- Technically the IME window is above the Bubble window, but when
traversing the windows top-down for calculating the final exclusion
region for SysUI, the IME is placed just above its target (the
embedded task), and the Bubble's full touchable region effectively
overrides the IME's requested exclusion region
Fixes: 190338512
Test: Expand a bubble, swipe from IME edge
Change-Id: Idd71eabfaba1be4bc6fc90d09db28d3f9e9106c5
If the frames of insets source window and the frame of an app window
are changed in the same layout pass, we should dispatch the insets
calculated from the new insets source frames and the new app window
frame. So when the app frame is not up-to-date, we defer dispatching
insets to the app.
Fix: 160732586
Test: Add logs to check if we dispatch the correct insets to apps while
rotating the display.
Change-Id: Ic9e71d8eabde51067b740b35404ae7c9b68228d7
Fixes: 190463685
Test: launch app and see no exception breaking the creation of
splash screen view.
Change-Id: Icae3b189068f074fdc061d0c510faceb024a26c6
In rotated coordinates, the vertical and horizontal are
different directions. Otherwise the end of animation
doesn't match the destination position.
Bug: 175836469
Test: setSourceRectHint with non-zero left.
Change-Id: Ia5e282c0a1bab9cbf77e964b4a4bc8ea4514cfb9
- SplashscreenContentDrawer.ColorCache needs INTERACT_ACROSS_USERS_FULL
to register the broadcast receiver.
Bug: 190516351
Test: Build Andorid Auto OS and check if CarLauncher is showing.
Change-Id: Ib0700a0f2ba1c31ffc60199a3aa8019961464efe
Included in this CL
- Increase the corner radius from 8dp to 16dp
- Scale the round corner radius in transition
Tested with the following scenarios
- Enter PiP in button navigation mode
- Double-tap to resize PiP
- Pinch to resize PiP
TODO
- Round corner when enter PiP with auto-enter being enabled
Video: http://recall/-/aaaaaabFQoRHlzixHdtY/gA2dQNBNTA8xFExWqmOkRY
Bug: 187441996
Test: manual, see video
Change-Id: I43db31f966007795351a8e2ca7dd08417f6f0df7
The background color of splash screen starting window may depend
on the declared window background and the content if icon. That
may be expensive operations if the drawables are not using pure
color. Because the attributes to compute the colors are simple,
it only need a few fields to identify whether the incoming request
has been computed. So it is worth to cache them with very small
extra memory. The cache of a package will be cleared if the package
is removed or replaced.
It may save the creation time up to 20ms (depends on the complexity
of the drawable).
Bug: 190176296
Test: atest StartingSurfaceDrawerTests#testColorCache
Test: Cold/warm launch app twice and compare the duration of
trace name "makeSplashScreenContentView". The second time
should be faster. Re-install the app and launch again,
the trace will contain "peekWindowBGColor" that means
that cache for the package was cleared.
Change-Id: I61158416694a226999843fa8fc6a8b23d6893f02
The overscroll logic could get stuck previously, which lead to
a forehead visible on the lock screen.
This improves the logic and animation to look much better.
Fixes: 190029393
Test: expand shade, observe nice overshoot, no forehead on lockscreen
Change-Id: I2c9d5313626d3037c7bd3c942820c391da99b459
Fixes an issue where you'd collapse the bubble
accidentally when performing back gesture in the padding
around the expanded view.
This means things will hide 'on up' rather than 'on down'
but I think that's fine / more expected behavior.
Removed some old code.
Test: manual - expand the bubble stack, open a 2nd activity in the
bubble, perform gesture back => 2nd activity goes
away & the bubble doesn't collapse
Bug: 190102948
Change-Id: I016bd9b3091938974f3330f4d005d4ef6bcccfee
* stackAnimationController#isStackOnLeftSide depends on the position
being set which happens when a view gets added so we should add
the view & then set mStackOnLeftOrWillBe
* removed unused code
Test: manual 1) have no bubbles
2) add a bubble (needs to be on left side -- this is
the default unless you've placed the stack on right
side beforehand)
=> observe that the update dot & badge are on the right
hand side of the bubble
Bug: 185438888
Change-Id: I6129aff7c352fad8d29a6c243549f0d3580d62c8
* Sometimes the dot doesn't show when it should, this was happening
because the mAfterFlyoutHidden might not be set for updates
to the flyout
Test: manual 1) add a new bubble, before the flyout for it has
animated away, add a second bubble, before 2nd
bubble's flyout as animated away, add another update
to it
2) wait for the flyout to animate away, ensure the
update dot is visible
Bug: 185438888
Change-Id: I7e21ee87cb2ad02871330178668bc07962485e2d
* orders the target below the PIP surface
* adds scale relative to the dismiss target size when PIP is in
the target
Test: manual - get a pip, drag it to dismiss => it appears on top of
the circle and then animates away with it
- get a pip, make it larger with 2 finger gesture,
drag it to dismiss => it appears on top of the circle
and fits nicely in the circle bounds
Bug: 183657564
Change-Id: I5c096c2b5f41a667df37b4c6668c4862a212c7e2
- large colored circle, uses same accent color that launcher
has for remove / uninstall
- added a shrink animation for the target when the bubble is
stuck via the magnet
- no longer desaturate the bubble being dismissed but rather add
a bit of an alpha
Bug: 183657564
Test: manual - get a bubble, drag it around & dismiss it, notice
the animation
Change-Id: If0d0d86b7389f0fa3314598266cd83ecabdc6a9b