This change must be reverted because it broke packages with the same
package name but different package ids loaded at once.
Bug: 146685730
Test: MultiSplitInstallTest
This reverts commit fe50d739f7.
Change-Id: If6364fd660c76284452f77e7d4f09a3df9dede1d
To make it easier to add the actor policy in a follow up CL,
move most of the policy handling to a central location.
The strings and transformation between strings and flags is
now handled in libidmap2policies, with libandroidfw
containing the single source of policy flags.
This also extracts all the test resource IDs into an R.h
so they can be swapped without having to edit a dozen files
each time.
Bug: 130563563
Test: m aapt2_tests idmapt2_tests and run from host test output
Test: atest libandroidfw_tests
Change-Id: Ie533c9cebf938215df7586f00c38763ae467e606
When a shared library package is loaded into an AssetManager, the
shared library will be assigned a unique package id. Subsequent
AssetManaagers that load a shared library of the same package name
as the original shared library will use previously assigned package
name. Shared libraries will have stable package ids throughout the
lifetime of application.
Bug: 140790224
Bug: 128496033
Test: libandroidfw_tests
Test: third-party app no longer crashes on open
Test: atest CtsHostsideWebViewTests
Change-Id: Idc0315be21ea00b74d1a918b7083ad655104c008
DisplayEventDispatcher will live in libgui for now, as a shim over
DisplayEventReceiver. This is so that we can keep libgui out of the
UI-renderer module while we can work on stabilizing the interface with
libandroidfw for asset management required by graphics classes.
It also doesn't make much sense to have display-event functionality in a
separate grab-bag library, especially when there's two users, and
there is potentially an opportunity to somehow merge with
DisplayEventReceiver to simplify code a bit.
Change-Id: Ife0f9c8ad2053437087fdbf0618b892928ce6864
Bug: 142760698
Test: builds
This change allows RROs to reference their own internal resources as
expected.
Overlays are loaded as shared libraries so they can have their own
resource id space that does not conflict with the resource id space of
the target or other overlays.
References to overlay resources that override target resources now
appear as references to the target resources.
Overlay values that are inlined into the xml file specified using
android:overlayResources are now able to be used at runtime.
See go/rro-references for more information.
Bug: 135943783
Test: idmap2_tests
Test: libandroidfw_tests
Change-Id: Ie349c56d7fd3f7d94b7d595ed6d01dc6b59b6178
ResourceLoaders allow inserting another .apk/.arsc into AssetManager's
resource resolution search. The effect is similar to overlays,
where a entry of >= config later in the path list will return that
ApkAsset's resource value instead.
Because loading from an .arsc is supported, which doesn't contain
any actual files, ResourceLoader exposes loadDrawable and
loadXmlResourceParser to allow an application load those files from
anywhere or create them in code.
The data being loaded is either pushed into an .apk or .arsc that
mocks itself as the package being "overlaid" and is passed in
through ResourcesProvider, an interface with static methods that
supports loading from a readable path on disk or a FileDescriptor.
The APIs are accessed through a Context's getResources(), which
has been changed to be unique per "Context-scope", which is usually
the lifetime of the Java object. The exception is that Activities
who get their Resources object persisted across recreations
maintain that logic for persisting ResourceLoaders.
Bug: 135270223
Test: atest FrameworksResourceLoaderTests
Change-Id: I6929f0828629ad39a21fa155e7fec73bd75eec7d
It will be a global error by default.
Test: make checkbuild
Bug: 112564944
Change-Id: I26616fd50ccf3639fa7c01d850a14d079273ede7
Exempt-From-Owner-Approval: do not block on new warnings
This is to allow idmap2 to access ConfigDescription.
Test: libandroidfw_tests
Test: aapt2_tests
Change-Id: I54210bbbd8dad5903cb7100807df977efa394ad5
Merged-In: I54210bbbd8dad5903cb7100807df977efa394ad5
Shared libraries were failing to retrieve correct resource ids from the
values of attributes in xml files. The packages of the shared ids were
not changed from 0 to their runtime assigned package ids.
Bug: 112776204
Test: atest FieldsClassificationTest#testGetAlgorithm
Change-Id: I509bc7632f5ec3e9b644e590934e6cf569a4d938
See build/soong/README.md for more information.
Test: m libframeworks_coretests_jni
Test: m FrameworkCoreTests_install
Test: m libshim_jni
Test: m CtsShimPrivUpgrade
Test: m libfilterfw
Test: m PMTest_Java_dual
Test: m libdefcontainer_jni
Test: m libperftestscore_jni
Test: m libpmtest32 libpmtest64
Test: m libprintspooler_jni
Test: m libsmartcamera_jni
Test: m idmap
Test: m libdrmframework_jni
Test: m libdvr_loader com.google.vr.platform com.google.vr.platform.xml
Test: m libfilterpack_imageproc libfilterpack_base
Test: m libwebviewchromium_loader
Test: m shared_mem_test
Test: m test-touchlag
Change-Id: I868561dd237fa28647896d59049ab9260373ada1
AssetManager2 relied on creating a list of configurations
present in the resource table so as to avoid copying and
converting ResTable_config's from the APK on every
resource retrieval.
