isRound allows a view to determine whether the window it is contained
within obscures the corners of the window content. This allows views
aware of this property to adapt their layout accordingly.
Switch ViewRootImpl to use dispatchApplyInsets instead of
fitSystemWindows.
Change-Id: Ic3e3936b73815b2593cb9720af1a309fbd18406e
Bug: 14052927
destroyCanvasAndSurface() needs a fence as when it returns the
underlying BufferQueue is going to be released from under
the render thread.
Change-Id: I0147a1d5ec5adf0239c761ef22f65cd8c8a137df
Previously, the view hierarchy would suppress drawing whenever the
PowerManager.isScreenOn() method returned false. However, this method
really describes the interactive state of the device rather than the
actual display state. This is especially a problem when there are
multiple displays but it also breaks drawing while in doze mode.
This change makes the view hierarchy consider the actual state of the
display instead on an individual basis.
Bug: 13133142
Change-Id: I69870b6b14a3504607a30562aa48c3452f777c1f
Now that we have APIs to query all interactive windows and allow
an accessibility service to put accessibility focus in each of
them we have to guarantee that there is a single accessibility
focus. This is required for correct operation of the touch
explorer as on double tap in clicks in the center of the focused
area, hence having more that one focus is an issue. Also the
system is maintaining a single input focus so now accessibility
focus behaves consistently with that.
bug:13965563
Change-Id: I0b5c26dadfabbf80dbed8dc4602073aa575ac179
Declare a new method, Display.getState() to retrieve the actual
power state of a display.
Improved documentation for Intent.ACTION_SCREEN_ON and
Intent.ACTION_SCREEN_OFF to clarify what they really mean in
terms of the interactive state of the device.
Deprecated PowerManager.isScreenOn() and replaced it with
PowerManager.isInteractive() with a more suggestive name and
better documentation.
Redirect display power state changes to go through the display
manager first and only then head over to the power manager for
legacy compatibility.
Eliminated the bright here and woke here policy flags since they
were unused. Simplified the input dispatch policy somewhat.
Ensure that screen wake locks are respected up until the point
when dozing really begins.
Fixed a regression in DreamService where onDreamingStarted
might be called before onWindowAttached.
Bug: 13133142
Bug: 13472578
Bug: 13929355
Bug: 13760290
Change-Id: Iabef96921dd554ce3768fb18619cefc3230b5fb0
Bug: 13914116
Fixes lifecycle issues around setEnabled where ThreadedRenderer
was reporting as being enabled before it had a Surface. This is
incorrect.
Also fix some EGL lifecycle issues
Change-Id: I12ebb279707f9b533a570b61d68735d858b560bf
Bug: 13902530
Don't try to set the RenderNode's displayListData to 0 in the finalizer.
The HardwareRenderer may have already been finalized and it's not valid
to make calls into HardwareRenderer from another thread anyway.
The fix is that now that RenderNode is a refcounted object, this step
can be skipped entirely. The RenderNode destructor handles deleting
its DisplayListData if it needs to.
Change-Id: Ieab75575b98c24678a531dd5aa41a2d0afde0eef