1. The accessibility querying APIs failed to check whether
all predecessors of a view are visible before reporting it.
bug:6291855
Change-Id: I364a6f08e8d02c7105c00c9fdff0fec033829554
This change allows the InputManager to keep track of what input
devices are registered with the system and when they change.
It needs to do this so that it can properly clear its cache of
input device properties (especially the key map!) when changes
occur.
Added new API so that applications can register listeners for
input device changes.
Fixed a minor bug in EventHub where it didn't handle EPOLLHUP
properly so it would spam the log about unsupposed epoll events
until inotify noticed that the device was gone and removed it.
Change-Id: I937d8c601f7185d4299038bce6a2934fe4fdd2b3
We now have an animation to apply to the thing behind the lock
screen animation when it isn't on the wallpaper, which looks
similar to the animation we use when both are on the wallpaper.
In implementing this, cleaned up the code to figure out up-front
which animation to run, getting rid of that kludgy thing that
cleared the window animation if the wallpaper was not being used
for the lower windows.
Change-Id: Ifc4c8a8894ad384124dcf4bbdaab134f1157b0f3
1. Some applications are keeping around visible views off screen
to improve responsiveness by drawing them in layers, etc. While
such a view is not visible on the screen the accessibility layer
was reporting it since it was visible. Now the check is improved
to verify whether the view is attached, is in visible window,
is visible, and has a rectangle that is not clipped by its
predecessors.
2. AccessibilityNodeInfo bounds in screen were not properly set
since only the top left point was offset appropriately to
take into account any predecessor's transformation matrix
and the not transformed width and height were used. Now
the bounds are properly offset.
bug:6291855
Change-Id: I244d1d9af81391676c1c9e0fe86cf4574ff37225
OldAnimations™ would set their start time during the first frame drawn
after calling View.startAnimation(). If this method was invoked while
the screen was off, this would cause the animation to start playing
when the screen turned back on.
Change-Id: Ic45a1af2020a7f5e81c2544bd8f16a6bedbd6849
Bug: 6317798
Stuff that's better:
1. We maintain two queues in a way that ensures that WebView and
WebKit both see consistent streams of events, even in cases
where WebKit times out. We send ACTION_CANCEL if necessary, etc.
2. All pointer events go through the same channel, including
hover and click ("touch up") events, to ensure correct ordering.
3. Given that the input events are in a separate queue, we can
force execution of all of these events whenever we like, making new
latency optimizations possible.
4. The entire history of each touch event is sent to the web
application to enable smoother interaction.
5. The web application may choose to intercept a touch event stream
at any time by issuing "prevent default". Previously, it could only
prevent default on the initial down event. The new behavior is more
standards compliant.
Change-Id: I42d2d045e7d44af7c54b29570f188b7400d91d4e
Change View methods awakenScrollBars and scrollTo to post their
invalidation on the animation timer. Since these are often used in
computeScroll or similar to continue scrolling or flinging it should
not prevent other posted events from being processed before the frame
is actually drawn. (All changes in scroll position, etc. are
immediately reflected after the calls and do not need a draw to
present correct data about scroll position to apps.)
Don't accumulate floating point error while dragging
ScrollView/HorizontalScrollView.
Change-Id: I05b57d75f89a806488e46a8fb79b85d80f56d45d
Instead of each application loading the KeyCharacterMap from
the file system, get them from the input manager service as
part of the InputDevice object.
Refactored InputManager to be a proper singleton instead of
having a bunch of static methods.
InputManager now maintains a cache of all InputDevice objects
that it has loaded. Currently we never invalidate the cache
which can cause InputDevice to return stale motion ranges if
the device is reconfigured. This will be fixed in a future change.
Added a fake InputDevice with ID -1 to represent the virtual keyboard.
Change-Id: If7a695839ad0972317a5aab89e9d1e42ace28eb7
We now allow processes that currently have stopping activities to
be managed as if they were done stopping, so that memory trimming
can be done before the process goes to the background. Hopefully
this will reduce cases where the processes goes to the background
and immediately gets killed, but wouldn't have had to be killed if
it had a chance to trim its memory.
Also change window memory trimming to always do the aggressive
trimming when memory is critical, even if not on a low-end device.
And tweak web view trimming to not trim for foreground UI events.
Change-Id: I241b3152b52d09757bd14a202477cf69c9b78786
Rather than normal Activities (which have a host of problems
when used for this purpose), screen savers are now a
special kind of Service that can add views to its own
special window (TYPE_DREAM, in the SCREENSAVER layer).
