Commit Graph

14 Commits

Author SHA1 Message Date
Dianne Hackborn
73db0d802e "Fix" issue #5276520: Noise on edges of rotation animation
I have no shame.

Change-Id: I9f40df670bba0f848097aad8afb978a29e42f85a
2011-09-16 01:09:40 -07:00
Dianne Hackborn
f809870f11 Fix issue #4280324: Returning to Fullscreen Layout with WebView...
...Leads to Shifted Layout

Change-Id: I6cf3fd0dd066f73cd1ec6fce3d994f7e3eead293
2011-09-13 13:26:38 -07:00
Dianne Hackborn
d040edbae9 Use floating point window positions.
Gets rid of gapps between windows during animations.

Change-Id: I17d2ef0af214008f0eabd7eb19268f145fe83b39
2011-08-31 14:18:32 -07:00
Jeff Brown
cc4f7db698 Fix input channel leak.
Bug: 5156144

Input channels could leak or simply live longer than they should
in some cases.

1. Monitor channels (used by the pointer location overlay) are never
   unregistered, so they would leak.

   Added code to handle failures in the receive callback by closing
   the input channel.

2. The DragState held onto its input window and application handles
   even after the input channel was disposed.

   Added code to null these handles out when they are no longer needed.

3. Input channels previously used as input event targets would stick
   around until the targets were cleared (usually on the next
   event).

   Added code to detect when the input dispatcher is in
   an idle state and to proactively clear the targets then
   to ensure that resources are released promptly.

4. Native input window handles held onto the input channel even
   after the input window was removed from the input dispatcher.
   Consequently, the input channel would not be disposed until
   the input window handle itself was freed.  Since the input
   window handle is held from managed code, this meant that the
   window's input channel could stick around until the next GC.

   Refactored the input window handle to separate the properties
   (info) and identify (handle) state into different objects.
   Then modified the dispatcher to release the properties (info)
   when no longer needed, including the input channel.

7. The pointer location overlay does not actually use its
   standard input channel, only the monitor input channel.

   Added INPUT_FEATURE_NO_INPUT_CHANNEL to allow windows to
   request that they not be provided with an input channel
   at all.

Improved some of the error handling logic to emit the status
code as part of the exception message.

Change-Id: I01988d4391a70c6678c8b0e936ca051af680b1a5
2011-08-30 21:40:28 -07:00
Dianne Hackborn
a44abeb125 Improve window manager debug output.
Cleaned this up while I was debugging another issue.

Change-Id: I0663b9ed581c6868b59655a0f994d870971ec1a6
2011-08-08 19:24:28 -07:00
Jeff Brown
bc68a59c02 Report the external display size to the input reader.
The input reader needs this information so that it knows how to
interpolate touches on an external touch screen.

Changed Display so that it asks the WindowManager what the real
display size is (as opposed to the raw display size).  This means
it now takes into the forced display size set by
adb shell am display-size.

Replaced all calls to getRealWidth() / getRealHeight() /
getRealMetrics() in the WindowManager and replaced them with direct
usages of the mCurDisplayWidth / mCurDisplayHeight so that the WM
doesn't end up making a reentrant Binder call into itself.

Fixed the table status bar HeightReceiver so that it updates the
height on all configuration changes since it is possible that the
display size changed independently of an external HDMI display
being plugged / unplugged.

Improved the Display class documentation to make the distinctions
betweeen the various sizes clearer.

Change-Id: I3f75de559d3ebffed532ab46c4ae52c5e7f1da2b
2011-07-25 20:10:12 -07:00
Jeff Brown
9302c8796f Refactor input dispatcher use of window/app handles.
This change moves the cached window and application input state
into the handle objects themselves.  It simplifies the dispatcher
somewhat because it no longer needs to fix up references to
transient InputWindow objects each time the window list is updated.

This change will also make it easier to optimize setInputWindows
to avoid doing a lot of redundant data copying.  In principle, only
the modified fields need to be updated.  However, for now we
continue to update all fields in unison as before.

It turns out that the input dispatcher was inappropriately retaining
pointers to InputWindow objects within the mWindows InputWindow
vector.  This vector is copy-on-write so it is possible and the
item pointers to change if an editing operation is performed on
the vector when it does not exclusively own the underlying
SharedBuffer.  This bug was uncovered by a previous change that
replaced calls to clear() and appendVector() with a simple use
of operator= which caused the buffer to be shared.  Consequently
after editItemAt was called (which it shouldn't have, actually)
the buffer was copied and the cached InputWindow pointers became
invalid.  Oops.  This change fixes the problem.