ResTable, however, had a better optimization that pruned
the configurations that didn't match the currently set
configuration. This vastly reduced the number of ResTable_configs
to test.
In this CL, AssetManager2 follows suite with this optimization
and only maintains the filtered ResTable_configs, falling back
to the slow path when the configuration is overridden.
Test: mma frameworks/base/libs/androidfw
Test: adb sync system data
Test: adb shell /data/benchmarktest64/libandroidfw_benchmarks/libandroidfw_benchmarks
Change-Id: Ib57b75fbb32e1d310eec146e5a12dfc6de4385f9
AssetManager2 relied on creating a list of configurations
present in the resource table so as to avoid copying and
converting ResTable_config's from the APK on every
resource retrieval.
ResTable, however, had a better optimization that pruned
the configurations that didn't match the currently set
configuration. This vastly reduced the number of ResTable_configs
to test.
In this CL, AssetManager2 follows suite with this optimization
and only maintains the filtered ResTable_configs, falling back
to the slow path when the configuration is overridden.
Test: mma frameworks/base/libs/androidfw
Test: adb sync system data
Test: adb shell /data/benchmarktest64/libandroidfw_benchmarks/libandroidfw_benchmarks
Change-Id: I5d46f8b005a37b72750d00bd75f090e7b5a36f60
AssetManager2 relied on creating a list of configurations
present in the resource table so as to avoid copying and
converting ResTable_config's from the APK on every
resource retrieval.
ResTable, however, had a better optimization that pruned
the configurations that didn't match the currently set
configuration. This vastly reduced the number of ResTable_configs
to test.
In this CL, AssetManager2 follows suite with this optimization
and only maintains the filtered ResTable_configs, falling back
to the slow path when the configuration is overridden.
Test: mma frameworks/base/libs/androidfw
Test: adb sync system data
Test: adb shell /data/benchmarktest64/libandroidfw_benchmarks/libandroidfw_benchmarks
Change-Id: I42d53f703623cf7c3f7cbcf194f5026ff540faf4
The unsigned integer overflow sanitizer catches an overflow on
Res_GETPACKAGE usages. This is used in a number of places in
ResourceTypes.cpp in a number of large functions. For now, lets disable
the sanitizer in this source file.
Test: Compiles and device boots without runtime errors.
Bug: 30969751
Change-Id: Id9e0776ef819c895a3194a32da5c85459f1af431
Merged-In: Id9e0776ef819c895a3194a32da5c85459f1af431
(cherry picked from commit 02828740da)
The unsigned integer overflow sanitizer catches an overflow on
Res_GETPACKAGE usages. This is used in a number of places in
ResourceTypes.cpp in a number of large functions. For now, lets disable
the sanitizer in this source file.
Test: Compiles and device boots without runtime errors.
Bug: 30969751
Change-Id: Id9e0776ef819c895a3194a32da5c85459f1af431
- Convert to use soong, which allows bundling test data with benchmarks.
- Also separate libandroidfw_benchmarks so that it doesn't depend
on gtest.
Test: manual
Change-Id: I45bd222fafa87172c77b7f5bb2a7a89ddca72361
This adds support for shared resource libraries in the new
ResTable/AssetManager implementation.
The dynamic package map encoded in resources.arsc is parsed
and stored with LoadedArsc, and combined to form a resolved table
in AssetManager2.
Benchmarks show that this implementation is an order of magnitude
faster on angler-userdebug (make libandroidfw_benchmarks).
Test: libandroidfw_tests
Change-Id: I57c80248728b63b162bf8269ac9495b53c3e7fa0
The multiwindow model and Resources-per-activity
model that came in N puts greater demands on AssetManagers.
They are created whenever window dimensions change, which
can be frequently. There is a need to be able to cheaply
create a new AssetManager for each Activity, which shares
a lot of underlying state.
In order to make the creation of AssetManagers cheap,
we need a new implementation of the native AssetManager
and ResTable to support immutable representations of
APKs. This new data structure/class is ApkAssets.
ApkAssets have the same functionality of an AssetManager, except
that they operate on a single APK, and they do not do any caching.
Once loaded, they are immutable.
ApkAssets will be exposed as a Java object, with its implementation in
native code. The existing Java StringBlock will be owned by ApkAssets,
which means that Strings can be shared across AssetManagers.
ApkAssets can be cached by the ResourcesManager. Creating an AssetManager
requires only a list of ApkAssets and a configuration.
AssetManager2 (named with the suffix '2' for now while transitioning
to the new implementation) caches bags that are accessed.
Since ApkAssets are expected to be kept around longer, they do more validation
of the resource table, which cause slower load times. Measured on an angler-userdebug,
loading the framework assets takes 11ms with ApkAssets, and 2ms with the old
AssetManager implementation.
The tradeoff is that there does not need to be any security checks once an ApkAssets
is loaded, and regular resource retrieval is faster. Measured on an angler-userdebug,
accessing resource (android:string/ok) with many locales takes 18us with AssetManager2,
and 19us with AssetManager (this is per resource, so these add up).
Test: make libandroidfw_tests
Change-Id: Id0e57ee828f17008891fe3741935a9be8830b01d