We need to make sure to dispatch every focus change, even if
the focus itself doesn't actually change.
Bug: 70722141
Test: bit CtsViewTestCases:WindowTest\#testSetLocalFocus
Change-Id: I12f4b18b93516f3bf03fb0d4a897a968cda65f41
This CL is a generalized version of my previous CL [1], which addresed
Bug 31056744 where InputMethodManager (IMM) fails to recover from
failure mode when IMMS#startInputOrWindowGainedFocus() failes because
the app's window is no longer eligible to be the IME target.
This CL finally addressed one TODO in that CL. InputBindResult now has
the error code, which allows us to force restart input upon the next
window-focus-in event. This should make IMM much more robust for
that kind of failure modes. For instance, Bug 70629102 is fixed as
demonstrated in a newly added CTS test case [2]. Hopefully this may
also fix Bug 31056744, which we still do not know how to reproduce.
[1]: I60adb38013b063918b074c7b947649eada77b2c8
8e9214b4bd
[2]: I4ea24c87cbbd05e4e68ad7dfafb774c8520188e2
Bug: 31056744
Fixes: 70629102
Test: Added a test case for Bug 70629102
atest CtsInputMethodTestCases
Test: Manually made sure that Bug 28281870 is still fixed:
1. Open app that has EditText.
2. Start Input.
3. Long press the task switch button to start multi-window mode.
4. Tap the EditText that is used in step 2.
5. Make sure that the IME still works as expected
Test: atest CtsViewTestCates
Change-Id: I7572d4b9d678f3669ca54d55718877b145015777
Things can be flaky, because window focus changes are
dispatched to the window on a separate path from input events,
and the window will drop events if it gets them before it sees
the focus change. I am trying to mitigate this some by noting
ASAP what the next upcoming focus state will be, so we can check
that and dispatch it before dispatching a key event if needed.
This definitely makes things better, but not perfect. ctate
suggested that maybe we should be dispatching window focus events
through the input system, which at a glance sounds like a really
really good idea to me... so maybe we can look at that later.
Also changed the wm command to just be a shell wrapper around
all of the implementation that is now in WindowManagerShellCommand.
And fixed a few places where we write debug info to streams that
would trigger strict mode violations that we really don't care
about.
Test: manual
Change-Id: I5235653bcec5522ab84c7f2e1de96d86f2f59326
Second CL that migrates WSA to use SurfaceAnimator
We start our synchronized app transition journey by showing that
the concept works by using WindowState animations as proof of
concept.
The main class in this CL are SurfaceAnimator and
SurfaceAnimatorRunner. When we start an animation on a Window, we
create a new bufferless surface, called "The Leash", in the
hierarchy and attach the surface of WindowState onto it, while
attaching the leash onto the old surface parent which is still
responsible for z-layering.
Then, we pass off the Leash into SurfaceAnimationRunner, which then
changes the surface properties of Leash in every animation frame,
without holding the WM lock. While it's doing that we can still
update the z-layering of the window, or even relayout the window
of needed - the important surfaces for this are still under WM's
control.
In case the animation is finished the window surface gets
reparented to its original parent, and the leash is abandoned.
Note that the reparenting is done in the same transaction as
processing the animation finish, such that we don't end up with
a flicker in case of a disappearing animation, where the window
surface gets destroyed.
In case the animation needs to be cancelled, WM can revoke control
of the leash by reparenting the window surface. Even if the
cancellation signal is heavily delayed, WM immediately regains
control over the surface by reparenting it within a transaction.
We also introduce the concept of animating a WindowContainer. We
clean up isAnimating:
- isLocalAnimating: is the container itself animating
- isAnimating: is the container or one of its parents animating
- isSelfOrChildAnimating: is local animating or any child
animating.
SurfaceAnimationRunner also needs it's own thread so it's not getting
bogged down by any WM lock contention by processing regular
animation frames. We call that thread android.anim.lf (lockfree).
Now, imagine that SurfaceAnimationAnimator would sit behind an IPC in
another process and instead of animating WindowState, we'd animate
AppWindowToken. Then, synchronized app transitions would be done.
