This regression is a fallout from the recent API council feedback
fallout. The default color space used to be always set to null but
it's now the named SRGB instance. This change passes null to native
when the specified color space is known to be sRGB.
Bug: 37496760
Test: runtest managed-provisioning
Change-Id: Ie933c84e429a682a58ee253b57b77bd61b88ee5e
Implement missing color management pieces for bitmaps:
- Bitmap.createBitmap(Bitmap src, ...) now creates a bitmap
in the same color space as the source bitmap
- Bitmap.createScaledBitmap() now creates a bitmap in the
same color space as the source bitmap
- Bitmap.createBitmap(..., ColorSpace colorSpace) to create
bitmaps in a specific color space
- Fix copy from A8 to F16
- Copying bitmaps in F16 or with a color space does not work,
it's currently a limitation in Skia
Bug: 36905374
Test: BitmapColorSpaceTest
Change-Id: I0092fe4432511db50daa3a9393389a9db05e0c2a
This change also resets the cached color space field in Bitmap.java
when reconfigure() is called or when a bitmap is reused by the
bitmap factory.
Bug: 32072280
Test: CtsGraphicsTestCases.BitmapColorSpaceTest
Change-Id: I232b729b7a29e65bfff21dc749570c3c80adf855
This is the first step toward interpreting color spaces at render time.
Bug: 32984164
Test: BitmapColorSpaceTest in CtsGraphicsTestCases
Change-Id: I0164a18f1ed74a745874fe5229168042afe27a04
This configuration uses 64 bits per pixel. Heach component is stored as a
half precision float value (16 bits). Half floats can be decoded/encoded
using android.util.Half.
RGBA_F16 bitmaps are used to decode wide-gamut images stored in 16 bit
formats (PNG 16 bit for instance). aapt is currently not aware of PNG
16 bits so such files must be placed in raw/ resource directories.
This first pass provides only partial drawing support with hardware
acceleration. RGBA_F16 bitmaps are stored in linear space and need
to be encoded to gamma space with the appropriate OETF to be rendered
properly on Android's current surfaces. They are however suitable for
linear blending. Full rendering support will be provided in a future
CL (BitmapShaders might be a bit tricky to handle properly during
shader generation).
Bug: 32984164
Test: bit CtsGraphicsTestCases:android.graphics.cts.BitmapRGBAF16Test
Change-Id: I328e6b567441a1b9d152a3e7be944a2cf63193bd
All draw* calls in Canvas are regular JNI
All draw* calls in DisplayListCanvas are FastNative
Unifies Canvas JNI on nMethodName naming
CanvasPerf results before:
INSTRUMENTATION_STATUS: basicViewGroupDraw_min=12492
INSTRUMENTATION_STATUS: recordSimpleBitmapView_min=13912
and after:
INSTRUMENTATION_STATUS: basicViewGroupDraw_min=11945
INSTRUMENTATION_STATUS: recordSimpleBitmapView_min=13318
Test: refactor, makes & boots
Change-Id: I06000df1d125e17d60c6498865be7a7638a4a13e
NOTE: Linear blending is currently disabled in this CL as the
feature is still a work in progress
Android currently performs all blending (any kind of linear math
on colors really) on gamma-encoded colors. Since Android assumes
that the default color space is sRGB, all bitmaps and colors
are encoded with the sRGB Opto-Electronic Conversion Function
(OECF, which can be approximated with a power function). Since
the power curve is not linear, our linear math is incorrect.
The result is that we generate colors that tend to be too dark;
this affects blending but also anti-aliasing, gradients, blurs,
etc.
