Fixes an issue where dozing was treated the same as the screen
being fully on. Now dozing is treated the same as the screen
being fully off which is slightly better. The decision of how
to represent this state is now internal to the battery stats
so it can be improved later.
Removed noteInputEvent() since it is unused.
Bug: 14480844
Change-Id: Iee8cf8dce1a1f91c62678bb6d3d9fe567ad6db42
The constant does not have a final value yet but is useful for
documentation purposes during development.
Change-Id: Iddd9b956eff822a9a25e9df483b5bd3979189023
Declare a new method, Display.getState() to retrieve the actual
power state of a display.
Improved documentation for Intent.ACTION_SCREEN_ON and
Intent.ACTION_SCREEN_OFF to clarify what they really mean in
terms of the interactive state of the device.
Deprecated PowerManager.isScreenOn() and replaced it with
PowerManager.isInteractive() with a more suggestive name and
better documentation.
Redirect display power state changes to go through the display
manager first and only then head over to the power manager for
legacy compatibility.
Eliminated the bright here and woke here policy flags since they
were unused. Simplified the input dispatch policy somewhat.
Ensure that screen wake locks are respected up until the point
when dozing really begins.
Fixed a regression in DreamService where onDreamingStarted
might be called before onWindowAttached.
Bug: 13133142
Bug: 13472578
Bug: 13929355
Bug: 13760290
Change-Id: Iabef96921dd554ce3768fb18619cefc3230b5fb0
Add a new hidden method to recovery system to trigger a factory reset
followed by a shutdown, rather than a reboot back to the regular
system. Use this flag when the MASTER_CLEAR intent is broadcast with
a boolean extra "shutdown" set to true.
Change-Id: I2ceb25b715d9f0ef492a75b3d287d1e17cec89ef
With netd allowing overlapping rules for uid range rules the interface
name is needed to make sure only the correct rule is removed.
Bug: 12134439
Change-Id: I94f77f154f49ca8d5f6cf49683a4473cc92c3eb7
Otherwise we sometimes end up counting objects strongly referenced
by the finalizer queue, and falsely detecting an instance leak.
Bug: 12533002
Change-Id: I144c941a3dfb0cbb837b98e80d2f49ffc9ca13c7
(cherry picked from commit 6f3a38f3af)
When a doze component has been specified in a config.xml resource
overlay, the power manager will try to start a preconfigured dream
whenever it would have otherwise gone to sleep and turned the
screen off. The dream should render whatever it intends to show
then call startDozing() to tell the power manager to put the display
into a low power "doze" state and allow the application processor
to be suspended. The dream may wake up periodically using the
alarm manager or other features to update the contents of the display.
Added several new config.xml resources related to dreams and dozing.
In particular for dozing there are two new resources that pertain to
decoupling auto-suspend mode and interactive mode from the display
state. This is a requirement to enable the application processor
and other components to be suspended while dozing. Most devices
do not support these features today.
Consolidated the power manager's NAPPING and DREAMING states into one
to simplify the logic. The NAPPING state was mostly superfluous
and simply indicated that the power manager should attempt to start
a new dream. This state is now tracked in the mSandmanSummoned field.
Added a new DOZING state which is analoguous to DREAMING. The normal
state transition is now: AWAKE -> DREAMING -> DOZING -> ASLEEP.
The PowerManager.goToSleep() method now enters the DOZING state instead
of immediately going to sleep.
While in the doze state, the screen remains on. However, we actually
tell the rest of the system that the screen is off. This is somewhat
unfortunate but much of the system makes inappropriate assumptions
about what it means for the screen to be on or off. In particular,
screen on is usually taken to indicate an interactive state where
the user is present but that's not at all true for dozing (and is
only sometimes true while dreaming). We will probably need to add
some more precise externally visible states at some point.
The DozeHardware interface encapsulates a generic microcontroller
interface to allow a doze dream for off-loading rendering or other
functions while dozing. If the device possesses an MCU HAL for dozing
then it is exposed to the DreamService here.
Removed a number of catch blocks in DreamService that caught Throwable
and attempted to cause the dream to finish itself. We actually just
want to let the process crash. Cleanup will happen automatically if
needed. Catching these exceptions results in mysterious undefined
behavior and broken dreams.
Bug: 12494706
Change-Id: Ie78336b37dde7250d1ce65b3d367879e3bfb2b8b
Changes include
[x] Long is used to store native pointers
[x] Added new method obtain(long obj) to Parcel. Binder
uses this method instead of obtain(int obj).
[x] obtain(int) has been changed to throw unsupported
operation exception.
Change-Id: I408e0f2a24deb28c9277d86670653a51eb314266
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Transform DisplayManagerService into a SystemService and start cleaning
up other local services that it uses from window manager and input manager.
Clean up service thread initialization.
Remove unnecessary static variables from ActivityManagerService.
It's starting to become clear that we really need a better way to manage
service dependencies. Boot phases don't quite cut it.
Change-Id: If319dbd7cbfbd4812fe55ece969e818d4b20755b
Refactored SystemServer to get rid of a bunch of legacy cruft related
to how the ServerThread used to be started up.
Create system context first when system server starts. This removes
the tangled initialization order dependency that forced us to start
the activity manager service before most anything else.
Moved factory test related constants into the FactoryTest class.
Partially migrated Installer, ActivityManagerService, and
PowerManagerService to the new SystemService pattern. There's more
work to be done here, particularly around the lifecycle of the
power manager.
Bug: 12172368
Change-Id: Ia527dd56e3b3fd90f9eeb41289dbe044921230d4
Long is used in android/os/MessageQueue class to store
pointers as native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I7e901b8515a5b5e3afe1dadaaf3e5c186955c2a0
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Long is used in android/os/MemoryFile class to store
pointers as native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I07afc010524c16b5c852273b89becb0c08ff27d7
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
* commit 'bb1469816451aeb24eb8208fac1f2596f528aa80':
Revised some text while reading up on traceview. this is what's left of this older CL that was left for dead: I5528b476d8110df51d45aaf690d878f72bc75c9f
The original code was calling get() rather than valueAt(),
treating index as if it was a key.
Change-Id: I52539dfcb49b3d2ee3cb027d38c50b46f73b5ee7
Signed-off-by: Igor Chernyshev <igorc@google.com>
* commit '29610421a32501661d6c20136c76ec426d6500fb':
Revised some text while reading up on traceview. this is what's left of this older CL that was left for dead: I5528b476d8110df51d45aaf690d878f72bc75c9f
this is what's left of this older CL that was left for dead:
I5528b476d8110df51d45aaf690d878f72bc75c9f
Change-Id: I42f784d693c0a2a2e2e8ed4c582cbc10180191e7