Test: go/wm-smoke
Test: SurfaceAnimatorTest
Test: SurfaceAnimationRunnerTest
Test: WindowContainerTests
Bug: 64674361
Change-Id: Idf59daa90361af57fce1128d19a0c0dbf5971d18
Presubmit hooks for repo are currently failing
due to the identation of the body of the switch
statement. Fix this spacing issue here.
Test: None
Change-Id: If96914a9f7345212077215502c5bf537f36e695f
Allow for some jitter when detecting stationary hover in the tooltip
handling code. This makes it possible to invoke a tooltip with stylus.
Bug: 70173905
Test: android.view.cts.TooltipTest
Change-Id: I016e378df5b48fdc45bcc3a4dbe46e3644ecb74a
Historically SOFT_INPUT_STATE_VISIBLE/SOFT_INPUT_STATE_ALWAYS_VISIBLE
have not required focused editor View [1] to work. This is easy to
use, but also easy to tell IMEs to connect to InputConnection, which
is often recognized as a bug by users because often nothing happens
when the user taps the software keyboard.
This would become more obvious when we start allowing nothing to have
focus (Bug 68841055) in Android P.
Although how we should deal with "dummy InputConnection" is still an
open question, ignoring these SoftInput flags for apps that target P+
when there is no focused editor view is probably better than the
current behavior, where non-functional software keyboard is likely to
be shown. The user is still able to show the IME by explicitly tap
the edit field.
As an implementation note, this CL trusts the targetSdkVersion
reported from the target application process, which is in general
unsafe. That said, for this particular purpose it is acceptable.
[1]: focused View that returns true from View#onCheckIsTextEditor().
Bug: 69256929
Test: atest CtsInputMethodTestCases
Test: atest FrameworksCoreTests:com.android.internal.inputmethod.InputMethodUtilsTest
Change-Id: I56682c7dee71d461687b9e80ab746d382fd55e0c
Fixes a compatibility issues, where apps that were not expecting
a cutout were dispatched one anyway, which caused the WindowInsets
dispatch to continue down the hierarchy even though the SystemInsets
were consumed by the app.
To avoid this, we pre-emptively consume the cutout for any apps that
did not request to be laid out in the cutout area. This is safe,
because for apps that don't request it, the status bar will take care
of consuming it, or they won't be laid out in the cutout at all.
If apps still need to know where the cutout is, they can query for it
via View.getRootWindowInsets().
Fixes: 65689439
Bug: 70490585
Test: atest android.view.cts.DisplayCutoutTest
Change-Id: If06674c619f095d4105be1b3a511fb5823b63d2b
Our automated tests should have caught this issue, but they weren't run
on the offending cl (I294f7e4d16c98c6512d56d08d488b204c1f91d47).
Fixes: 70279108
Test: bit FrameworksCoreTests:android.view.textclassifier.TextClassificationManagerTest
Change-Id: I99ced41a7c92bece02754fc72966c5440752d8d6
First CL that introduces SurfaceAnimator/LockFreeAnimator
We start our synchronized app transition journey by showing that
the concept works by using WindowState animations as proof of
concept.
The main class in this CL are SurfaceAnimator and
SurfaceAnimatorRunner. When we start an animation on a Window, we
create a new bufferless surface, called "The Leash", in the
hierarchy and attach the surface of WindowState onto it, while
attaching the leash onto the old surface parent which is still
responsible for z-layering.
Then, we pass off the Leash into SurfaceAnimationRunner, which then
changes the surface properties of Leash in every animation frame,
without holding the WM lock. While it's doing that we can still
update the z-layering of the window, or even relayout the window
of needed - the important surfaces for this are still under WM's
control.
In case the animation is finished the window surface gets
reparented to its original parent, and the leash is abandoned.
Note that the reparenting is done in the same transaction as
processing the animation finish, such that we don't end up with
a flicker in case of a disappearing animation, where the window
surface gets destroyed.
In case the animation needs to be cancelled, WM can revoke control
of the leash by reparenting the window surface. Even if the
cancellation signal is heavily delayed, WM immediately regains
control over the surface by reparenting it within a transaction.
