Declare a new method, Display.getState() to retrieve the actual
power state of a display.
Improved documentation for Intent.ACTION_SCREEN_ON and
Intent.ACTION_SCREEN_OFF to clarify what they really mean in
terms of the interactive state of the device.
Deprecated PowerManager.isScreenOn() and replaced it with
PowerManager.isInteractive() with a more suggestive name and
better documentation.
Redirect display power state changes to go through the display
manager first and only then head over to the power manager for
legacy compatibility.
Eliminated the bright here and woke here policy flags since they
were unused. Simplified the input dispatch policy somewhat.
Ensure that screen wake locks are respected up until the point
when dozing really begins.
Fixed a regression in DreamService where onDreamingStarted
might be called before onWindowAttached.
Bug: 13133142
Bug: 13472578
Bug: 13929355
Bug: 13760290
Change-Id: Iabef96921dd554ce3768fb18619cefc3230b5fb0
Bug: 13914116
Fixes lifecycle issues around setEnabled where ThreadedRenderer
was reporting as being enabled before it had a Surface. This is
incorrect.
Also fix some EGL lifecycle issues
Change-Id: I12ebb279707f9b533a570b61d68735d858b560bf
Bug: 13902530
Don't try to set the RenderNode's displayListData to 0 in the finalizer.
The HardwareRenderer may have already been finalized and it's not valid
to make calls into HardwareRenderer from another thread anyway.
The fix is that now that RenderNode is a refcounted object, this step
can be skipped entirely. The RenderNode destructor handles deleting
its DisplayListData if it needs to.
Change-Id: Ieab75575b98c24678a531dd5aa41a2d0afde0eef
This CL introduces an API which allows IMEs to start/stop
receiving onUpdateCursor callback upon their request.
BUG: 13388665
Change-Id: I987326872def181dda5d9d701b762f088e0d9c39
This change dedupes the various properties that were represented both
in TransformationInfo, and RenderProperties on the native side.
RenderNode (and its associated properties) are now permanently
attached to a View in SW or HW. The native copy of these properties
are their sole representation.
Alpha to come in a later CL.
Also fixed issue with copying RenderNode's transform, and added
support of deleting RenderNodes in software rendering.
Change-Id: Ideb6e7f32b780e87aa1c32637c368356b3eee3a1
The old logic with waiting for the Keyguard to be drawn assumed that
it is in an own window, and just checked for the visibility. This is
no longer possible as the Keyguard is in the status bar, and the status
bar might have been drawn without the Keyguard. So we have to wait
explicitely until Keyguard told PhoneWindowManager that it has now been
drawn and we can turn on the screen.
In addition, the starting logic of SystemUI is moved into
SystemUIApplication such the we can make sure that the status bar
already exists when the callbacks from PhoneWindowManager reach
KeyguardService. This simplifies the logic a lot.
Bug: 13635952
Change-Id: Ifd6ba795647edcf3501641e39052e4d04bc826fb
Now that there's a half dozen bugs to fix, switch back
to the stable renderer until the issues are addressed
Change-Id: I1513cf26717e8ab6b1a038e86ae9a40f5f1a3c50