The major goal of this rewrite is to make it easier to implement
power management policies correctly. According, the new
implementation primarily uses state-based rather than event-based
triggers for applying changes to the current power state.
For example, when an application requests that the proximity
sensor be used to manage the screen state (by way of a wake lock),
the power manager makes note of the fact that the set of
wake locks changed. Then it executes a common update function
that recalculates the entire state, first looking at wake locks,
then considering user activity, and eventually determining whether
the screen should be turned on or off. At this point it may
make a request to a component called the DisplayPowerController
to asynchronously update the display's powe state. Likewise,
DisplayPowerController makes note of the updated power request
and schedules its own update function to figure out what needs
to be changed.
The big benefit of this approach is that it's easy to mutate
multiple properties of the power state simultaneously then
apply their joint effects together all at once. Transitions
between states are detected and resolved by the update in
a consistent manner.
The new power manager service has is implemented as a set of
loosely coupled components. For the most part, information
only flows one way through these components (by issuing a
request to that component) although some components support
sending a message back to indicate when the work has been
completed. For example, the DisplayPowerController posts
a callback runnable asynchronously to tell the PowerManagerService
when the display is ready. An important feature of this
approach is that each component neatly encapsulates its
state and maintains its own invariants. Moreover, we do
not need to worry about deadlocks or awkward mutual exclusion
semantics because most of the requests are asynchronous.
The benefits of this design are especially apparent in
the implementation of the screen on / off and brightness
control animations which are able to take advantage of
framework features like properties, ObjectAnimator
and Choreographer.
The screen on / off animation is now the responsibility
of the power manager (instead of surface flinger). This change
makes it much easier to ensure that the animation is properly
coordinated with other power state changes and eliminates
the cause of race conditions in the older implementation.
The because of the userActivity() function has been changed
so that it never wakes the device from sleep. This change
removes ambiguity around forcing or disabling user activity
for various purposes. To wake the device, use wakeUp().
To put it to sleep, use goToSleep(). Simple.
The power manager service interface and API has been significantly
simplified and consolidated. Also fixed some inconsistencies
related to how the minimum and maximum screen brightness setting
was presented in brightness control widgets and enforced behind
the scenes.
At present the following features are implemented:
- Wake locks.
- User activity.
- Wake up / go to sleep.
- Power state broadcasts.
- Battery stats and event log notifications.
- Dreams.
- Proximity screen off.
- Animated screen on / off transitions.
- Auto-dimming.
- Auto-brightness control for the screen backlight with
different timeouts for ramping up versus ramping down.
- Auto-on when plugged or unplugged.
- Stay on when plugged.
- Device administration maximum user activity timeout.
- Application controlled brightness via window manager.
The following features are not yet implemented:
- Reduced user activity timeout for the key guard.
- Reduced user activity timeout for the phone application.
- Coordinating screen on barriers with the window manager.
- Preventing auto-rotation during power state changes.
- Auto-brightness adjustment setting (feature was disabled
in previous version of the power manager service pending
an improved UI design so leaving it out for now).
- Interpolated brightness control (a proposed new scheme
for more compactly specifying auto-brightness levels
in config.xml).
- Button / keyboard backlight control.
- Change window manager to associated WorkSource with
KEEP_SCREEN_ON_FLAG wake lock instead of talking
directly to the battery stats service.
- Optionally support animating screen brightness when
turning on/off instead of playing electron beam animation
(config_animateScreenLights).
Change-Id: I1d7a52e98f0449f76d70bf421f6a7f245957d1d7
This allows you to, say, make a Context whose configuration
is set to a different density than the actual density of the device.
The main API is Context.createConfigurationContext(). There is
also a new API on ContextThemeWrapper that allows you to apply
an override context before its resources are retrieved, which
addresses some feature requests from developers to be able to
customize the context their app is running in.
Change-Id: I88364986660088521e24b567e2fda22fb7042819
Lockscreen and statusbar now launch the intent on the current user.
Make sure that the intent resolution is made to the package manager
for the specific user, as the app could have been disabled for that
user or may have an alternative app installed.
Change-Id: I93b0f972d6c7e8880b146da83dc3d08a68fe7e51
Moved a bunch of methods from PackageManager to UserManager.
Fix launching of activities from recents to correct user.
Guest creation APIs
Change-Id: I0733405e6eb2829675665e225c759d6baa2b708f
Added a new method to Context: startActivityAsUser() requiring the
INTERACT_ACROSS_USERS_FULL permission.
Show the correct Recents list, based on current user.
Added a getRecentTasksForUser() in ActivityManager. Hidden and requires
the INTERACT_ACROSS_USERS_FULL permission.
Change-Id: If5b56465efdd3ead36601a3b51ed4af157bbf35c
- You can now use android:singleUser with receivers and providers.
- New API to send ordered broadcasts as a user.
- New Process.myUserHandle() API.