Change-Id: I0a259339a6015fcf9113dc4081a6875e047fd425
2011-07-14 04:11:21 -07:00
Dianne Hackborn
b961cd2c80 Don't report a resize unless the window's surface actually changed.
Change-Id: I133cf8e417753dba60d23a3bfc1c84ace983b335
2011-06-22 12:10:25 -07:00
Dianne Hackborn
5fd2169eab Work on issue #4518815: Compatibility mode introduces compatibility regression...
...for Market App iRunner

There were a lot of serious issues with how we updated (or often didn't update)
the display and resource state when switching compatibility mode in conjunction
with restarting and updating application components.  This addresses everything
I could find.

Unfortunately it does *not* fix this particular app.  I am starting to think this
is just an issue in the app.  This change does fix a number of other problems
I could repro, such as switching the compatibility mode of an IME.

Also a few changes here and there to get rid of $#*&^!! debug logs.

Change-Id: Ib15572eac9ec93b4b9966ddcbbc830ce9dec1317
2011-06-08 18:45:43 -07:00
Dianne Hackborn
ffb3d939cc Improve compat mode scaling implementation.
Rip out the old funky code for trying to restrict the app window
sizes to be within the compat mode range.  Instead, we know rely
entirely on scaling -- we deal with windows always with the scaling
applied so that the window manager doesn't have to deal with them
specially.  Instead, we just apply the inverse scale at the few
points we need to do something the app sees.

Change-Id: I785409dd4513b5f738684e1635dc8f770c249651
2011-05-17 18:29:51 -07:00
Dianne Hackborn
ac8dea12c1 DO NOT MERGE. Integrate from master: Rework display size access.
Applications now get the display size from the window manager.  No
behavior should be changed yet, this is just prep for some real
changes.

Change-Id: I47bf8b55ecd4476c25ed6482494a7bcc5fae45d2
2011-05-16 11:58:27 -07:00
Dianne Hackborn
e2515eebf4 Better compat mode part one: start scaling windows.
First step of improving app screen size compatibility mode.  When
running in compat mode, an application's windows are scaled up on
the screen rather than being small with 1:1 pixels.

Currently we scale the application to fill the entire screen, so
don't use an even pixel scaling.  Though this may have some
negative impact on the appearance (it looks okay to me), it has a
big benefit of allowing us to now treat these apps as normal
full-screens apps and do the normal transition animations as you
move in and out and around in them.

This introduces fun stuff in the input system to take care of
modifying pointer coordinates to account for the app window
surface scaling.  The input dispatcher is told about the scale
that is being applied to each window and, when there is one,
adjusts pointer events appropriately as they are being sent
to the transport.

Also modified is CompatibilityInfo, which has been greatly
simplified to not be so insane and incomprehendible.  It is
now simple -- when constructed it determines if the given app
is compatible with the current screen size and density, and
that is that.

There are new APIs on ActivityManagerService to put applications
that we would traditionally consider compatible with larger screens
in compatibility mode.  This is the start of a facility to have
a UI affordance for a user to switch apps in and out of
compatibility.

To test switching of modes, there is a new variation of the "am"
command to do this: am screen-compat [on|off] [package]

This mode switching has the fundamentals of restarting activities
when it is changed, though the state still needs to be persisted
and the overall mode switch cleaned up.

For the few small apps I have tested, things mostly seem to be
working well.  I know of one problem with the text selection
handles being drawn at the wrong position because at some point
the window offset is being scaled incorrectly.  There are
probably other similar issues around the interaction between
two windows because the different window coordinate spaces are
done in a hacky way instead of being formally integrated into
the window manager layout process.

Change-Id: Ie038e3746b448135117bd860859d74e360938557
2011-05-09 17:03:24 -07:00
Dianne Hackborn
6482517101 Fix issue #3485923: Gmail crash
Allow application to try to recover if a surface OOM error
happens on the client side.

Change-Id: I0308bd99647a35e4bcac448340b7fc6330a828f6
2011-03-02 22:38:58 -08:00
Dianne Hackborn
6e1eb76f02 Explode WindowManagerService.
Change-Id: I3d73ed4c9a1b5d730aeffeb2df24ce5e6117d698
2011-02-17 16:14:16 -08:00