Well, mostly. There is still a problem here where the first time
you show the lock screen it just doesn't draw itself. I assume
this is something breaking in the view hierarchy as it floounders
around removing and adding new views as it is first being shown...
but no idea at this point what is the actual case.
Change-Id: Iba99ae3242931c8673b17b106c86fc99e2c52abe
This is the framework part, moving classes around so the framework
no longer needs to link to android-common. Makes some APIs public,
others that didn't need to be public are private in the framework,
some small things are copied.
This is a bunch of reworking of how configuration changes are handled:
- When orientation is changing (for whatever reason), the window manager no
longer tries to pre-emptively compute a new configuration. Instead, it
just determines change is happening and tells the window manager.
- The activity manager is now responsible for giving the window manager the
final configuration it is using. This is both so it knows whem the
activity manager is done with its configuration updates, and so the window
manager can use the "real" configuration.
- When an orientation or other configuration change is happening, freeze the
screen and keep it frozen until the activity manager has given us the
final configuration.
- The window manager can now send new configurations to its clients during
its layout pass, as part of a resize, if it has determined that it has
changed. This allows for a new View.onConfigurationChanged() API for any
view to easily find out when the configuration has changed.
- ViewRoot now also works with the activity thread to make sure the process's
current resources are updated to the new configuration when it receives one
from a window. This ensures that at the time onConfigurationChanged() and
other view callbacks are happening, the correct configuration is in force.
- There is now a sequence number associated with Configuration, which
ActivityThread uses to avoid using stale configurations. This is needed now
that it can receive configurations asynchronously from both the window
manager and activity manager.
- The hack for keeping the locale has been removed, and underlying problem
fixed by having Configuration initialize its locale to "unknown" instead of
a valid default value.
The device mode is now called ui mode. Furthermore is the order of
precedence for the resources now in such a way that the ui mode needs
to be specified after the orientation and before the density.
The ui mode can be set, like it is done for the locale, as follows:
IActivityManager am = ActivityManagerNative.getDefault();
Configuration config = am.getConfiguration();
config.uiMode = Configuration.UI_MODE_TYPE_CAR | Configuration.UI_MODE_NIGHT_ANY;
am.updateConfiguration(config);
To allow users to disable the car mode and set the night mode the IUiModeManager
interface is used.
The automatic night mode switching will be added in a separate change.
This implements the spec for external storage organization, and
properly reflects how the media scanner organizes the files it finds.
Also includes package manager support for removing app private
files from external storage when the application is uninstalled.
For the new APIs and paths, the main place to look is Environment
and Context.
Lot of infrastructure for more things to go away when "clear system dialogs"
happens, and now do this when we turn on the lock screen.
Change-Id: I567130296fe47ce82df065ed58ef21b37416ceaf
Avert your eyes!
The key change here is that RemoteViews can now call a Context API to
start its pending intent, which inside of the activity manager we can
use to determine to cancel the timeout delay for external entities
to disrupt the home screen.
Change-Id: If097cf7478cbed7a3c04a304050bd7fd5703d197
First, fix some issues with the final wallpaper bitmap
we use: ensure it is always 16bpp, and make sure dithering
of its bitmap is turned off. We take of dithering
when loading, to make sure we don't use it when drawing.
Also add new APIs to return the wallpaper with the equivalent
of Launcher's old FastBitmapDrawable. As doing this, also load
the default wallpaper the same way as custom ones, taking care to
resize it as needed at load time.
Finally implement a mechanism for the window manager to wait
for the wallpaper to redraw at its new position before returning
from the application's call to change the offset. This ensures
that the wallpaper better tracks the application. Note that there
is a timeout in this wait that is relatively short, and if it
expires we will run for a while without waiting.
Change-Id: Ife449437746da85958bd447e0a6cf3d2223b398c
New rendering method in ILayoutBridge to specify whether the rendering
height should be the specified height or if it should be the height
required by the layout (specified height is always the minimum).
