When a "ghost" stroke was showing, events would be intercepted in ListView. This patch modifies the logic used to detect when to still events: either the current stroke is a gesture, or the previous stroke was a gesture.
* changes:
Fix int to string mapping of exported properties. The value generated by the mapping in a @ViewDebug.ExportedProperty annotation was always overriden by the resolveId attribute.
Prevents the gestures window from leaking. This change does exactly what was
done for the filter popup window: the popup is dismissed in onSaveInstanceState()
as it is the only place that is executed early enough to avoid the dreaded
window leak error.
* changes:
Fix a bug in AppSecurityPermissions where it wouldn't display permissions used by an app if it uses a shared user id. Remove the else clause and always get the list of requested permissions first before adding the permissions obtained via the shared user id. Also change an if condition and comments for better readability
Only update the popup window when it is shown. This avoids throwing an NPE in PopupWindow.
A PopupWindow is only aware of its content view after being shown.
If the list is opaque and its background is not, then we want to fill a solid rect where the dividers should be when they are skipped for non-selectable items. When the list is opaque and the background is also opaque, there is no need to draw something in lieu of the dividers since the background will do it for us.
Remove the else clause and always get the list of requested permissions first before adding the permissions obtained via
the shared user id.
Also change an if condition and comments for better readability
having the wrong version. I made the loader print a message to
the log for this, and made the calling code disable gestures
for the listview instead of crashing.
* changes:
Fixes#1853550. Prevent NPE when calling the PopupWindow() and PopupWindow(int, int) constructors. Instead, throw an IllegalStateException when trying to show a popup with no content view.
* changes:
Fixes 1844680. Interrupted scrolling could lead to rendering artifacts. The ListView was invalidating itself in opaque mode but before the drawing could happen, it was getting rid of its scrolling cache, thus becoming translucent again.
* changes:
Fixes#1596240. Optimize invalidate/draw passes by marking opaque views and avoiding drawing them. Whenever a View requests an invalidate its parent check whether the view is opaque or not. When the view is not opaque, the framework behaves as it used to. However, when a view is opaque, the parent marks itself as being dirty because of an opaque view. Its parent then does the same, and so on. When the framework then starts drawing the views, it does not draw views marked as dirty opaque. If a view is dirty opaque and receives an invalidate request from a non-opaque view, it then clears the dirty opaque flag and behaves as before.
with respect to the soft keyboard. getMaxAvailableHeight in
PopupWindow relies on View's getWindowVisibleDisplayFrame, which
always takes into account the IME, whereas in this case, because
we want the window to extend down to the bottom of the display
when it is being interacted with by the user, I added a new
boolean option 'ignoreBottomDecorations' to getMaxAvailableHeight.
If true, the method returns the height which will extend the
PopupWindow down to the bottom of the screen, rather than just
down to the IME.
Then in AutoCompleteTextView, I set this to true when the
dropDownAlwaysVisible attribute is true and the PopupWindow's
input method mode is INPUT_METHOD_NOT_NEEDED (which happens when
the list is dragged or otherwise interacted with).
Then, because the dropdown height is only calculated when we call
showDropDown(), I had to replace a couple calls to mPopup.update().
There are still a few remaining bugs here I'm tracking Still to do:
* Fix a strange re-placement of the window which happens
intermittently.
* Strange behavior when using the directional pad.
* In a few cases, the list does not correctly size itself to the IME.
This seems to be because the available height is calculated before
the IME is yet on screen, and thus is calculated as the entire screen.
* changes:
Fixes 1830181. Tapping disabled items in a ListView would cause the framework to take a code path that wasn't resetting the mMotionCorrection variable if it had been previously set. This would force ListView to apply a scroll to its children even though it was unnecessary. This simple fix prevents the issue by resetting mMotionCorrection appropriately.