Commit Graph

4 Commits

Author SHA1 Message Date
John Reck
1bcacfdcab Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
2017-11-03 10:57:44 -07:00
John Reck
975591a7af Add fine-grained debug layer
Full GLES error checking layer via -include
trickery. Change DEBUG_OPENGL to a level system.

HIGH = every GL call is error checked
MODERATE = checkpointing at interesting spots
LOW = only asserts there are no errors at the end of a frame
 or when the FBO changes
NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST!

Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
2016-01-25 16:15:14 -08:00
Chris Craik
5686bae289 Dump GL errors and crash on failure to allocate texture for layer
bug:22029728

Change-Id: Ib6f778975225b36567b12e30967955640ec185b3
2015-06-23 10:34:54 -07:00
Chris Craik
e4aa95e362 Add logging utility methods
Change-Id: I0f316830dcc0bbf438292a6d0fbe9f8154368500
2014-05-08 13:57:05 -07:00