Merge commit 'ace6a5cfc0d14a909b4b95bdfe16609188125baf' into eclair
* commit 'ace6a5cfc0d14a909b4b95bdfe16609188125baf':
Improved drawing/matrix support in layoutlib
Merge commit 'c1c432f57b782ed9d8d65be7ea1bee1e1d7d7839' into eclair
* commit 'c1c432f57b782ed9d8d65be7ea1bee1e1d7d7839':
Layoutlib now uses the dimen status_bar_height instead of hard-coded value
- Make the custom Canvas actually replace the original one so that it's used
even by parts of the framework that allocate their own temp Canvas object.
- Better support for Matrix: added support for mapPoint() and mapRect(), and invert()
- Implemented drawBitmap() with a Matrix, and made the paint object not NPE when null.
Merge commit '94ff3f1f08805b68c5524b39024968aebcdc83ee' into eclair
* commit '94ff3f1f08805b68c5524b39024968aebcdc83ee':
Fix handling of reference XML file in layout files
Merge commit 'e1b63d224a0a68191f087186c470cde317e3fa76' into eclair
* commit 'e1b63d224a0a68191f087186c470cde317e3fa76':
Mock ServiceManager and AccesibilityManager to make the view renders in ADT
This currently only works for a wallpaper that is larger than the
screen. Set the scroll position with the new wallpaper API. Right
now only does jump scrolls.
Applications can now declare that they support small, normal, or
large screens. Resource selection can also be done based on these
sizes. By default, pre-Donut apps are false for small and large,
and Donut or later apps are assumed to support all sizes. In either
case they can use <supports-screens> in their manifest to declare
what they actually support.
- Fix a bug where targetSdkVersion could not be set if minSdkVersion. Stupid, stupid.
Also make sure to fail if minSdkVersion is for a code name. Really stupid.
- Change the API for resize compatibility mode to be a bit in the flags field, instead
of a separate boolean.
- Implement delayed dexopting, to avoid the looong full dexopt during boot. This is
only enabled for "eng" builds. When in this mode, the activity manager will make
sure that a dexopt has been done before loading an .apk into a process, and will
try to avoid displaying ANRs if they are due to the dexopt causing some operation
to take longer than it normally would (though I make no guarantees about this
totally working).
- Add API to Context to get the ApplicationInfo for its package, for easy access to
things like targetSdkVersion.
Basically this does automatically what the developer has to do in his/her
activity so that the TabHost gets tabs that connects the TabWidgets and the
content of the FrameLayout.
* Refactored Compatibility code
* Added CompatibilityInfo class
* Removed getApplicationScale from Context
* Added Resources#getCompatibilityInfo so that RootView can get the compatibility info w/o going through Context
* Expandable support
* Added expandable tag under manifest
* Old application w/o expandable is given the default screen size ([320, 480] x density).
* The non-expandable window is centered.
The previous implementation used a database for storing all of its state, which could cause
a significant amount of IO activity as its tables were updated through the stages of a sync.
This new implementation replaces that in-memory data structures, with hand-written code
for writing them to persistent storage.
There are now 4 files associated with this class, holding various pieces of its state that
should be consistent. These are everything from a main XML file of account information that
must always be retained, to a binary file of per-day statistics that can be thrown away at
any time. Writes of these files as scheduled at various times based on their importance of
the frequency at which they change.
Because the database no longer exists, there needs to be a new explicit interface for
interacting with the sync manager database. This is provided by new APIs on IContentService,
with a hidden method on ContentResolver to retrieve the IContentService so that various
system entities can use it. Other changes in other projects are required to update to the
new API.
The goal here is to have as little an impact on the code and functionality outside of
SyncStorageEngine, though due to the necessary change in API it is still somewhat extensive.
* Introduced ApplicationScale (may not be good name. CompatibilityScale? CanvasScale? Pls let me know if you have better idea)
* Changes to RootView / SurfaceView
- Makes the app believe it's running in the supported density/resolution.
- Makes the window manager believe it's running at the right density/resolution.
* Added methods to Rect/Event for scaling up/down.
Known issues:
* certain kind of images (such as nine patch for buttons) seesm to be loaded not by app, thus does not take the scale into account,
which, in turn, is causing layout issue.
* ZoomButton in MapView is rendered in wrong place
* Transparent region on Surface is not correct
* Specifying different densities in one process is not working.
BUG=1770627
Automated import of CL 147976