For now I am trying out "user handle" as the name for the numbers
representing users.
Change-Id: I754c713ab172494bb4251bc7a37a17324a2e235e
Preloaded drawables now have a density associated with them, so we
can load the correct drawable if we are using a different density.
Window manager now formally keeps track of the density for each
screen, allowing it to be overridden like you can already do with
size, and relies on this density to drive itself internally and
the configurations it reports.
There are a new set of Bitmap constructors where you provide a
DisplayMetrics so they can be constructed with the correct density.
(This will be for when you can have different windows in the same
app running at different densities.)
ActivityThread now watches for density changes, and pushes them
to the DENSITY_DEVICE and Bitmap global density values for that
process.
A new am command allows you to change the density.
- Expose the existing Context.sendBroadcast() as
Context.sendBroadcastAsUser().
- Add new android:singleUser attribute for services.
- Add new INTERACT_ACROSS_USERS_FULL permission for full
system-level access to cross-user interface (allows
sendBroadcastAsUser() to send to any receiver).
- Add new INTERACT_ACROSS_USERS_FULL permission for
more restricted cross-user interaction: this is required
for android:singleUser, and allows you to use
sendBroadcastAsUser() but only to send to your own
receivers.
Change-Id: I0de88f6718e9505f4de72e3f45d29c0f503b76e9
This change passes the originating URL and accompanied referrer to
package verifiers, when available.
Bug: 6544677
Change-Id: If9ff6663ad7f3426b7aea2aceb1413b689788138
Bug 6921236
Add a default contentDescription for MediaRouteButton.
Add long-press "cheat sheet" support to MediaRouteButtons created by
MediaRouteActionProvider for use in the action bar to match standard
action button behavior.
Change-Id: I313cfcb2349210765b084c3388095de4624009e8
This puts in most of the infrastructure needed to allow us to
switch between different densities at run time. The main remaining
uses of the global are to initialize the Bitmap object (not sure
what to do about that since it doesn't have anything passed in
the constructor to get this information from), and being able to
load drawables if we need a different density than what was preloaded
by zygote.
Change-Id: Ifdbfd6b7a5c59e6aa22e63b95b78d96af3d96848
The Settings.Secure value locationPackagePrefixBlacklist and
locationPackagePrefixWhitelist contains comma seperated package-name
prefixes.
Location & geo-fence updates are silently dropped if the receiving
package name has a prefix on the blacklist. Status updates are
not affected. All other API's work as before.
A content observer is used so run-time updates to the blacklist
apply immediately. There is both a blacklist and a whitelist.
The blacklist applies first, and then exemptions are allowed
from the whitelist. In other words, if your package name prefix
matches both the black AND white list, then it is allowed.
Change-Id: I4ea2ad56fa6bd75d32151bc250ac25c26a5777c4
* commit '75bea2e8d35044233ba892bedf102ed08406d653':
docs: fix a bunch of links from javadocs to api guides and add some attributes to Spinner and Switch
The purpose of this change is to remove direct reliance on
SurfaceFlinger for describing the size and characteristics of
displays.
This patch also starts to make a distinction between logical displays
and physical display devices. Currently, the window manager owns
the concept of a logical display whereas the new display
manager owns the concept of a physical display device.
Change-Id: I7e0761f83f033be6c06fd1041280c21500bcabc0
* commit '7c00f81606de1880c3f28e54cea064c3b90da3e7':
docs: fix a bunch of links from javadocs to api guides and add some attributes to Spinner and Switch
* commit '2f5b61a750e36169e37788a645f422cc8a8f7091':
docs: fix a bunch of links from javadocs to api guides and add some attributes to Spinner and Switch
The objective of this refactoring is to remove the reliance on
WindowManager wrapper objects for compatibility mode and for
managing sub-windows.
Removed the WindowManager.isHardwareAccelerated() method since
it is never used.
Change-Id: I4840a6353121859a5e0c07d5cc307a437c595d63
For activities with a null taskAffinity, simply finish the current task.
(They probably shouldn't have specified a parentActivityName anyway.)
When launching into app info from ResolverActivity, launch the app info
page in the current task with FLAG_ACTIVITY_CLEAR_WHEN_TASK_RESET. Back
will return to the resolver, and Up will jump to Settings.
When launching into app info from RecentsPanelView or BaseStatusBar,
since this is a system affordance akin to notifications or widgets,
build the full task stack for the app info activity with
TaskStackBuilder and launch it as a new task.
Change-Id: I73b1941d0f52bd8b30382b5e17edd8ceb058c70d
Bug 6768999
Use proper layout height for MediaRouteButtons generated from
MediaRouteActionProvider.
Update ActionMenuView's LayoutParams handling to correctly propagate
width/height values if the supplied LayoutParams is of a different
type.
Change-Id: I1e1b250d873869ca27f59ffb06ccf2299d57b40d