All Bitmap constructors have been made private and the only way to
create one is through the allocate or createFrom factories.
SkColorSpace is now explicitly passed in to all the factories and is
no longer assumed to be sRGB.
Test: atest CtsGraphicsTestCases
Change-Id: I92c1c5c59df6de7fdd90e9504a2c2717cb854588
When closing a namespace a } is sufficient. It doesn't need to be };
like closing a class or enum.
Within frameworks/base/libs/hwui there is a mix between } and }; when
closing a namespace. There are even mixes between a .h and the
corresponding .cpp files.
In a separate CL I was asked to not close with };. That was a good
comment. I adopted the style from nearby code. This CL cleans up the
nearby code.
Test: I made sure the code still built as expected.
Change-Id: Ieb314a4f48d6e33752463f3be4361fdc9be97482
Draw WebView in an offscreen GL buffer, then import and draw the
buffer with Vulkan.
Bug: 115610873
Test: Passed WebView CTS tests that are part of UiRendering.
Change-Id: Ida137fe9b8652d2a936ec2798b909be7e77b3462
Initial attempt at selective bitmap inverting
Use CIE_LAB colorspace for inverting instead of HSV
Test: Manually poking around
Change-Id: I014ff31eeae471ee7f6a40a6daa4e7099c2a7ff8