This gets the current connection state of the profile with respect
to the local Bluetooth adapter.
Change-Id: I7cff6c9201d29a8b45413cff7384b7483f21bd5c
There was a bug in the invalidation code that prevented some
animations fropm starting. An INVISIBLE view would mark some dirty
flags then propagate the invaliation up the parent hierarchy. This would
cause a redraw of the hierarchy, but would not include the invisible
view (invisible children do not get drawn). Thus the flags wouldn't get cleared.
Later, an animation to fade the view in (making it VISIBLE on start) would
be started on the view. But the invalidation triggered by that animation would
not propagate because the invisible view would see that it was already
invalidated, and wouldn't send the message along. No invalidation means no drawing,
so the animation wouldn't start because the invalidation didn't make it's way up to the
top and the child's parent did not redraw.
The fix is to noop the invalidate() call for GONE/INVISIBLE views which do not
have animations set on them. Making these views VISIBLE later will trigger
an invalidation, as will starting an animation on them, so the behavior should
not change except for the buggy situation.
Change-Id: I7a26a4bc7823f08fef56e52648e77ca256df6858
This introduces a new facility for code during the boot process
to display messages to the user through a progress dialog. This
is only for use when performing longer-than-usual post-upgrade
operations such as running dexopt on applications or upgrading
databases.
Change-Id: I0e78439ccec3850fb67872c22f235bf12a158dae
1. The password lock screen is accessible and with this
change the PIN lock screen is accessibile as well.
This is enough to cover the enterprise use case of
imposed lock of the deivce. we will hide the options
for pattern since it is hard for use by a blind person.
We may reconsider this for subsequent releases.
bug:4978246
Change-Id: I069f8ebe1ff7ea1591cab42ea580f00f3d31b2e6
- Sometimes, the applyUpdate was applied through draw() and the
underlying matrix was not updated in time, causing "jitter". Add a
matrix update call in draw().
- Switch to invalidateParentIfNeeded() in setTransform().
Change-Id: I1cf9cdfe78f9d989821cdc9600984fc826430211
Bug: 5049148
Finished stylus support, including support for indirect stylus
and mouse tools.
Added TILT axis. When stylus tilt X/Y is available, it is transformed
into an orientation and tilt inclination which is a more convenient
representation and a simpler extension to the exiting API.
Touch devices now only report touch data using a single input
source. Previously touch devices in pointer mode would report
both absolute touch pad data and cooked pointer gestures.
Now we just pick one. The touch device switches modes as needed
when the focused application enables/disables pointer gestures.
This change greatly simplifies the code and reduces the load
on the input dispatcher.
Fixed an incorrect assumption that the value of ABS_(MT_)DISTANCE
would be zero whenever the stylus was in direct contact. It appears
that the correct way to determine whether the stylus is in direct
contact (rather than hovering) is by checking for a non-zero
reported pressure.
Added code to read the initial state of tool buttons and axis values
when the input devices are initialized or reset. This fixes
problems where the input mapper state might have the wrong initial
state.
Moved responsibility for cancelling pending inputs (keys down,
touches, etc.) to the InputDispatcher by sending it a device reset
notification. This frees the InputReader from having to synthesize
events during reset, which was cumbersome and somewhat brittle
to begin with.
Consolidated more of the common accumulator logic from
SingleTouchInputMapper and MultiTouchInputMapper into
TouchInputMapper.
Improved the PointerLocation output.
Change-Id: I595d3647f7fd7cb1e3eff8b3c76b85043b5fe2f0
Fix some bugs related to how action item slots are allocated in menus.
Fix some padding/margins in ActivityChooserView.
Change-Id: I12096b0165daca902c5bc8e24c1e8d54a35e9557
NumberPicker was making incorrect assumptions about how text was
positioned and centered inside of its controls. This fix changes
the logic of how the scroll wheel draws its text items based on where
the text is positioned inside the EditText that displays the text
by default. This should ensure that the text of the scroll wheel
exactly overlays the text in the EditText view.
Change-Id: I4a7694931f19042bd4142232612490c2ab912d11
- use the real TextDirectionHeuristics constants
- make more formal that LayoutDirection should be resolved BEFORE TextDirection
- reset TextDirection if LayoutDirection is recomputed
- remove non used TextDirectionHeuristic.isRtl(CharSequence...)
Change-Id: I1d53a7e3ee324cfd27785bb4d715d93de8d9ff4d
Bug: 5178204
Update the focused state drawables when focus changes. Blue
underlines were not showing up consistently.
Bug: 5174426
Also use the correct style for the search icon so that it matches
other actionbar actions.
Change-Id: I8beed4cf435b074280a5dd79f7a4da4a39152b71
Adjust preferences ListView to use direct padding instead of applying
to outer parent. Also display scrollbars outsideOverlay on small
screens.
Change-Id: I750c53d2452d8842d487a091075c32f009f2c2fc