views that are offscreen
to not get drawn, therefore the animation doesn't continue (since old-style
animations depend on the logic in the drawing code to keep running). Fix is
to special case the isAnimating case in ViewRoot to go ahead and schedule
a traversal even if the dirty rect does not intersect with the visible region.
Issue #7396035 Animations starting offscreen don't draw run/end/draw properly (sw rendering only)
Change-Id: Iae25b3a424ddc5a16ba431ecd68cf42d5500db3f
Bug #7385090
This change gets rid of two silly asumptions:
- That a layer needs to be cleared with opaque black (it shouldn't,
it's already cleared to transparent and the view will cover it up
with its own background)
- The the clip should be dirty at the beginning of a frame only
when the render target is opaque
Change-Id: I415b6d3cab196057fb0281419a53fef601a44e28
This was a regression introduced by a previous CL.
- we actually need to let the layout params resolution goes all the time
as we dont have any "isResolved" state and a public API for doing its reset thru ViewGroup.
The current implementation is simple and works even if it is doing sometimes a bit more
than it should really do. This is a well conscious tradeoff.
Change-Id: I5c4d532331b3970dfe88f016bc305cbc4a0d83f1
This change makes use of the new 'secure' argument to the
ISurfaceComposer::createDisplay method. In this change both the overlay and
wifi displays are hard-coded to be non-secure displays.
Bug: 7368436
Change-Id: Ib65312f2adab5104d8deefbfc32af9dc106a9129
- set the popup layout direction depending on the anchor view's layout direction
(if not defined before)
- make first pass of ViewRootImpl.performTraversals() and configuration update
not override any layout direction that could have been set before
Change-Id: I8e86ca805f0caf52c058d06aa7861df56fb862e6
Bug #7326824
When a layer is taken out of the cache and initialized it gets cleared
to prepare it for future rendering. This triggers the following sequence
of operations:
glBindFramebuffer(layer.fbo)
attach texture storage to FBO
glClear()
glBindFramebuffer(defaultFbo)
The clear forces a resolve on tilers which stalls the CPU for a little
while, thus producing jank during animations. This change moves the
clear to the next frame when we know we will have to execute a resolve
anyway.
Change-Id: Ic1939c25df20ed65a4c48dc81ee549b2cd8b6ec3
... and check for null returns. This prevents DisplayContent objects
from containing null Display references.
Bug: 7368565 fixed.
Change-Id: I830fb4c1349204c366193657a95a92c48ccee66c
- resolve layout params in ViewGroup when layout direction is changed
- layout param resolution is checking the previous layout direction to
check if we need to resolve
Change-Id: I70af2ad2b4ec83c2ec6c93b3ff445852500d1687
An error in the logic meant that some valid invalidations weren't getting through,
causing Launcher (for one) to get stuck sometimes.
Change-Id: I180622623b19770cd61034a5bd7991a5e2fd0a64
Previous logic in ViewRoot would schedule and perform a draw
when it was requested by offscreen objects. The problem was that the
logic checking for an interesection between the offscreen invalidation rectangle
and the onscreen display rectangle was flawed. The fix was to use the return value
from Rect.intersect() to do the right thing and skip drawing.
Issue #7366568 Offscreen invalidates can cause useless work for framework
Change-Id: Ie4e277c695dacee39848a8a223f0c4ee34d9bb4d
- set the Configuration's layout direction in ViewRootImpl instead of PhoneWindow$DecorView
- then remove unecessary API on ListPopupWindow for passing the layout direction
Change-Id: Ia2c6e4aa8cb82aed9b088bc3b8004ea0a1ded1f3
- when adding a View to a ViewGroup reset all RTL properties of the View
to be added instead of only resetting its layout direction
Change-Id: Idfa3acce1700c52e20ebfd4c9c4f4ecb3c1d7520