The solution is to convert gamma-encoded colors back to linear
space before doing any math on them, using the sRGB Electo-Optical
Conversion Function (EOCF). This is achieved in different
ways in different parts of the pipeline:
- Using hardware conversions when sampling from OpenGL textures
or writing into OpenGL frame buffers
- Using software conversion functions, to translate app-supplied
colors to and from sRGB
- Using Skia's color spaces
Any type of processing on colors must roughly ollow these steps:
[sRGB input]->EOCF->[linear data]->[processing]->OECF->[sRGB output]
For the sRGB color space, the conversion functions are defined as
follows:
OECF(linear) :=
linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1/2.4) * 1.055) - 0.055
EOCF(srgb) :=
srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4)
The EOCF is simply the reciprocal of the OECF.
While it is highly recommended to use the exact sRGB conversion
functions everywhere possible, it is sometimes useful or beneficial
to rely on approximations:
- pow(x,2.2) and pow(x,1/2.2)
- x^2 and sqrt(x)
The latter is particularly useful in fragment shaders (for instance
to apply dithering in sRGB space), especially if the sqrt() can be
replaced with an inversesqrt().
Here is a fairly exhaustive list of modifications implemented
in this CL:
- Set TARGET_ENABLE_LINEAR_BLENDING := false in BoardConfig.mk
to disable linear blending. This is only for GLES 2.0 GPUs
with no hardware sRGB support. This flag is currently assumed
to be false (see note above)
- sRGB writes are disabled when entering a functor (WebView).
This will need to be fixed at some point
- Skia bitmaps are created with the sRGB color space
- Bitmaps using a 565 config are expanded to 888
- Linear blending is disabled when entering a functor
- External textures are not properly sampled (see below)
- Gradients are interpolated in linear space
- Texture-based dithering was replaced with analytical dithering
- Dithering is done in the quantization color space, which is
why we must do EOCF(OECF(color)+dither)
- Text is now gamma corrected differently depending on the luminance
of the source pixel. The asumption is that a bright pixel will be
blended on a dark background and the other way around. The source
alpha is gamma corrected to thicken dark on bright and thin
bright on dark to match the intended design of fonts. This also
matches the behavior of popular design/drawing applications
- Removed the asset atlas. It did not contain anything useful and
could not be sampled in sRGB without a yet-to-be-defined GL
extension
- The last column of color matrices is converted to linear space
because its value are added to linear colors
Missing features:
- Resource qualifier?
- Regeneration of goldeng images for automated tests
- Handle alpha8/grey8 properly
- Disable sRGB write for layers with external textures
Test: Manual testing while work in progress
Bug: 29940137
Change-Id: I6a07b15ab49b554377cd33a36b6d9971a15e9a0b
Bug: 30342017
Upload recents thumbnails in the
dead gaps between frames instead of
at the start of a frame. This eliminates
jank caused by the large texture
upload.
Change-Id: I507cd286d199109c7a9a1511d68ba5ab5d28069f
So that the native library isn't unloaded before we have a chance to
call the freeFunction.
Bug: 28406866
Change-Id: I889f1ccd91bba70e31fb8d09c0ec6d471fc35841
- Or to be specific, SurfaceFlinger can’t easily take 565 screenshots,
so convert them when creating the ashmem bitmap.
Bug: 28151300
Change-Id: Ic7586659a41cc19c322136f77a1c52ef68c22707
Bug: 22214367
Previous releases would let the getters on a recycle()'d bitmap to still
work despite being firmly in undefined behavior per the documentation
on Bitmap#recycle().
As there are apps relying on this, yell very loudly about this behavior
in the log and give them a bit of time to fix it
Change-Id: I857be7e74cb217877973d9c6f03eb761d12fd056
Bug: 20940526
Rather than throwing an exception on accessing a recycled()
bitmap let certain operations succeed and just return dummy
values. Apps appear to be relying on this.
Change-Id: I74df2efdc29d93facd8553ed31cda3addf0b28eb
Fix the issue where Bitmap requires two GC passes
to release its byte[] by using some questionable
ref-counting hacks to manage whether or not
native has a strong or weak ref to the byte[]
Change-Id: Ia90a883579f61c0b1904b5549a66bd0ef34b32c5