Dreams are now launched by the power manager; whenever it is
about to turn the screen off, it asks the window manager if
it wants to run a screen saver instead. (http://b/5677408)
Also, the new config_enableDreams bool allows the entire
feature to be switched on or off in one place. It is
currently switched off (and the APIs are all @hidden).
Change-Id: Idfe9d430568471d15f4b463cb70586a899a331f7
The purpose of the input device descriptor is to make it possible
to associate persistent settings for each input device, such as the
keyboard layout.
The descriptor is a hash of the information we have about the
device, such as its vendor id, product id, unique id, name,
or location.
Bug: 6110399
Change-Id: Idb80f946819b3f0dbf4e661bb0a753dbc2b60981
Simplified input injection API down to just one call.
Removed all input state reading API. It was only used by the
window manager policy and required a permission that applications
could not obtain. READ_INPUT_STATE is now unused and deprecated.
Change-Id: I41278141586ddee9468cae0fb59ff0dced6cbc00
The status bar now extends behind the nav bar, and uses
fitsSystemWindows to ensure its content is not covered. We
always report a stable content insets (as if the nav bar is
visible) even if the nav bar is hidden, so the content doesn't
jump when transitioing. This does mean that if you only hide
the nav bar (and not the status bar), when in landscape you
will end up with a status bar whose right side still leaves
room for the nav bar. But why the hell would you want to do
that?
Also improve documentation on setSystemUiVisibility().
Change-Id: I8087d875f1214ef0085a91b5ed5c2f35ff2fc1b3
This change adds support for transferring control of a TextureView's
SurfaceTexture between the UI framework and the application. It makes the
TextureView detach the SurfaceTexture from the UI framework's GLES context
before calling the surfaceTextureDestroyed callback, allowing the app to use
the SurfaceTexture in its own GLES context if it so chooses. This change also
adds the TextureView#setSurfaceTexture method, allowing an app have the
TextureView use a SurfaceTexture that already exists rather than creating a new
one.
Change-Id: Iac9cc917687e4239dd1c24eae553709aa37512da
Added a new InputManager service for interacting with input
devices and configuring them. This will be the focus of
an upcoming refactoring.
Added an API for registering keyboard layouts with the system
based on the use of a broadcast receiver. Applications can
register their own keyboard layouts simply by declaring a
broadcast receiver in their manifests.
Added the skeleton of a package that will ultimately contain
the keyboard layouts and other input device related resources
that are part of the base system.
Bug: 6110399
Change-Id: Ie01b0ef4adbd5198f6f012e73964bdef3c51805c
Because of the mAdded=false statement a few lines above, a large section
of doDie() was not executed. Things would eventually get cleaned up
but it seems better to do it at the right time.
Change-Id: I1a2f3a8e05057dd7cd7205b6d3f9c145d6c0241d
This can be used by app to efficiently listen for draw passes. This listener
is guaranteed to not generate any garbage unlike OnPreDrawListener.
Change-Id: Ida40d11a3f8a5d2617bafe722906ee5c9af48602
1. In a prevous patch I fixed the issues when on clearing
focus of the first focusable view the callback for
gaining focus were called before the ones for losing
focus. Since it cause some issues the patch was reverted
and resubmitted. In this chaos some code was missed so
tests are failing. Added the missing logic to give focus
to the first focusable in the current touch mode when
a view loses focus.
2. Removed clear focusForRemoval methid since it is a dup
of unFocus();
Note: All focus tests now pass.
Change-Id: I06881d4b5a66fc5a33efca16a96f20207a7220d3
The status bar and navigation bar are two completely separate
elements, with their own semantics. The system bar now classifies
itself as a navigation bar, since that is really how it behaves.
This required rewriting the HDMI resizing code, so that it is
all done by PhoneWindowManager since that is what is responsible
for the size of the navigation bar (and thus now system bar). This
actually gets rid of a fair amount of code, and means we can also
do the same thing for a pure navigation bar.
Likewise the system bar now has the navigation bar ability to be
hidden when requested by system UI flags. To get the behavior
we want on Xoom, we only allow the nav bar to be hidden when it
will help provide a better aspect ratio for showing widescreen
videos.
Finally the nav/system bar now animates when hidden and shown.
Change-Id: Ie927154b68376a0b61802f99171ff56b8da92e7a