- Make sure that STREAM_MUSIC is affected by ringer mode on non voice capable
devices whatever the saved settings say.
- Added a hidden method to AudioManager for VolumePanel to override
the stream selection logic while the panel is showing.
Change-Id: Ib2ff2a7af63decb4e29c45700c41e5058f79d877
Modified default volume control logic in AudioService:
1 IN_CALL volume if in video/audio chat
2 NOTIFICATION if notification is playing or was playing less than 5s ago.
3 MUSIC
Modified silent mode:
- now also affect MUSIC stream type
- entering silent mode when VOL- hard key is pressed once while selected
stream volume is already at 0 (except for VOICE_CALL stream).
- exiting silent mode when pressing VOL+ hard key while in silent mode
Play sound FX (audible selections, keyboard clicks) at a fixed volume.
Modified audio framework:
- isStreamActive() method now implemented in AudioPolicyManagerBase (previously AudioFlinger)
- iStreamActive() now specifies a time window during which the stream is considered
active after it actually stopped.
Change-Id: I7e5a0724099450b9fc90825224180ac97322785f
Unhide new constant for an audio mode for a system state when
the device has a VoIP (as opposed to telephony) call established.
Update the setMode and getMode javadoc to link to the mode constants
that can be set or retrieved.
Change-Id: I90c4417679f215eb66e5305086fd077beddaa59c
The audio mode MODE_IN_CALL signals the system the device a phone
call is currently underway. There was no way for audio video
chat or VoIP applications to signal a call is underway, but not
using the telephony resources. This change introduces a new mode
to address this. Changes in other parts of the system (java
and native) are required to take this new mode into account.
The generic AudioPolicyManager is updated to not use its phone
state variable directly, but to use two new convenience methods,
isInCall() and isStateInCall(int) instead.
Change-Id: Id744cd26520ea1d1a4795eabe6a1f0c58789af76
PhoneWindow to a new PhoneFallbackEventHandler class that is used
for all windows, not just ones with decors.
Bug: 3155146
Change-Id: Ib070fa3e523e3564b225bca576c08012fef4f416
When the user selects a "Silent" notification sound, the Uri encoded
path is an empty string. Setting this Uri as the data source of the
MediaPlayer used to play notifications caused the completion listener
to not be called, which with the AudioFocus logic causes the Music
app to pause and never resume. The NotificationPlayer modifications
cause the MediaPlayer for the notification to only request audio
focus when the data source is not empty.
The audio focus code in AudioService is defensively synchronized
against a unique lock, and the exception observed in bug 2670395
is explicitely caught in case another edge case wasn't caught by
this fix.
The AudioFocus handling in AudioManager is modified so only the
requestAudioFocus and abandonAudioFocus methods are meant to be
used, as registerAudioFocusListener and unregisterAudioFocusListener
provided no additional functionality over the request/abandon
methods. abandonAudioFocus() also removes the listener from the
map in AudioManager since after abandonning focus, the listener
would no longer be called.
Change-Id: I3b553ee8a8163c25e01117d7e5479dd5fdfa7c6b
where a new focus owner signals it allows other audio apps to keep
playing by ducking their audio streams.
Change-Id: I1109f44546f3cbcff8ad33ee21cfff50f4f12177
Needed for issue 2416481 in order to allow unbundled applications to play and record
audio to/from a bluetooth SCO headset while not in call.
Change-Id: Ie1f96ded991e65da538c2c4a58bfa1e548d58a01
Added public methods to AudioManager API so that unbundled applications can use bluetooth
SCO audio when the phone is not incall.
Without this change, the only way to activate and use bluetooth SCO is via the BluetoothHeadset API
which is not public yet.
Change-Id: Ia1680f219ea1d0943092d475d5be7d6638983ebb
events among multiple applications competing for the remote control
focus.
AudioManager defines a new API for applications to use in order to
register their BroadcastReceiver for the media button as the one
to receive the corresponding intent, but all applications at the
same time (in an ordered broadcast).
AudioService handles a stack of remote control focus owners. It
traps ACTION_MEDIA_BUTTON intents and sends a new intent to the
remote control focus owner.
Change-Id: I3c109221ecfb160cbb1ec0e40a71b241aad73812
AudioService now sends intent AudioManager.VOLUME_CHANGED_ACTION when the volume is changed
on any stream type (previously the intent was sent only for STREAM_BLUETOOTH_SCO stream).
A new extra for previous volume value is added to the intent.
Modified AudioService.getActiveStreamType() so that STREAM_VOICE_CALL is selected when a track using this stream
type is playing.
Chanded isMusicActive() for a more generic isStreamActive(stream) method in AudioSystem, IAudioFlinger and AudioFlinger.
This change fixes a problem occuring when an application (for instance a VoIP application)
changes the audio mode to MODE_IN_CALL and crashes. In this case, the audio routing policy
remains as if we were in call until the audio mode is changed back to MODE_NORMAL, for instance when a new call
made or received and terminated.
The fix consists in registering a death receipient to the binder that made the setMode() request and resetting the audio
mode in case of client process crash.
Send initStreamVolume() for each stream when media server restarts.
Also added restoring of phone state, device connection state and forced device for communications.
Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()
Temporary fix until audio routing is refactored in Eclair release:
- centralized and synchronized all audio routing control in AudioService.setRouting()
- deprecated AudioManager.setRouting() and AudioManager.getRouting() methods