Port all system UI notifications to use the registry. Retain stable
integer IDs where they exist. Assign new stable IDs where resource IDs
were previously used.
Using "message" rather than "notification" since we may eventually
want to include dialogs and toasts.
Bug: 32584866
Bug: 30995038
Test: runtest systemui
Change-Id: Iec4d7cebbd88683e339ada29a279315222699942
(cherry picked from commit 5e6c0ffd3e)
Adds logic to SystemUI that shows a notification alerting the user
that their phone has reached a certain temperature and has throttled
itself in order to cool down.
The logic is controlled by a configuration resource:
R.bool.config_showTemperatureWarning. If false, no action is taken.
When true, PowerUI checks every 30 seconds if the current temp of
HardwarePropertiesManager.DEVICE_TEMPERATURE_SKIN is greater than
the throttling temp of HardwarePropertiesManager.DEVICE_TEMPERATURE_SKIN.
If any one of the temperatures returned is greater, a notification is shown.
Clicking on the notification will show a dialog explaining more details
about what the device is doing in response to the high temperature.
The notification will disappear once the temperature drops below
the throttling temperature.
In order to check the temperature in SystemUI, HardwarePropertiesManager
has been updated to also allow any calls made by callers holding the
signature-level DEVICE_POWER permission.
Test: runtest systemui
Bug: 30995038
Change-Id: I1b3f122341911c68e90c8a49ad35267ac382b356
(cherry picked from commit b7caf1d06d)
The custom notifications were fading really ugly when they
had a dark background like media notifications, because
it was fading from dark to dark.
Now this background is shared for both custom views which also
reduces overdraw for them.
In addition does the doze mode now work much nicer because we're
only fading them to greyscale instead of inverting.
This also fixed an issue where legacy custom notifications with
a dark background were colorful during doze.
Bug: 19437552
Change-Id: I87798da9ac11b9abfe4470b6ca53b555da3aa629
The animation is not a canned animation anymore but base on
the finger movement of the user.
Bug: 19437552
Change-Id: I0f81ac2ff05a92673e3f3b9b72a5c2de238890d0
When pulling down on a heads up notification the scrim would
fade in from 0 instead of fading to the new position.
The old behavior didn't work if the heads up notifications were
big, so we had to change it in order to always have a scrim.
Change-Id: I9ae387b75136c9240d863e06a8649c85b3c6c9dc
- Move all fingerprint related to logic in on central class in
SystemUI that knows all the state of the UI so there is exactly ONE
place in which we decide what to do when we acquire a fingerprint.
- When pulsing and we get a valid finger, we fade the contents of the
Keyguard out and fade the scrim out almost the same way as we would do
in a normal wake-and-unlock sequence.
- Hide shadows while dozing, so we don't see the artifacts when we fade
the dozed Keyguard out.
Bug: 23225107
Change-Id: I82f78e61f2530cf7d507ade80f6f0a340c082567
Also fixed a bug where the notification panel would
keep a hardware layer.
Also improved the interal structure of the HeadsUpManager
Change-Id: I635e4a89b0a32573c26515cc3e65e142d77593ec
- Relax restriction on audio service calls that assume the volume
ui is systemui, allow calls from a blessed component app.
- Blessed component app service saved in secure settings.
- SystemUI mediates requests to replace the volume dialog, prompts
the user on activation.
- Show a low pri ongoing notification when the volume dialog is
being replaced, to allow user restoration at any time.
- Replace the controller management code in VolumeUI to use a
ServiceMonitor, backed by the new blessed app component setting.
- Add proper zen-related noman client wrappers, make avail to the
registered volume controller.
- Everything is still @hidden, no api impact.
Bug: 19260237
Change-Id: Ie1383f57659090318a7eda737fdad5b8f88737d4
Use the resource system to assign IDs for notifications,
so that we know there will be no collisions.
Bug: 10671709
Change-Id: I403e89f6ec953f6e2e63520b86e2cd464ebce6b3
Instead of inverting them, simply desaturate. Also, apply
a constant background to small icons and give them some
transparency.
Bug:17137319
Change-Id: Id772b4fcd9ffa461bec26b87a74302012fb27867
AmbientState is a global state for the algorithm of the
StackScroller. Dimmed and which child is activated was moved
into this state. Further, scale and dimmed is also a
StackScrollState and animated in StackStateAnimator.
Change-Id: Ia68131cee62b2e0005f55ea6dc400d149ec15278
Animations are now only triggered when absolutely needed.
In addition, the notifications are now not clipped anymore when starting
a drag on them and the notification below the dragged one is fadded in if
necessary.
Change-Id: I80e8b3ea8fb48505edfb3cace6176dfa00c5a659
new shouldInterrupt logic: screen on, not locked, not dreaming, and
priority above HIGH and noisy, or has fullscreen intent
draft of API allowing devs to give hints about head up display
reuse inflateViews()
add an expand helper to the heads up space
move some things into Entry for reuse
don't allow touches in first second
delay decay if touched
make decay time a resource
add a custom viewgroup for notification rows to get view management
out of the NotificationData class.
Change-Id: I36464f110cfa0dabc3f35db7db6c35c27e8ee2ba