We also introduce the concept of animating a WindowContainer. We
clean up isAnimating:
- isLocalAnimating: is the container itself animating
- isAnimating: is the container or one of its parents animating
- isSelfOrChildAnimating: is local animating or any child
animating.
SurfaceAnimationRunner also needs it's own thread so it's not getting
bogged down by any WM lock contention by processing regular
animation frames. We call that thread android.anim.lf (lockfree).
Now, imagine that SurfaceAnimationAnimator would sit behind an IPC in
another process and instead of animating WindowState, we'd animate
AppWindowToken. Then, synchronized app transitions would be done.
Test: go/wm-smoke
Test: SurfaceAnimatorTest
Test: SurfaceAnimationRunnerTest
Test: WindowContainerTests
Bug: 64674361
Change-Id: I10d41f7a289ab2158da3f2f1c3ddd78edd1efc86
Exempt-From-Owner-Approval: Tiny change unrelated to display management.
This CL mirrors changes made to the android.support.annotation version
of IntDef, to keep the usage and semantics identical (though the
internal version of @IntDef and @LongDef are of course hidden and not
part of the SDK.)
Test: These annotations have source retention and therefore have
no runtime impact; the change was compiling the SDK.
Change-Id: Idaf47e8d983c88be1bd8f938615c86611014b45a
Behaves pretty much the same as @IntDef, but now supports "suffix"
in addition to "prefix" when matching constants.
Test: manual docs output looks sane
Bug: 70406696
Change-Id: I35064b0f9f36f1f13ccdb40302d818a004014f15
InputMethodManager is public InputMethod API for apps. The methods
that take Window-token as parameter are restricted to system
and/or IME developers. Such methods should really live
in InputMethodService.
This CL deprecates such methods in IMM and moves them to IMS.
This is the first step towards simplifying IME APIs.
Bug: 70282603
Test: atest InputMethodManagerTest
Change-Id: I3163f3cbe557c85103ca287bee0874a3b4194032
Add policy around how the display cutout should influence window layout:
- if not requested, windows should not overlap with the display cutout
- except windows that asked for LAYOUT_IN_SCREEN | LAYOUT_INSET_DECOR,
which overlap only with a top cutout, provided they did not request any FULLSCREEN mode.
- the content frame must never overlap with the display cutout
- adds FLAG2_LAYOUT_IN_CUTOUT to explicitly ask to be laid out in the cutout area.
Bug: 65689439
Test: atest com.android.server.policy.PhoneWindowManagerLayoutTest
Change-Id: I3a966bc78ef7a4e076104a996799369c60ab7de1
This change adds support for VR-only IMEs in InputMethod framework.
In order to set this VR IME, setVrInputMethod(ComponentName) should be
called by VrManager.
When VrManager calls setVrInputMethod(), IMMS changes updates
the selected input method in a transient way i.e. it doesn't
update the Settings or input history. Once VR mode finishes,
it restores last input from settings.
Bug: 63037786
Test: Manually using the sample app in bug.
Change-Id: I1db7981b5198e7e203d4578cae7e5b6d20037d0d
Adds the logic to dispatch a DisplayCutout from DisplayFrames
through WindowState to the View hierarchy. Does however not yet
change how windows are laid out in response to a DisplayCutout.
The display cutout is currently never present, the following CL
will add logic to emulate a display cutout on devices that do
not have a physical one.
Bug: 65689439
Test: runtest -x frameworks/base/services/tests/servicestests/src/com/android/server/wm/WindowFrameTests.java
Change-Id: Ie4cd4b575755b66a7ffead31e28640983ef4894e
- Dont create a session if the component is not owned by the calling UID.
- Log metrics for forged attempts.
- Avoid possible NPEs on AutofillManager when context or client is null.
Test: cts-tradefed run commandAndExit cts-dev -m CtsAutoFillServiceTestCases -t android.autofillservice.cts.VirtualContainerActivityTest#testAppCannotFakePackageName
Test: cts-tradefed run commandAndExit cts-dev -m CtsAutoFillServiceTestCases
Bug: 69981710
Change-Id: I9695bc046f3eb8aeecfe44f80fd0366f68b2c635