Commit Graph

8 Commits

Author SHA1 Message Date
John Reck
fbc8df03e4 Trace some interesting events
Bug: 18337099
Change-Id: Ie2e60da2b9f06e0368061c944d8123ab6903355c
2014-11-17 10:18:31 -08:00
John Reck
0e89e2b7bc Layer changes
Bug: 17208461

* Switch Layer to be VirtualLightRefBase instead of
  Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure

Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
2014-10-31 15:30:10 -07:00
John Reck
950ff1b88c Be more conservative about current buffer
Bug: 18065565
Change-Id: I0b9c85ecf384ebe525e3a38803ab77d7ee37f33a
2014-10-27 13:23:20 -07:00
John Reck
1125d1fa92 Add some free zoom to lockHardwareCanvas
Bug: 18099195

Don't use EGL_SWAP_BUFFER_PRESERVED on surfaces that will
never benefit. Also clean up some confusing naming

Change-Id: I674ca64e0464a3282cff79e5ecd350d08f47c014
2014-10-23 13:59:47 -07:00
John Reck
2cdbc7d228 Special case EGL_BAD_SURFACE
Bug: 17516789

Change-Id: I3dcb10360c2aef6326f7dbbff6815866d4c143b6
2014-09-17 16:09:57 -07:00
John Reck
998a6d8189 Track buildLayer calls, destroy if unused
Bug: 17208461

Change-Id: Ibdb104a493285d77a6891c5e74e38a52c7014da9
2014-08-28 15:55:26 -07:00
Chris Craik
1d47742333 Crash instead of leaking layers/textures between GL contexts
bug:17208461
Change-Id: I4d58f301cf0f5e8145e808a5d6ade4de7801970b
2014-08-26 17:30:15 -07:00
John Reck
3b20251a35 No-fail invokeFunctor
Bug: 15513308
 Bug: 15449247

Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
2014-06-23 15:26:49 -07:00